From a466daf1aa9cfcebe79b76bdaca79f95f52fa3c2 Mon Sep 17 00:00:00 2001 From: FlightControl Date: Sat, 23 Jul 2016 12:36:37 +0200 Subject: [PATCH] ensuring in missiletrainer that smoke is on the ground of missile getting destructed. --- Moose Development/Moose/MissileTrainer.lua | 2 +- .../Moose Mission Update/l10n/DEFAULT/Moose.lua | 4 ++-- Moose Mission Setup/Moose.lua | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Moose Development/Moose/MissileTrainer.lua b/Moose Development/Moose/MissileTrainer.lua index e312b2f44..8b55684e9 100644 --- a/Moose Development/Moose/MissileTrainer.lua +++ b/Moose Development/Moose/MissileTrainer.lua @@ -501,7 +501,7 @@ function MISSILETRAINER:_EventShot( Event ) end else -- TODO: some weapons don't know the target unit... Need to develop a workaround for this. - TrainerWeapon:destroy() + SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 2 ) end end diff --git a/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua b/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua index f954a4cbc..fa63d841c 100644 --- a/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua +++ b/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua @@ -1,5 +1,5 @@ env.info( '*** MOOSE STATIC INCLUDE START *** ' ) -env.info( 'Moose Generation Timestamp: 20160723_1232' ) +env.info( 'Moose Generation Timestamp: 20160723_1236' ) local base = _G Include = {} @@ -23726,7 +23726,7 @@ function MISSILETRAINER:_EventShot( Event ) end else -- TODO: some weapons don't know the target unit... Need to develop a workaround for this. - TrainerWeapon:destroy() + SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 2 ) end end diff --git a/Moose Mission Setup/Moose.lua b/Moose Mission Setup/Moose.lua index f954a4cbc..fa63d841c 100644 --- a/Moose Mission Setup/Moose.lua +++ b/Moose Mission Setup/Moose.lua @@ -1,5 +1,5 @@ env.info( '*** MOOSE STATIC INCLUDE START *** ' ) -env.info( 'Moose Generation Timestamp: 20160723_1232' ) +env.info( 'Moose Generation Timestamp: 20160723_1236' ) local base = _G Include = {} @@ -23726,7 +23726,7 @@ function MISSILETRAINER:_EventShot( Event ) end else -- TODO: some weapons don't know the target unit... Need to develop a workaround for this. - TrainerWeapon:destroy() + SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 2 ) end end