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SPAWN: Added InitRandomizePosition API
-- SPAWN:InitRandomizePosition( RandomizePosition, OuterRadius, InnerRadius ) added. -- SPA-350 test missions -- Documentation Update -- testing.
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---
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-- Name: SPA-350 - Spawn at Vec3 position RandomzePosition
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-- Author: FlightControl
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-- Date Created: 14 Mar 2017
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--
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-- # Situation:
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--
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-- Ground troops, Airplanes, Helicopters and Ships are spawning from Vec3 points.
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-- The API InitRandomizePosition is tested here, ensure that groups are replaced within a 900 to 1000 zone band at random positions.
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--
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-- # Test cases:
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--
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-- 1. Observe the random positioning of the groups. There should be no scattering of units.
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--
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local Iterations = 10
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local Iteration = 1
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GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
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GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
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AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
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HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
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ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
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HeightLimit = 500
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SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
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SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
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SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
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SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
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SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
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--- Spawns these groups slowly.
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SCHEDULER:New( nil,
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function( Interation, Iterations )
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do
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-- Spawn Ground
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local ZoneName = GroundZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
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end
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do
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-- Spawn Ground Randomize
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local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnRandomizeGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
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end
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do
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-- Spawn Airplanes
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local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnAirplanes:SpawnFromVec3( SpawnVec3:GetVec3() )
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end
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do
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-- Spawn Helicopters
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local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnHelicopters:SpawnFromVec3( SpawnVec3:GetVec3() )
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end
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do
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-- Spawn Ships
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local ZoneName = ShipZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnShips:SpawnFromVec3( SpawnVec3:GetVec3() )
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end
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end, {}, 0, 15, 0.5
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)
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