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@ -20,7 +20,7 @@
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--
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-- @module Core.ClientMenu
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-- @image Core_Menu.JPG
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-- last change: May 2024
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-- last change: Jan 2025
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-- TODO
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----------------------------------------------------------------------------------------------------------------
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@ -59,7 +59,7 @@
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CLIENTMENU = {
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ClassName = "CLIENTMENUE",
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lid = "",
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version = "0.1.2",
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version = "0.1.3",
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name = nil,
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path = nil,
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group = nil,
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@ -455,7 +455,7 @@ end
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-- @param #CLIENTMENUMANAGER self
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-- @param Core.Event#EVENTDATA EventData
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-- @return #CLIENTMENUMANAGER self
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function CLIENTMENUMANAGER:_EventHandler(EventData)
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function CLIENTMENUMANAGER:_EventHandler(EventData,Retry)
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self:T(self.lid.."_EventHandler: "..EventData.id)
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--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
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if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
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@ -468,6 +468,10 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
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if EventData.IniPlayerName and EventData.IniGroup then
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if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniUnitName ))) then
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self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
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if not Retry then
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-- try again in 2 secs
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self:ScheduleOnce(2,CLIENTMENUMANAGER._EventHandler,self,EventData,true)
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end
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return self
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end
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--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
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@ -524,7 +528,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
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self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
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self:SetEventPriority(5)
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self:SetEventPriority(6)
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return self
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end
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@ -970,6 +970,9 @@ do -- COORDINATE
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if not TargetCoordinate then return 1000000 end
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--local a={x=TargetCoordinate.x-self.x, y=0, z=TargetCoordinate.z-self.z}
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local a = self:GetVec2()
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if not TargetCoordinate.ClassName then
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TargetCoordinate=COORDINATE:NewFromVec3(TargetCoordinate)
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end
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local b = TargetCoordinate:GetVec2()
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local norm=UTILS.VecDist2D(a,b)
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return norm
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@ -1733,11 +1733,12 @@ do
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self.SamStateTracker[name] = "RED"
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end
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if shortsam == true and self.SmokeDecoy == true then
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self:I("Smoking")
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local units = samgroup:GetUnits() or {}
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local smoke = self.SmokeDecoyColor or SMOKECOLOR.White
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for _,unit in pairs(units) do
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if unit and unit:IsAlive() then
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unit:Smoke(smoke,2,2)
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unit:GetCoordinate():Smoke(smoke)
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end
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end
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end
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@ -31,7 +31,7 @@
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-- @image OPS_CSAR.jpg
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---
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-- Last Update Sep 2024
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-- Last Update Jan 2025
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-------------------------------------------------------------------------
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--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
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@ -92,7 +92,7 @@
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-- mycsar.immortalcrew = true -- Set to true to make wounded crew immortal.
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-- mycsar.invisiblecrew = false -- Set to true to make wounded crew insvisible.
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-- mycsar.loadDistance = 75 -- configure distance for pilots to get into helicopter in meters.
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-- mycsar.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes.
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-- mycsar.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes. Will also try to add ZONE and STATIC objects with this prefix once at startup.
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-- mycsar.max_units = 6 -- max number of pilots that can be carried if #CSAR.AircraftType is undefined.
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-- mycsar.messageTime = 15 -- Time to show messages for in seconds. Doubled for long messages.
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-- mycsar.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots\' radio beacons.
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@ -313,7 +313,7 @@ CSAR.AircraftType["CH-47Fbl1"] = 31
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--- CSAR class version.
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-- @field #string version
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CSAR.version="1.0.29"
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CSAR.version="1.0.30"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@ -2425,7 +2425,22 @@ function CSAR:onafterStart(From, Event, To)
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self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
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end
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self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
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self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart()
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local staticmashes = SET_STATIC:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterOnce()
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local zonemashes = SET_ZONE:New():FilterPrefixes(self.mashprefix):FilterOnce()
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if staticmashes:Count() > 0 then
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for _,_mash in pairs(staticmashes.Set) do
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self.mash:AddObject(_mash)
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end
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end
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if zonemashes:Count() > 0 then
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for _,_mash in pairs(zonemashes.Set) do
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self.mash:AddObject(_mash)
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end
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end
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if not self.coordinate then
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local csarhq = self.mash:GetRandom()
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