Further fixes and optimizations for the A2A dispatcher plane optimization.

This commit is contained in:
FlightControl
2018-11-06 18:50:42 +01:00
2 changed files with 2 additions and 1 deletions

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@@ -1702,7 +1702,7 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
-- When spawned in the air, we need to generate a Takeoff Event.
if Takeoff == GROUP.Takeoff.Air then
for UnitID, UnitSpawned in pairs( GroupSpawned:GetUnits() ) do
SCHEDULER:New( nil, BASE.CreateEventTakeoff, { GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject() } , 1 )
SCHEDULER:New( nil, BASE.CreateEventTakeoff, { GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject() } , 5 )
end
end