diff --git a/Moose Development/Moose/Core/Spawn.lua b/Moose Development/Moose/Core/Spawn.lua index b9450f99d..b188219f8 100644 --- a/Moose Development/Moose/Core/Spawn.lua +++ b/Moose Development/Moose/Core/Spawn.lua @@ -3956,17 +3956,17 @@ end -- @return #number count function SPAWN:_CountAliveUnits() local count = 0 - self:I("self.SpawnAliasPrefix="..tostring(self.SpawnAliasPrefix).." | self.SpawnTemplatePrefix="..tostring(self.SpawnTemplatePrefix)) + --self:I("self.SpawnAliasPrefix="..tostring(self.SpawnAliasPrefix).." | self.SpawnTemplatePrefix="..tostring(self.SpawnTemplatePrefix)) if self.SpawnAliasPrefix then if not self.SpawnAliasPrefixEscaped then self.SpawnAliasPrefixEscaped = string.gsub(self.SpawnAliasPrefix,"[%p%s]",".") end - self:I("self.SpawnAliasPrefixEscaped="..tostring(self.SpawnAliasPrefixEscaped)) + --self:I("self.SpawnAliasPrefixEscaped="..tostring(self.SpawnAliasPrefixEscaped)) local SpawnAliasPrefix = self.SpawnAliasPrefixEscaped local agroups = GROUP:FindAllByMatching(SpawnAliasPrefix) for _,_grp in pairs(agroups) do - self:I("Group Name = " .. _grp:GetName()) + --self:I("Group Name = " .. _grp:GetName()) local game = self:_GetPrefixFromGroupName(_grp.GroupName) - self:I("Game = "..game) - self:I("Count = ".._grp:CountAliveUnits()) + --self:I("Game = "..game) + --self:I("Count = ".._grp:CountAliveUnits()) if game and game == self.SpawnAliasPrefix then count = count + _grp:CountAliveUnits() end @@ -3990,8 +3990,8 @@ end -- @param #SPAWN self -- @param Core.Event#EVENTDATA EventData function SPAWN:_OnDeadOrCrash( EventData ) - self:I( "Dead or crash event ID "..tostring(EventData.id or 0)) - self:I( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") ) + --self:I( "Dead or crash event ID "..tostring(EventData.id or 0)) + --self:I( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") ) --if EventData.id == EVENTS.Dead then return end @@ -4003,9 +4003,9 @@ function SPAWN:_OnDeadOrCrash( EventData ) local EventPrefix = self:_GetPrefixFromGroupName(unit.GroupName) if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group! - self:I(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0)) + --self:I(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0)) if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) and self.AliveUnits > 0 then - self:I( { "Dead event: " .. EventPrefix } ) + --self:I( { "Dead event: " .. EventPrefix } ) --self.AliveUnits = self.AliveUnits - 1 self:ScheduleOnce(1,self._CountAliveUnits,self) --self.AliveUnits = self:_CountAliveUnits()