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Small fixes
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@ -8355,14 +8355,17 @@ do -- SET_SCENERY
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-- @param #SET_SCENERY self
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-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
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function SET_SCENERY:GetCoordinate()
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--[[
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local Coordinate = COORDINATE:New({0,0,0})
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local Item = self:GetRandomSurely()
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if Item then
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Coordinate:GetCoordinate()
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end
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--]]
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local Coordinate = self:GetFirst():GetCoordinate()
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local x1 = Coordinate.x
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local x2 = Coordinate.x
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@ -458,7 +458,7 @@ function DYNAMICCARGO:_UpdatePosition()
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self:T(self.lid.." AGL: "..agl or -1)
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local isunloaded = true
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local client
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local playername
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local playername = self.Owner
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if count > 0 and (agl > 0 or self.testing) then
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self:T(self.lid.." Possible alive helos: "..count or -1)
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if agl ~= 0 or self.testing then
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@ -470,6 +470,11 @@ function DYNAMICCARGO:_UpdatePosition()
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self.Owner = playername
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_DATABASE:CreateEventDynamicCargoUnloaded(self)
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end
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elseif count > 0 and agl == 0 then
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self:T(self.lid.." moved! LOADED -> UNLOADED by "..tostring(playername))
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self.CargoState = DYNAMICCARGO.State.UNLOADED
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self.Owner = playername
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_DATABASE:CreateEventDynamicCargoUnloaded(self)
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end
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end
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self.LastPosition = pos
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