Fixed problems with the client

This commit is contained in:
FlightControl
2016-03-24 17:24:34 +01:00
parent 4e87256c9a
commit 9e9d3c9cc7
5 changed files with 128 additions and 162 deletions

View File

@@ -42,32 +42,32 @@ function ESCORT:New( EscortClient, EscortGroup, EscortName )
self.ReportTargets = true
-- Escort Navigation
self.EscortMenu = MENU_SUB_GROUP:New( self.EscortClient:GetGroup(), "Escort" .. self.EscortName )
self.EscortMenuHoldPosition = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Hold Position and Stay Low", self.EscortMenu, ESCORT._HoldPosition, { ParamSelf = self } )
self.EscortMenu = MENU_SUB_GROUP:New( self.EscortClient, "Escort" .. self.EscortName )
self.EscortMenuHoldPosition = MENU_COMMAND_GROUP:New( self.EscortClient, "Hold Position and Stay Low", self.EscortMenu, ESCORT._HoldPosition, { ParamSelf = self } )
-- Report Targets
self.EscortMenuReportNearbyTargets = MENU_SUB_GROUP:New( self.EscortClient:GetGroup(), "Report Targets", self.EscortMenu )
self.EscortMenuReportNearbyTargetsOn = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Report Targets On", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargets, { ParamSelf = self, ParamReportTargets = true } )
self.EscortMenuReportNearbyTargetsOff = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Report Targets Off", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargets, { ParamSelf = self, ParamReportTargets = false, } )
self.EscortMenuReportNearbyTargets = MENU_SUB_GROUP:New( self.EscortClient, "Report Targets", self.EscortMenu )
self.EscortMenuReportNearbyTargetsOn = MENU_COMMAND_GROUP:New( self.EscortClient, "Report Targets On", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargets, { ParamSelf = self, ParamReportTargets = true } )
self.EscortMenuReportNearbyTargetsOff = MENU_COMMAND_GROUP:New( self.EscortClient, "Report Targets Off", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargets, { ParamSelf = self, ParamReportTargets = false, } )
-- Attack Targets
self.EscortMenuAttackNearbyTargets = MENU_SUB_GROUP:New( self.EscortClient:GetGroup(), "Attack nearby targets", self.EscortMenu )
self.EscortMenuAttackNearbyTargets = MENU_SUB_GROUP:New( self.EscortClient, "Attack nearby targets", self.EscortMenu )
self.EscortMenuAttackTargets = {}
self.Targets = {}
-- Rules of Engagement
self.EscortMenuROE = MENU_SUB_GROUP:New( self.EscortClient:GetGroup(), "ROE", self.EscortMenu )
self.EscortMenuROEHoldFire = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Hold Fire", self.EscortMenuROE, ESCORT._ROEHoldFire, { ParamSelf = self, } )
self.EscortMenuROEReturnFire = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Return Fire", self.EscortMenuROE, ESCORT._ROEReturnFire, { ParamSelf = self, } )
self.EscortMenuROEOpenFire = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Open Fire", self.EscortMenuROE, ESCORT._ROEOpenFire, { ParamSelf = self, } )
self.EscortMenuROEWeaponFree = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Weapon Free", self.EscortMenuROE, ESCORT._ROEWeaponFree, { ParamSelf = self, } )
self.EscortMenuROE = MENU_SUB_GROUP:New( self.EscortClient, "ROE", self.EscortMenu )
self.EscortMenuROEHoldFire = MENU_COMMAND_GROUP:New( self.EscortClient, "Hold Fire", self.EscortMenuROE, ESCORT._ROEHoldFire, { ParamSelf = self, } )
self.EscortMenuROEReturnFire = MENU_COMMAND_GROUP:New( self.EscortClient, "Return Fire", self.EscortMenuROE, ESCORT._ROEReturnFire, { ParamSelf = self, } )
self.EscortMenuROEOpenFire = MENU_COMMAND_GROUP:New( self.EscortClient, "Open Fire", self.EscortMenuROE, ESCORT._ROEOpenFire, { ParamSelf = self, } )
self.EscortMenuROEWeaponFree = MENU_COMMAND_GROUP:New( self.EscortClient, "Weapon Free", self.EscortMenuROE, ESCORT._ROEWeaponFree, { ParamSelf = self, } )
-- Reaction to Threats
self.EscortMenuEvasion = MENU_SUB_GROUP:New( self.EscortClient:GetGroup(), "Evasion", self.EscortMenu )
self.EscortMenuEvasionNoReaction = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Fight until death", self.EscortMenuEvasion, ESCORT._EvasionNoReaction, { ParamSelf = self, } )
self.EscortMenuEvasionPassiveDefense = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Use flares, chaff and jammers", self.EscortMenuEvasion, ESCORT._EvasionPassiveDefense, { ParamSelf = self, } )
self.EscortMenuEvasionEvadeFire = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Evade enemy fire", self.EscortMenuEvasion, ESCORT._EvasionEvadeFire, { ParamSelf = self, } )
self.EscortMenuEvasionVertical = MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(), "Go below radar and evade fire", self.EscortMenuEvasion, ESCORT._EvasionVertical, { ParamSelf = self, } )
self.EscortMenuEvasion = MENU_SUB_GROUP:New( self.EscortClient, "Evasion", self.EscortMenu )
self.EscortMenuEvasionNoReaction = MENU_COMMAND_GROUP:New( self.EscortClient, "Fight until death", self.EscortMenuEvasion, ESCORT._EvasionNoReaction, { ParamSelf = self, } )
self.EscortMenuEvasionPassiveDefense = MENU_COMMAND_GROUP:New( self.EscortClient, "Use flares, chaff and jammers", self.EscortMenuEvasion, ESCORT._EvasionPassiveDefense, { ParamSelf = self, } )
self.EscortMenuEvasionEvadeFire = MENU_COMMAND_GROUP:New( self.EscortClient, "Evade enemy fire", self.EscortMenuEvasion, ESCORT._EvasionEvadeFire, { ParamSelf = self, } )
self.EscortMenuEvasionVertical = MENU_COMMAND_GROUP:New( self.EscortClient, "Go below radar and evade fire", self.EscortMenuEvasion, ESCORT._EvasionVertical, { ParamSelf = self, } )
self.ScanForTargetsFunction = routines.scheduleFunction( self._ScanForTargets, { self }, timer.getTime() + 1, 30 )
@@ -233,7 +233,7 @@ function ESCORT:_ScanForTargets()
self:T( { "Adding menu:", TargetID, "for Unit", self.Targets[TargetID].AttackUnit } )
if MenuIndex <= 10 then
self.EscortMenuAttackTargets[MenuIndex] =
MENU_COMMAND_GROUP:New( self.EscortClient:GetGroup(),
MENU_COMMAND_GROUP:New( self.EscortClient,
self.Targets[TargetID].AttackMessage,
self.EscortMenuAttackNearbyTargets,
ESCORT._AttackTarget,