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https://github.com/FlightControl-Master/MOOSE.git
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Merge remote-tracking branch 'origin/master' into develop
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commit
9ebc4fd5fe
@ -912,8 +912,8 @@ do -- DESIGNATE
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for DesignateIndex, Designating in pairs( self.Designating ) do
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for DesignateIndex, Designating in pairs( self.Designating ) do
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local DetectedItem = DetectedItems[DesignateIndex]
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local DetectedItem = DetectedItems[DesignateIndex]
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if DetectedItem then
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if DetectedItem then
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local Report = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
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local Report = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup, nil, true ):Text( ", " )
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DetectedReport:Add( string.rep( "-", 140 ) )
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DetectedReport:Add( string.rep( "-", 40 ) )
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DetectedReport:Add( " - " .. Report )
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DetectedReport:Add( " - " .. Report )
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if string.find( Designating, "L" ) then
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if string.find( Designating, "L" ) then
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DetectedReport:Add( " - " .. "Lasing Targets" )
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DetectedReport:Add( " - " .. "Lasing Targets" )
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@ -1193,8 +1193,8 @@ do -- DESIGNATE
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local MarkingCount = 0
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local MarkingCount = 0
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local MarkedTypes = {}
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local MarkedTypes = {}
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local ReportTypes = REPORT:New()
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--local ReportTypes = REPORT:New()
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local ReportLaserCodes = REPORT:New()
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--local ReportLaserCodes = REPORT:New()
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TargetSetUnit:Flush( self )
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TargetSetUnit:Flush( self )
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@ -1244,7 +1244,7 @@ do -- DESIGNATE
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if not Recce then
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if not Recce then
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self:F( "Lasing..." )
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self:F( "Lasing..." )
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self.RecceSet:Flush( self)
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--self.RecceSet:Flush( self)
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for RecceGroupID, RecceGroup in pairs( self.RecceSet:GetSet() ) do
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for RecceGroupID, RecceGroup in pairs( self.RecceSet:GetSet() ) do
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for UnitID, UnitData in pairs( RecceGroup:GetUnits() or {} ) do
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for UnitID, UnitData in pairs( RecceGroup:GetUnits() or {} ) do
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@ -1283,13 +1283,13 @@ do -- DESIGNATE
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-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
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-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
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MarkingCount = MarkingCount + 1
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MarkingCount = MarkingCount + 1
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local TargetUnitType = TargetUnit:GetTypeName()
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local TargetUnitType = TargetUnit:GetTypeName()
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--RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
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RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
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-- 5, self.AttackSet, DesignateName )
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10, self.AttackSet, DesignateName )
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if not MarkedTypes[TargetUnitType] then
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if not MarkedTypes[TargetUnitType] then
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MarkedTypes[TargetUnitType] = true
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MarkedTypes[TargetUnitType] = true
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ReportTypes:Add(TargetUnitType)
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--ReportTypes:Add(TargetUnitType)
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end
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end
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ReportLaserCodes:Add(RecceUnit.LaserCode)
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--ReportLaserCodes:Add(RecceUnit.LaserCode)
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return
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return
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end
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end
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else
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else
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@ -1304,16 +1304,16 @@ do -- DESIGNATE
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if Recce then
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if Recce then
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Recce:LaseOff()
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Recce:LaseOff()
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Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() "out of LOS. Cancelling lase!", 5, self.AttackSet, self.DesignateName )
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Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() "out of LOS. Cancelling lase!", 10, self.AttackSet, self.DesignateName )
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end
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end
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else
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else
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--MarkingCount = MarkingCount + 1
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--MarkingCount = MarkingCount + 1
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local TargetUnitType = TargetUnit:GetTypeName()
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local TargetUnitType = TargetUnit:GetTypeName()
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if not MarkedTypes[TargetUnitType] then
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if not MarkedTypes[TargetUnitType] then
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MarkedTypes[TargetUnitType] = true
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MarkedTypes[TargetUnitType] = true
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ReportTypes:Add(TargetUnitType)
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--ReportTypes:Add(TargetUnitType)
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end
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end
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ReportLaserCodes:Add(RecceUnit.LaserCode)
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--ReportLaserCodes:Add(RecceUnit.LaserCode)
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end
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end
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end
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end
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end
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end
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@ -1323,19 +1323,19 @@ do -- DESIGNATE
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local TargetUnitType = TargetUnit:GetTypeName()
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local TargetUnitType = TargetUnit:GetTypeName()
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if not MarkedTypes[TargetUnitType] then
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if not MarkedTypes[TargetUnitType] then
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MarkedTypes[TargetUnitType] = true
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MarkedTypes[TargetUnitType] = true
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ReportTypes:Add(TargetUnitType)
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--ReportTypes:Add(TargetUnitType)
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end
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end
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ReportLaserCodes:Add(Recce.LaserCode)
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--ReportLaserCodes:Add(Recce.LaserCode)
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--Recce:MessageToSetGroup( self.DesignateName .. ": Marking " .. TargetUnit:GetTypeName() .. " with laser " .. Recce.LaserCode .. ".", 5, self.AttackSet )
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Recce:MessageToSetGroup( self.DesignateName .. ": Marking " .. TargetUnit:GetTypeName() .. " with laser " .. Recce.LaserCode .. ".", 10, self.AttackSet )
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end
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end
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end
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end
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end
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end
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end
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end
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)
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)
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local MarkedTypesText = ReportTypes:Text(', ')
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--local MarkedTypesText = ReportTypes:Text(', ')
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local MarkedLaserCodesText = ReportLaserCodes:Text(', ')
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--local MarkedLaserCodesText = ReportLaserCodes:Text(', ')
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self.CC:GetPositionable():MessageToSetGroup( "Marking " .. MarkingCount .. " x " .. MarkedTypesText .. ", code " .. MarkedLaserCodesText .. ".", 5, self.AttackSet, self.DesignateName )
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--self.CC:GetPositionable():MessageToSetGroup( "Marking " .. MarkingCount .. " x " .. MarkedTypesText .. ", code " .. MarkedLaserCodesText .. ".", 5, self.AttackSet, self.DesignateName )
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self:__Lasing( -self.LaseDuration, Index, Duration, LaserCodeRequested )
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self:__Lasing( -self.LaseDuration, Index, Duration, LaserCodeRequested )
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@ -2152,8 +2152,9 @@ do -- DETECTION_UNITS
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-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
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-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
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-- @param Wrapper.Group#GROUP AttackGroup The group to generate the report for.
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-- @param Wrapper.Group#GROUP AttackGroup The group to generate the report for.
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-- @param Core.Settings#SETTINGS Settings Message formatting settings to use.
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-- @param Core.Settings#SETTINGS Settings Message formatting settings to use.
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-- @param #boolean ForceA2GCoordinate Set creation of A2G coordinate
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-- @return Core.Report#REPORT The report of the detection items.
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-- @return Core.Report#REPORT The report of the detection items.
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function DETECTION_UNITS:DetectedItemReportSummary( DetectedItem, AttackGroup, Settings )
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function DETECTION_UNITS:DetectedItemReportSummary( DetectedItem, AttackGroup, Settings, ForceA2GCoordinate )
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self:F( { DetectedItem = DetectedItem } )
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self:F( { DetectedItem = DetectedItem } )
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local DetectedItemID = self:GetDetectedItemID( DetectedItem )
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local DetectedItemID = self:GetDetectedItemID( DetectedItem )
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@ -2189,6 +2190,10 @@ do -- DETECTION_UNITS
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local DetectedItemCoordinate = self:GetDetectedItemCoordinate( DetectedItem )
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local DetectedItemCoordinate = self:GetDetectedItemCoordinate( DetectedItem )
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local DetectedItemCoordText = DetectedItemCoordinate:ToString( AttackGroup, Settings )
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local DetectedItemCoordText = DetectedItemCoordinate:ToString( AttackGroup, Settings )
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if ForceA2GCoordinate then
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DetectedItemCoordText = DetectedItemCoordinate:ToStringA2G(AttackGroup,Settings)
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end
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local ThreatLevelA2G = self:GetDetectedItemThreatLevel( DetectedItem )
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local ThreatLevelA2G = self:GetDetectedItemThreatLevel( DetectedItem )
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local Report = REPORT:New()
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local Report = REPORT:New()
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@ -2083,6 +2083,7 @@ function RANGE:OnEventShot( EventData )
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self:_DisplayMessageToGroup( _unit, _message, nil, false )
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self:_DisplayMessageToGroup( _unit, _message, nil, false )
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if self.rangecontrol then
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if self.rangecontrol then
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-- weapon impacted too far from the nearest target! No Score!
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self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
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self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
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end
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end
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@ -2171,6 +2172,7 @@ function RANGE:onafterEnterRange( From, Event, To, player )
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local RF = UTILS.Split( string.format( "%.3f", self.rangecontrolfreq ), "." )
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local RF = UTILS.Split( string.format( "%.3f", self.rangecontrolfreq ), "." )
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-- Radio message that player entered the range
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-- Radio message that player entered the range
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-- You entered the bombing range. For hit assessment, contact the range controller.
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self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
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self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
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self.instructor:Number2Transmission( RF[1] )
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self.instructor:Number2Transmission( RF[1] )
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if tonumber( RF[2] ) > 0 then
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if tonumber( RF[2] ) > 0 then
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@ -2191,6 +2193,7 @@ end
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function RANGE:onafterExitRange( From, Event, To, player )
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function RANGE:onafterExitRange( From, Event, To, player )
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if self.instructor then
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if self.instructor then
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-- You left the bombing range zone. Have a nice day!
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self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
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self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
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end
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end
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@ -3124,6 +3127,7 @@ function RANGE:_CheckInZone( _unitName )
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self:_DisplayMessageToGroup( _unit, _msg, nil, true )
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self:_DisplayMessageToGroup( _unit, _msg, nil, true )
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if self.rangecontrol then
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if self.rangecontrol then
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-- You left the strafing zone too quickly! No score!
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self.rangecontrol:NewTransmission( RANGE.Sound.RCLeftStrafePitTooQuickly.filename, RANGE.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
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self.rangecontrol:NewTransmission( RANGE.Sound.RCLeftStrafePitTooQuickly.filename, RANGE.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
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end
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end
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@ -2306,7 +2306,7 @@ end
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-- @param #string Filename The name of the file.
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-- @param #string Filename The name of the file.
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-- @param #boolean Spawn If set to false, do not re-spawn the groups loaded in location and reduce to size.
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-- @param #boolean Spawn If set to false, do not re-spawn the groups loaded in location and reduce to size.
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-- @return Core.Set#SET_GROUP Set of GROUP objects.
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-- @return Core.Set#SET_GROUP Set of GROUP objects.
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-- Returns nil when file cannot be read. Returns a table of data entries if Spawn is false: `{ groupname=groupname, size=size, coordinate=coordinate }`
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-- Returns nil when file cannot be read. Returns a table of data entries if Spawn is false: `{ groupname=groupname, size=size, coordinate=coordinate, template=template }`
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function UTILS.LoadSetOfGroups(Path,Filename,Spawn)
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function UTILS.LoadSetOfGroups(Path,Filename,Spawn)
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local spawn = true
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local spawn = true
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if Spawn == false then spawn = false end
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if Spawn == false then spawn = false end
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@ -2329,10 +2329,10 @@ function UTILS.LoadSetOfGroups(Path,Filename,Spawn)
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local posz = tonumber(dataset[6])
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local posz = tonumber(dataset[6])
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local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
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local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
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local group=nil
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local group=nil
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local data = { groupname=groupname, size=size, coordinate=coordinate }
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local data = { groupname=groupname, size=size, coordinate=coordinate, template=template }
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table.insert(datatable,data)
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table.insert(datatable,data)
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if spawn then
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if spawn then
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local group = SPAWN:New(groupname)
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local group = SPAWN:New(template)
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:InitDelayOff()
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:InitDelayOff()
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:OnSpawnGroup(
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:OnSpawnGroup(
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function(spwndgrp)
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function(spwndgrp)
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