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https://github.com/FlightControl-Master/MOOSE.git
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Fixed glitch in EVENT with new EventPriority logic
The Init method was wrong. It is fixed now. SPAWN and other event handling will now be correctly processed!
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@@ -18,6 +18,7 @@
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--- The EVENT structure
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-- @type EVENT
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-- @field #EVENT.Events Events
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-- @extends Core.Base#BASE
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EVENT = {
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ClassName = "EVENT",
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ClassID = 0,
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@@ -134,14 +135,15 @@ function EVENT:Init( EventID, EventClass )
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-- Each event has a subtable of EventClasses, ordered by EventPriority.
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local EventPriority = EventClass:GetEventPriority()
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self:E(EventPriority)
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if not self.Events[EventID][EventPriority] then
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self.Events[EventID][EventPriority] = {}
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end
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if not self.Events[EventID][EventClass] then
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self.Events[EventID][EventClass] = setmetatable( {}, { __mode = "k" } )
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if not self.Events[EventID][EventPriority][EventClass] then
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self.Events[EventID][EventPriority][EventClass] = setmetatable( {}, { __mode = "k" } )
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end
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return self.Events[EventID][EventClass]
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return self.Events[EventID][EventPriority][EventClass]
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end
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--- Removes an Events entry
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@@ -799,12 +801,14 @@ function EVENT:onEvent( Event )
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Event.WeaponName = Event.Weapon:getTypeName()
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--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
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end
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self:E( { _EVENTCODES[Event.id], Event, Event.IniDCSUnitName, Event.TgtDCSUnitName } )
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local Order = _EVENTORDER[Event.id]
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self:E( { Order = Order } )
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local PriorityOrder = _EVENTORDER[Event.id]
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local PriorityBegin = PriorityOrder == -1 and 5 or 1
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local PriorityEnd = PriorityOrder == -1 and 1 or 5
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self:E( { _EVENTCODES[Event.id], Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } )
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for EventPriority = Order == -1 and 5 or 1, Order == -1 and 1 or 5, Order do
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for EventPriority = PriorityBegin, PriorityEnd, PriorityOrder do
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if self.Events[Event.id][EventPriority] then
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