mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
#AI
* Merge changes from DEV
This commit is contained in:
@@ -881,8 +881,9 @@ do -- AI_A2A_DISPATCHER
|
||||
--- Enumerator for spawns at airbases
|
||||
-- @type AI_A2A_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
--- @field #AI_A2A_DISPATCHER.Takeoff Takeoff
|
||||
|
||||
---
|
||||
-- @field #AI_A2A_DISPATCHER.Takeoff Takeoff
|
||||
AI_A2A_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defines Landing type/location.
|
||||
@@ -928,6 +929,8 @@ do -- AI_A2A_DISPATCHER
|
||||
self.DefenderTasks = {} -- The Defenders Tasks.
|
||||
self.DefenderDefault = {} -- The Defender Default Settings over all Squadrons.
|
||||
|
||||
self.SetSendPlayerMessages = false --#boolean Flash messages to player
|
||||
|
||||
-- TODO: Check detection through radar.
|
||||
self.Detection:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||
-- self.Detection:InitDetectRadar( true )
|
||||
@@ -2319,6 +2322,13 @@ do -- AI_A2A_DISPATCHER
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set flashing player messages on or off
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #boolean onoff Set messages on (true) or off (false)
|
||||
function AI_A2A_DISPATCHER:SetSendMessages( onoff )
|
||||
self.SetSendPlayerMessages = onoff
|
||||
end
|
||||
|
||||
--- Sets flights to take-off in the air, as part of the defense system.
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #string SquadronName The name of the squadron.
|
||||
@@ -3188,7 +3198,9 @@ do -- AI_A2A_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " Wheels up.", DefenderGroup )
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " Wheels up.", DefenderGroup )
|
||||
end
|
||||
AI_A2A_Fsm:__Patrol( 2 ) -- Start Patrolling
|
||||
end
|
||||
end
|
||||
@@ -3200,10 +3212,10 @@ do -- AI_A2A_DISPATCHER
|
||||
self:GetParent( self ).onafterPatrolRoute( self, DefenderGroup, From, Event, To )
|
||||
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2A_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
if Squadron then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", patrolling.", DefenderGroup )
|
||||
if Squadron and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", patrolling.", DefenderGroup )
|
||||
end
|
||||
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
@@ -3219,8 +3231,8 @@ do -- AI_A2A_DISPATCHER
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2A_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
if Squadron then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " returning to base.", DefenderGroup )
|
||||
if Squadron and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " returning to base.", DefenderGroup )
|
||||
end
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
@@ -3404,10 +3416,10 @@ do -- AI_A2A_DISPATCHER
|
||||
local DefenderTarget = Dispatcher:GetDefenderTaskTarget( DefenderGroup )
|
||||
|
||||
if DefenderTarget then
|
||||
if Squadron.Language == "EN" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " wheels up.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " колеса вверх.", DefenderGroup )
|
||||
if Squadron.Language == "EN" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " wheels up.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " колёса вверх.", DefenderGroup )
|
||||
end
|
||||
-- Fsm:__Engage( 2, DefenderTarget.Set ) -- Engage on the TargetSetUnit
|
||||
Fsm:EngageRoute( DefenderTarget.Set ) -- Engage on the TargetSetUnit
|
||||
@@ -3425,12 +3437,12 @@ do -- AI_A2A_DISPATCHER
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
|
||||
if Squadron.Language == "EN" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", intercepting bogeys at " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "RU" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", перехват самолетов в " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "DE" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", Eindringlinge abfangen bei" .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
if Squadron.Language == "EN" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", intercepting bogeys at " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "RU" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", перехватывая боги в " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "DE" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", Eindringlinge abfangen bei" .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
end
|
||||
end
|
||||
self:GetParent( Fsm ).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
@@ -3447,10 +3459,10 @@ do -- AI_A2A_DISPATCHER
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
|
||||
if Squadron.Language == "EN" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", engaging bogeys at " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "RU" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", захватывающие самолеты в " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
if Squadron.Language == "EN" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", engaging bogeys at " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "RU" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", задействуя боги в " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
end
|
||||
end
|
||||
self:GetParent( Fsm ).onafterEngage( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
@@ -3465,10 +3477,10 @@ do -- AI_A2A_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron then
|
||||
if Squadron.Language == "EN" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " returning to base.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", возвращаясь на базу.", DefenderGroup )
|
||||
if Squadron.Language == "EN" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " returning to base.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", возвращение на базу.", DefenderGroup )
|
||||
end
|
||||
end
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
@@ -3496,11 +3508,11 @@ do -- AI_A2A_DISPATCHER
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2A_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron.Language == "EN" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " landing at base.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", захватывающие самолеты в посадка на базу.", DefenderGroup )
|
||||
end
|
||||
if Squadron.Language == "EN" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " landing at base.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", посадка на базу.", DefenderGroup )
|
||||
end
|
||||
|
||||
if Action and Action == "Destroy" then
|
||||
Dispatcher:RemoveDefenderFromSquadron( Squadron, DefenderGroup )
|
||||
@@ -3890,7 +3902,7 @@ do
|
||||
self:CAP( SquadronName )
|
||||
end
|
||||
|
||||
--- Add resources to a Squadron
|
||||
--- Add resources to a Squadron
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #string Squadron The squadron name.
|
||||
-- @param #number Amount Number of resources to add.
|
||||
@@ -3913,7 +3925,7 @@ do
|
||||
end
|
||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
@@ -4484,5 +4496,5 @@ do
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user