Progress on Transport

-- Created SET_CARGO
-- DATABASE handles CARGO
-- Event handles CARGO
-- Event triggers CARGO events
-- Menu system to pickup and deploy cargo
-- Menu system to board and unboard cargo
This commit is contained in:
FlightControl
2017-03-28 12:20:15 +02:00
parent f74c660bf8
commit a00311ed13
10 changed files with 728 additions and 57 deletions

View File

@@ -66,14 +66,14 @@ do -- TASK_CARGO
-- @param Tasking.Mission#MISSION Mission
-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
-- @param #string TaskName The name of the Task.
-- @param AI.AI_Cargo#AI_CARGO Cargo The cargo.
-- @param Core.Set#SET_CARGO SetCargo The scope of the cargo to be transported.
-- @param #string TaskType The type of Cargo task.
-- @return #TASK_CARGO self
function TASK_CARGO:New( Mission, SetGroup, TaskName, Cargo, TaskType )
function TASK_CARGO:New( Mission, SetGroup, TaskName, SetCargo, TaskType )
local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, TaskType ) ) -- #TASK_CARGO
self:F( {Mission, SetGroup, TaskName, Cargo, TaskType})
self:F( {Mission, SetGroup, TaskName, SetCargo, TaskType})
self.Cargo = Cargo
self.SetCargo = SetCargo
self.TaskType = TaskType
Mission:AddTask( self )
@@ -81,46 +81,125 @@ do -- TASK_CARGO
local Fsm = self:GetUnitProcess()
Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "RouteToCargo", Rejected = "Reject" } )
Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "SelectAction", Rejected = "Reject" } )
Fsm:AddTransition( "Assigned", "RouteToCargo", "RoutingToCargo" )
Fsm:AddProcess ( "RoutingToCargo", "RouteToCargoPickup", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtCargo" } )
Fsm:AddTransition( { "Assigned", "Landed", "Boarded", "Deployed" } , "SelectAction", "WaitingForCommand" )
Fsm:AddTransition( "WaitingForCommand", "RouteToPickup", "RoutingToPickup" )
Fsm:AddProcess ( "RoutingToPickup", "RouteToPickupPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtPickup" } )
Fsm:AddTransition( "Arrived", "ArriveAtPickup", "ArrivedAtPickup" )
Fsm:AddTransition( "WaitingForCommand", "RouteToDeploy", "RoutingToDeploy" )
Fsm:AddProcess ( "RoutingToDeploy", "RouteToDeployPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtDeploy" } )
Fsm:AddTransition( "ArrivedAtDeploy", "ArriveAtDeploy", "ArrivedAtDeploy" )
Fsm:AddTransition( { "Arrived", "RoutingToCargo" }, "ArriveAtCargo", "ArrivedAtCargo" )
Fsm:AddTransition( { "ArrivedAtCargo", "LandAtCargo" }, "Land", "Landing" )
Fsm:AddTransition( { "ArrivedAtPickup", "ArrivedAtDeploy" }, "Land", "Landing" )
Fsm:AddTransition( "Landing", "Landed", "Landed" )
Fsm:AddTransition( "OnGround", "PrepareBoarding", "AwaitBoarding" )
Fsm:AddTransition( "WaitingForCommand", "PrepareBoarding", "AwaitBoarding" )
Fsm:AddTransition( "AwaitBoarding", "Board", "Boarding" )
Fsm:AddTransition( "Boarding", "Boarded", "Boarded" )
Fsm:AddTransition( "WaitingForCommand", "PrepareUnBoarding", "AwaitUnBoarding" )
Fsm:AddTransition( "AwaitUnBoarding", "UnBoard", "UnBoarding" )
Fsm:AddTransition( "UnBoarding", "UnBoarded", "UnBoarded" )
Fsm:AddTransition( "Accounted", "DestroyedAll", "Accounted" )
Fsm:AddTransition( "Accounted", "Success", "Success" )
Fsm:AddTransition( "Deployed", "Success", "Success" )
Fsm:AddTransition( "Rejected", "Reject", "Aborted" )
Fsm:AddTransition( "Failed", "Fail", "Failed" )
--- Route to Cargo
-- @param #FSM_PROCESS self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Tasking.Task_CARGO#TASK_CARGO Task
function Fsm:onafterRouteToCargo( TaskUnit, Task )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
Task:SetCargoPickup( Task.Cargo, TaskUnit )
self:__RouteToCargoPickup( 0.1 )
end
---
-- @param #FSM_PROCESS self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Tasking.Task_CARGO#TASK_CARGO Task
function Fsm:OnAfterArriveAtCargo( TaskUnit, Task )
function Fsm:OnEnterWaitingForCommand( TaskUnit, Task )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
if Task.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
TaskUnit.Menu = MENU_GROUP:New( TaskUnit:GetGroup(), Task:GetName() .. " @ " .. TaskUnit:GetName() )
Task.SetCargo:ForEachCargo(
--- @param AI.AI_Cargo#AI_CARGO Cargo
function( Cargo )
if Cargo:IsUnLoaded() then
if Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
MENU_GROUP_COMMAND:New(
TaskUnit:GetGroup(),
"Pickup cargo " .. Cargo.Name,
TaskUnit.Menu,
self.MenuBoardCargo,
self,
Cargo
)
else
MENU_GROUP_COMMAND:New(
TaskUnit:GetGroup(),
"Route to cargo " .. Cargo.Name,
TaskUnit.Menu,
self.MenuRouteToPickup,
self,
Cargo
)
end
end
if Cargo:IsLoaded() then
MENU_GROUP_COMMAND:New(
TaskUnit:GetGroup(),
"Deploy cargo " .. Cargo.Name,
TaskUnit.Menu,
self.MenuBoardCargo,
self,
Cargo
)
end
end
)
end
---
-- @param #FSM_PROCESS self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Tasking.Task_CARGO#TASK_CARGO Task
function Fsm:OnLeaveWaitingForCommand( TaskUnit, Task )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
TaskUnit.Menu:Remove()
end
function Fsm:MenuBoardCargo( Cargo )
self:__PrepareBoarding( 1.0, Cargo )
end
function Fsm:MenuRouteToPickup( Cargo )
self:__RouteToPickup( 1.0, Cargo )
end
--- Route to Cargo
-- @param #FSM_PROCESS self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Tasking.Task_CARGO#TASK_CARGO Task
function Fsm:onafterRouteToPickup( TaskUnit, Task, From, Event, To, Cargo )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
self.Cargo = Cargo
Task:SetCargoPickup( self.Cargo, TaskUnit )
self:__RouteToPickupPoint( 0.1 )
end
---
-- @param #FSM_PROCESS self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Tasking.Task_CARGO#TASK_CARGO Task
function Fsm:OnAfterArriveAtPickup( TaskUnit, Task )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
self:__Land( -0.1 )
else
self:__ArriveAtCargo( -10 )
@@ -131,10 +210,10 @@ do -- TASK_CARGO
-- @param #FSM_PROCESS self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Tasking.Task_CARGO#TASK_CARGO Task
function Fsm:OnAfterLand( TaskUnit, Task )
function Fsm:OnAfterLand( TaskUnit, Task, From, Event, To )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
if Task.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
if TaskUnit:InAir() then
Task:GetMission():GetCommandCenter():MessageToGroup( "Land", TaskUnit:GetGroup(), "Land" )
self:__Land( -10 )
@@ -146,6 +225,82 @@ do -- TASK_CARGO
self:__ArriveAtCargo( -0.1 )
end
end
---
-- @param #FSM_PROCESS self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Tasking.Task_CARGO#TASK_CARGO Task
function Fsm:OnAfterLanded( TaskUnit, Task )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
if TaskUnit:InAir() then
self:__Land( -0.1 )
else
Task:GetMission():GetCommandCenter():MessageToGroup( "Preparing to board in 10 seconds ...", TaskUnit:GetGroup(), "Boarding" )
self:__PrepareBoarding( -10 )
end
else
self:__ArriveAtCargo( -0.1 )
end
end
---
-- @param #FSM_PROCESS self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Tasking.Task_CARGO#TASK_CARGO Task
function Fsm:OnAfterPrepareBoarding( TaskUnit, Task, From, Event, To, Cargo )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
self.Cargo = Cargo
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
if TaskUnit:InAir() then
self:__Land( -0.1 )
else
self:__Board( -0.1 )
end
else
self:__ArriveAtCargo( -0.1 )
end
end
---
-- @param #FSM_PROCESS self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Tasking.Task_CARGO#TASK_CARGO Task
function Fsm:OnAfterBoard( TaskUnit, Task )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
function self.Cargo:OnEnterLoaded( From, Event, To, TaskUnit, TaskProcess )
self:E({From, Event, To, TaskUnit, TaskProcess })
TaskProcess:__Boarded( 0.1 )
end
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
if TaskUnit:InAir() then
self:__Land( -0.1 )
else
Task:GetMission():GetCommandCenter():MessageToGroup( "Boarding ...", TaskUnit:GetGroup(), "Boarding" )
self.Cargo:Board( TaskUnit, self )
end
else
self:__ArriveAtCargo( -0.1 )
end
end
---
-- @param #FSM_PROCESS self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Tasking.Task_CARGO#TASK_CARGO Task
function Fsm:OnAfterBoarded( TaskUnit, Task )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
Task:GetMission():GetCommandCenter():MessageToGroup( "Boarded ...", TaskUnit:GetGroup(), "Boarding" )
end
return self
@@ -165,7 +320,7 @@ do -- TASK_CARGO
self:F({Cargo, TaskUnit})
local ProcessUnit = self:GetUnitProcess( TaskUnit )
local ActRouteCargo = ProcessUnit:GetProcess( "RoutingToCargo", "RouteToCargoPickup" ) -- Actions.Act_Route#ACT_ROUTE_POINT
local ActRouteCargo = ProcessUnit:GetProcess( "RoutingToPickup", "RouteToPickupPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
ActRouteCargo:SetPointVec2( Cargo:GetPointVec2() )
ActRouteCargo:SetRange( Cargo:GetBoardingRange() )
return self
@@ -284,10 +439,10 @@ do -- TASK_CARGO_TRANSPORT
-- @param Tasking.Mission#MISSION Mission
-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
-- @param #string TaskName The name of the Task.
-- @param AI_Cargo#AI_CARGO Cargo The cargo.
-- @param Core.Set#SET_CARGO SetCargo The scope of the cargo to be transported.
-- @return #TASK_CARGO_TRANSPORT self
function TASK_CARGO_TRANSPORT:New( Mission, SetGroup, TaskName, Cargo )
local self = BASE:Inherit( self, TASK_CARGO:New( Mission, SetGroup, TaskName, Cargo, "TRANSPORT" ) ) -- #TASK_CARGO_TRANSPORT
function TASK_CARGO_TRANSPORT:New( Mission, SetGroup, TaskName, SetCargo )
local self = BASE:Inherit( self, TASK_CARGO:New( Mission, SetGroup, TaskName, SetCargo, "Transport" ) ) -- #TASK_CARGO_TRANSPORT
self:F()
return self