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Progress on Transport
-- Created SET_CARGO -- DATABASE handles CARGO -- Event handles CARGO -- Event triggers CARGO events -- Menu system to pickup and deploy cargo -- Menu system to board and unboard cargo
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@@ -2391,3 +2391,346 @@ function SET_AIRBASE:IsIncludeObject( MAirbase )
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self:T2( MAirbaseInclude )
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return MAirbaseInclude
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end
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--- @type SET_CARGO
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-- @extends Core.Set#SET_BASE
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--- # SET_CARGO class, extends @{Set#SET_BASE}
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--
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-- Mission designers can use the @{Set#SET_CARGO} class to build sets of cargos optionally belonging to certain:
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--
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-- * Coalitions
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-- * Types
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-- * Name or Prefix
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--
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-- ## SET_CARGO constructor
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--
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-- Create a new SET_CARGO object with the @{#SET_CARGO.New} method:
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--
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-- * @{#SET_CARGO.New}: Creates a new SET_CARGO object.
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--
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-- ## Add or Remove CARGOs from SET_CARGO
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--
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-- CARGOs can be added and removed using the @{Set#SET_CARGO.AddCargosByName} and @{Set#SET_CARGO.RemoveCargosByName} respectively.
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-- These methods take a single CARGO name or an array of CARGO names to be added or removed from SET_CARGO.
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--
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-- ## SET_CARGO filter criteria
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--
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-- You can set filter criteria to automatically maintain the SET_CARGO contents.
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-- Filter criteria are defined by:
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--
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-- * @{#SET_CARGO.FilterCoalitions}: Builds the SET_CARGO with the cargos belonging to the coalition(s).
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-- * @{#SET_CARGO.FilterPrefixes}: Builds the SET_CARGO with the cargos containing the prefix string(s).
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-- * @{#SET_CARGO.FilterTypes}: Builds the SET_CARGO with the cargos belonging to the cargo type(s).
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-- * @{#SET_CARGO.FilterCountries}: Builds the SET_CARGO with the cargos belonging to the country(ies).
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--
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-- Once the filter criteria have been set for the SET_CARGO, you can start filtering using:
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--
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-- * @{#SET_CARGO.FilterStart}: Starts the filtering of the cargos within the SET_CARGO.
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--
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-- ## SET_CARGO iterators
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--
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-- Once the filters have been defined and the SET_CARGO has been built, you can iterate the SET_CARGO with the available iterator methods.
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-- The iterator methods will walk the SET_CARGO set, and call for each cargo within the set a function that you provide.
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-- The following iterator methods are currently available within the SET_CARGO:
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--
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-- * @{#SET_CARGO.ForEachCargo}: Calls a function for each cargo it finds within the SET_CARGO.
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--
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-- @field #SET_CARGO SET_CARGO
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--
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SET_CARGO = {
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ClassName = "SET_CARGO",
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Cargos = {},
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Filter = {
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Coalitions = nil,
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Types = nil,
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Countries = nil,
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ClientPrefixes = nil,
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},
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FilterMeta = {
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Coalitions = {
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red = coalition.side.RED,
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blue = coalition.side.BLUE,
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neutral = coalition.side.NEUTRAL,
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},
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},
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}
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--- Creates a new SET_CARGO object, building a set of cargos belonging to a coalitions and categories.
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-- @param #SET_CARGO self
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-- @return #SET_CARGO self
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-- @usage
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-- -- Define a new SET_CARGO Object. The DatabaseSet will contain a reference to all Cargos.
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-- DatabaseSet = SET_CARGO:New()
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function SET_CARGO:New()
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-- Inherits from BASE
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local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.CARGOS ) )
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self:HandleEvent( EVENTS.NewCargo )
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self:HandleEvent( EVENTS.DeleteCargo )
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return self
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end
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--- Add CARGOs to SET_CARGO.
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-- @param Core.Set#SET_CARGO self
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-- @param #string AddCargoNames A single name or an array of CARGO names.
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-- @return self
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function SET_CARGO:AddCargosByName( AddCargoNames )
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local AddCargoNamesArray = ( type( AddCargoNames ) == "table" ) and AddCargoNames or { AddCargoNames }
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for AddCargoID, AddCargoName in pairs( AddCargoNamesArray ) do
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self:Add( AddCargoName, CARGO:FindByName( AddCargoName ) )
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end
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return self
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end
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--- Remove CARGOs from SET_CARGO.
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-- @param Core.Set#SET_CARGO self
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-- @param Wrapper.Cargo#CARGO RemoveCargoNames A single name or an array of CARGO names.
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-- @return self
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function SET_CARGO:RemoveCargosByName( RemoveCargoNames )
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local RemoveCargoNamesArray = ( type( RemoveCargoNames ) == "table" ) and RemoveCargoNames or { RemoveCargoNames }
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for RemoveCargoID, RemoveCargoName in pairs( RemoveCargoNamesArray ) do
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self:Remove( RemoveCargoName.CargoName )
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end
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return self
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end
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--- Finds a Cargo based on the Cargo Name.
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-- @param #SET_CARGO self
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-- @param #string CargoName
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-- @return Wrapper.Cargo#CARGO The found Cargo.
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function SET_CARGO:FindCargo( CargoName )
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local CargoFound = self.Set[CargoName]
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return CargoFound
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end
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--- Builds a set of cargos of coalitions.
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-- Possible current coalitions are red, blue and neutral.
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-- @param #SET_CARGO self
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-- @param #string Coalitions Can take the following values: "red", "blue", "neutral".
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-- @return #SET_CARGO self
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function SET_CARGO:FilterCoalitions( Coalitions )
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if not self.Filter.Coalitions then
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self.Filter.Coalitions = {}
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end
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if type( Coalitions ) ~= "table" then
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Coalitions = { Coalitions }
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end
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for CoalitionID, Coalition in pairs( Coalitions ) do
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self.Filter.Coalitions[Coalition] = Coalition
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end
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return self
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end
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--- Builds a set of cargos of defined cargo types.
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-- Possible current types are those types known within DCS world.
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-- @param #SET_CARGO self
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-- @param #string Types Can take those type strings known within DCS world.
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-- @return #SET_CARGO self
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function SET_CARGO:FilterTypes( Types )
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if not self.Filter.Types then
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self.Filter.Types = {}
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end
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if type( Types ) ~= "table" then
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Types = { Types }
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end
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for TypeID, Type in pairs( Types ) do
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self.Filter.Types[Type] = Type
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end
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return self
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end
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--- Builds a set of cargos of defined countries.
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-- Possible current countries are those known within DCS world.
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-- @param #SET_CARGO self
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-- @param #string Countries Can take those country strings known within DCS world.
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-- @return #SET_CARGO self
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function SET_CARGO:FilterCountries( Countries )
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if not self.Filter.Countries then
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self.Filter.Countries = {}
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end
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if type( Countries ) ~= "table" then
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Countries = { Countries }
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end
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for CountryID, Country in pairs( Countries ) do
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self.Filter.Countries[Country] = Country
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end
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return self
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end
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--- Builds a set of cargos of defined cargo prefixes.
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-- All the cargos starting with the given prefixes will be included within the set.
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-- @param #SET_CARGO self
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-- @param #string Prefixes The prefix of which the cargo name starts with.
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-- @return #SET_CARGO self
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function SET_CARGO:FilterPrefixes( Prefixes )
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if not self.Filter.CargoPrefixes then
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self.Filter.CargoPrefixes = {}
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end
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if type( Prefixes ) ~= "table" then
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Prefixes = { Prefixes }
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end
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for PrefixID, Prefix in pairs( Prefixes ) do
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self.Filter.CargoPrefixes[Prefix] = Prefix
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end
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return self
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end
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--- Starts the filtering.
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-- @param #SET_CARGO self
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-- @return #SET_CARGO self
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function SET_CARGO:FilterStart()
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if _DATABASE then
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self:_FilterStart()
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end
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return self
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end
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--- Handles the Database to check on an event (birth) that the Object was added in the Database.
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-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
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-- @param #SET_CARGO self
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-- @param Core.Event#EVENTDATA Event
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-- @return #string The name of the CARGO
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-- @return #table The CARGO
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function SET_CARGO:AddInDatabase( Event )
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self:F3( { Event } )
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return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
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end
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--- Handles the Database to check on any event that Object exists in the Database.
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-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
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-- @param #SET_CARGO self
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-- @param Core.Event#EVENTDATA Event
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-- @return #string The name of the CARGO
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-- @return #table The CARGO
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function SET_CARGO:FindInDatabase( Event )
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self:F3( { Event } )
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return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
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end
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--- Iterate the SET_CARGO and call an interator function for each CARGO, providing the CARGO and optional parameters.
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-- @param #SET_CARGO self
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-- @param #function IteratorFunction The function that will be called when there is an alive CARGO in the SET_CARGO. The function needs to accept a CARGO parameter.
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-- @return #SET_CARGO self
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function SET_CARGO:ForEachCargo( IteratorFunction, ... )
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self.Set )
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return self
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end
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--- Iterate the SET_CARGO while identifying the nearest @{Cargo#CARGO} from a @{Point#POINT_VEC2}.
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-- @param #SET_CARGO self
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-- @param Core.Point#POINT_VEC2 PointVec2 A @{Point#POINT_VEC2} object from where to evaluate the closest @{Cargo#CARGO}.
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-- @return Wrapper.Cargo#CARGO The closest @{Cargo#CARGO}.
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function SET_CARGO:FindNearestCargoFromPointVec2( PointVec2 )
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self:F2( PointVec2 )
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local NearestCargo = self:FindNearestObjectFromPointVec2( PointVec2 )
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return NearestCargo
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end
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---
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-- @param #SET_CARGO self
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-- @param AI.AI_Cargo#AI_CARGO MCargo
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-- @return #SET_CARGO self
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function SET_CARGO:IsIncludeObject( MCargo )
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self:F2( MCargo )
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local MCargoInclude = true
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if MCargo then
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local MCargoName = MCargo:GetName()
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if self.Filter.Coalitions then
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local MCargoCoalition = false
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for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
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local CargoCoalitionID = MCargo:GetCoalition()
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self:T3( { "Coalition:", CargoCoalitionID, self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
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if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == CargoCoalitionID then
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MCargoCoalition = true
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end
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end
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self:T( { "Evaluated Coalition", MCargoCoalition } )
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MCargoInclude = MCargoInclude and MCargoCoalition
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end
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if self.Filter.Types then
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local MCargoType = false
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for TypeID, TypeName in pairs( self.Filter.Types ) do
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self:T3( { "Type:", MCargo:GetType(), TypeName } )
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if TypeName == MCargo:GetType() then
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MCargoType = true
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end
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end
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self:T( { "Evaluated Type", MCargoType } )
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MCargoInclude = MCargoInclude and MCargoType
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end
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if self.Filter.CargoPrefixes then
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local MCargoPrefix = false
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for CargoPrefixId, CargoPrefix in pairs( self.Filter.CargoPrefixes ) do
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self:T3( { "Prefix:", string.find( MCargo.Name, CargoPrefix, 1 ), CargoPrefix } )
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if string.find( MCargo.Name, CargoPrefix, 1 ) then
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MCargoPrefix = true
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end
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end
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self:T( { "Evaluated Prefix", MCargoPrefix } )
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MCargoInclude = MCargoInclude and MCargoPrefix
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end
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end
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self:T2( MCargoInclude )
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return MCargoInclude
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end
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--- Handles the OnEventNewCargo event for the Set.
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-- @param #SET_CARGO self
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-- @param Core.Event#EVENTDATA EventData
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function SET_CARGO:OnEventNewCargo( EventData )
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if EventData.Cargo then
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if EventData.Cargo and self:IsIncludeObject( EventData.Cargo ) then
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self:Add( EventData.Cargo.Name , EventData.Cargo )
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end
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end
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end
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--- Handles the OnDead or OnCrash event for alive units set.
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-- @param #SET_CARGO self
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-- @param Core.Event#EVENTDATA EventData
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function SET_CARGO:OnEventDeleteCargo( EventData )
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self:F3( { EventData } )
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if EventData.Cargo then
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local Cargo = _DATABASE:FindCargo( EventData.Cargo.Name )
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if Cargo and Cargo.Name then
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self:Remove( Cargo.Name )
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end
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end
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end
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