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https://github.com/FlightControl-Master/MOOSE.git
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Progress on Transport
-- Created SET_CARGO -- DATABASE handles CARGO -- Event handles CARGO -- Event triggers CARGO events -- Menu system to pickup and deploy cargo -- Menu system to board and unboard cargo
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@@ -6,12 +6,14 @@
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-- ===================================================
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-- Mission designers can use the DATABASE class to refer to:
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--
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-- * STATICS
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-- * UNITS
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-- * GROUPS
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-- * CLIENTS
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-- * AIRPORTS
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-- * AIRBASES
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-- * PLAYERSJOINED
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-- * PLAYERS
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-- * CARGOS
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--
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-- On top, for internal MOOSE administration purposes, the DATBASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
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--
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@@ -53,6 +55,7 @@ DATABASE = {
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PLAYERS = {},
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PLAYERSJOINED = {},
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CLIENTS = {},
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CARGOS = {},
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AIRBASES = {},
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COUNTRY_ID = {},
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COUNTRY_NAME = {},
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@@ -84,13 +87,15 @@ local _DATABASECategory =
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function DATABASE:New()
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-- Inherits from BASE
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local self = BASE:Inherit( self, BASE:New() )
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local self = BASE:Inherit( self, BASE:New() ) -- #DATABASE
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self:SetEventPriority( 1 )
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self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
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self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.NewCargo )
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self:HandleEvent( EVENTS.DeleteCargo )
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-- Follow alive players and clients
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self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
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@@ -166,22 +171,24 @@ end
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--- Adds a Airbase based on the Airbase Name in the DATABASE.
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-- @param #DATABASE self
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function DATABASE:AddAirbase( DCSAirbaseName )
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-- @param #string AirbaseName The name of the airbase
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function DATABASE:AddAirbase( AirbaseName )
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if not self.AIRBASES[DCSAirbaseName] then
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self.AIRBASES[DCSAirbaseName] = AIRBASE:Register( DCSAirbaseName )
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if not self.AIRBASES[AirbaseName] then
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self.AIRBASES[AirbaseName] = AIRBASE:Register( AirbaseName )
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end
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end
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--- Deletes a Airbase from the DATABASE based on the Airbase Name.
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-- @param #DATABASE self
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function DATABASE:DeleteAirbase( DCSAirbaseName )
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-- @param #string AirbaseName The name of the airbase
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function DATABASE:DeleteAirbase( AirbaseName )
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--self.AIRBASES[DCSAirbaseName] = nil
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self.AIRBASES[AirbaseName] = nil
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end
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--- Finds a AIRBASE based on the AirbaseName.
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--- Finds an AIRBASE based on the AirbaseName.
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-- @param #DATABASE self
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-- @param #string AirbaseName
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-- @return Wrapper.Airbase#AIRBASE The found AIRBASE.
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@@ -191,6 +198,35 @@ function DATABASE:FindAirbase( AirbaseName )
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return AirbaseFound
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end
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--- Adds a Cargo based on the Cargo Name in the DATABASE.
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-- @param #DATABASE self
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-- @param #string CargoName The name of the airbase
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function DATABASE:AddCargo( Cargo )
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if not self.CARGOS[Cargo.Name] then
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self.CARGOS[Cargo.Name] = Cargo
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end
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end
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--- Deletes a Cargo from the DATABASE based on the Cargo Name.
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-- @param #DATABASE self
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-- @param #string CargoName The name of the airbase
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function DATABASE:DeleteCargo( CargoName )
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self.CARGOS[CargoName] = nil
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end
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--- Finds an CARGO based on the CargoName.
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-- @param #DATABASE self
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-- @param #string CargoName
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-- @return Wrapper.Cargo#CARGO The found CARGO.
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function DATABASE:FindCargo( CargoName )
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local CargoFound = self.CARGOS[CargoName]
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return CargoFound
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end
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--- Finds a CLIENT based on the ClientName.
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-- @param #DATABASE self
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@@ -665,7 +701,7 @@ end
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--- Iterate the DATABASE and call an iterator function for each **alive** UNIT, providing the UNIT and optional parameters.
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called when there is an alive UNIT in the database. The function needs to accept a UNIT parameter.
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-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a UNIT parameter.
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-- @return #DATABASE self
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function DATABASE:ForEachUnit( IteratorFunction, FinalizeFunction, ... )
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self:F2( arg )
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@@ -677,7 +713,7 @@ end
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--- Iterate the DATABASE and call an iterator function for each **alive** GROUP, providing the GROUP and optional parameters.
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called when there is an alive GROUP in the database. The function needs to accept a GROUP parameter.
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-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a GROUP parameter.
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-- @return #DATABASE self
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function DATABASE:ForEachGroup( IteratorFunction, ... )
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self:F2( arg )
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@@ -690,7 +726,7 @@ end
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--- Iterate the DATABASE and call an iterator function for each **ALIVE** player, providing the player name and optional parameters.
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called when there is an player in the database. The function needs to accept the player name.
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-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept the player name.
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-- @return #DATABASE self
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function DATABASE:ForEachPlayer( IteratorFunction, ... )
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self:F2( arg )
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@@ -703,7 +739,7 @@ end
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--- Iterate the DATABASE and call an iterator function for each player who has joined the mission, providing the Unit of the player and optional parameters.
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called when there is was a player in the database. The function needs to accept a UNIT parameter.
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-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a UNIT parameter.
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-- @return #DATABASE self
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function DATABASE:ForEachPlayerJoined( IteratorFunction, ... )
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self:F2( arg )
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@@ -715,7 +751,7 @@ end
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--- Iterate the DATABASE and call an iterator function for each CLIENT, providing the CLIENT to the function and optional parameters.
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called when there is an alive player in the database. The function needs to accept a CLIENT parameter.
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-- @param #function IteratorFunction The function that will be called object in the database. The function needs to accept a CLIENT parameter.
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-- @return #DATABASE self
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function DATABASE:ForEachClient( IteratorFunction, ... )
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self:F2( arg )
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@@ -725,6 +761,42 @@ function DATABASE:ForEachClient( IteratorFunction, ... )
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return self
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end
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--- Iterate the DATABASE and call an iterator function for each CARGO, providing the CARGO object to the function and optional parameters.
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a CLIENT parameter.
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-- @return #DATABASE self
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function DATABASE:ForEachCargo( IteratorFunction, ... )
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self.CARGOS )
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return self
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end
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--- Handles the OnEventNewCargo event.
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-- @param #DATABASE self
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-- @param Core.Event#EVENTDATA EventData
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function DATABASE:OnEventNewCargo( EventData )
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self:F2( { EventData } )
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if EventData.Cargo then
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self:AddCargo( EventData.Cargo )
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end
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end
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--- Handles the OnEventDeleteCargo.
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-- @param #DATABASE self
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-- @param Core.Event#EVENTDATA EventData
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function DATABASE:OnEventDeleteCargo( EventData )
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self:F2( { EventData } )
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if EventData.Cargo then
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self:DeleteCargo( EventData.Cargo.Name )
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end
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end
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function DATABASE:_RegisterTemplates()
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self:F2()
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