This commit is contained in:
FlightControl 2017-04-21 06:58:28 +02:00
parent f4fd7d43f3
commit a79bc11834

View File

@ -237,6 +237,9 @@ do -- AI_DESIGNATE
self:SetLaserCodes( 1688 )
self.LaserCodesUsed = {}
self.Detection:__Start( 2 )
@ -253,6 +256,8 @@ do -- AI_DESIGNATE
self.LaserCodes = ( type( LaserCodes ) == "table" ) and LaserCodes or { LaserCodes }
self:E(self.LaserCodes)
self.LaserCodesUsed = {}
return self
end
@ -330,39 +335,35 @@ do -- AI_DESIGNATE
DesignateMenu
)
if self.Spots[Index] then
MENU_GROUP_COMMAND:New(
AttackGroup,
"Switch laser Off",
DetectedMenu,
self.MenuLaseOff,
self,
AttackGroup,
Index
)
else
MENU_GROUP_COMMAND:New(
AttackGroup,
"Lase target 60 secs",
DetectedMenu,
self.MenuLaseOn,
self,
AttackGroup,
Index,
60
)
MENU_GROUP_COMMAND:New(
AttackGroup,
"Lase target 120 secs",
DetectedMenu,
self.MenuLaseOn,
self,
AttackGroup,
Index,
120
)
end
MENU_GROUP_COMMAND:New(
AttackGroup,
"Lase target 60 secs",
DetectedMenu,
self.MenuLaseOn,
self,
AttackGroup,
Index,
60
)
MENU_GROUP_COMMAND:New(
AttackGroup,
"Lase target 120 secs",
DetectedMenu,
self.MenuLaseOn,
self,
AttackGroup,
Index,
120
)
MENU_GROUP_COMMAND:New(
AttackGroup,
"Switch laser Off",
DetectedMenu,
self.MenuLaseOff,
self,
AttackGroup,
Index
)
MENU_GROUP_COMMAND:New(
AttackGroup,
@ -425,32 +426,37 @@ do -- AI_DESIGNATE
function AI_DESIGNATE:onafterLasing( From, Event, To, AttackGroup, Index, Duration )
local TargetSetUnit = self.Detection:GetDetectedSet( Index )
local Targets = false
TargetSetUnit:ForEachUnit(
--- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit )
function( TargetUnit )
self:E("In procedure")
--if math.random( 1, ( 100 * TargetSetUnit:Count() ) / 100 ) <= 100 then
if SmokeUnit:IsAlive() then
local NearestRecceGroup = self.RecceSet:FindNearestGroupFromPointVec2( SmokeUnit:GetPointVec2() )
if NearestRecceGroup then
for UnitID, UnitData in pairs( NearestRecceGroup:GetUnits() or {} ) do
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
Targets = true
if RecceUnit:IsLasing() == false then
self.Spots[Index] = self.Spots[Index] or {}
local Spots = self.Spots[Index]
local LaserCode = self.LaserCodes[math.random(1, #self.LaserCodes)]
local Spot = RecceUnit:LaseUnit( SmokeUnit, LaserCode, Duration )
Spots[RecceUnit] = Spot
RecceUnit:MessageToGroup( "Lasing " .. SmokeUnit:GetTypeName() .. " for " .. Duration .. " seconds. Laser Code: " .. Spot.LaserCode, 15, AttackGroup )
break
else
if TargetUnit:IsAlive() then
local Spot = self.Spots[TargetUnit]
if (not Spot) or ( Spot and Spot:IsLasing() == false ) then
local NearestRecceGroup = self.RecceSet:FindNearestGroupFromPointVec2( TargetUnit:GetPointVec2() )
if NearestRecceGroup then
for UnitID, UnitData in pairs( NearestRecceGroup:GetUnits() or {} ) do
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
Targets = true
if RecceUnit:IsLasing() == false then
local LaserCode = self.LaserCodes[math.random(1, #self.LaserCodes)]
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
self.Spots[TargetUnit] = Spot
RecceUnit:MessageToGroup( "Lasing " .. TargetUnit:GetTypeName() .. " for " .. Duration .. " seconds. Laser Code: " .. Spot.LaserCode, 15, AttackGroup )
break
end
end
end
else
local RecceUnit = Spot.Recce
RecceUnit:MessageToGroup( "Lasing " .. TargetUnit:GetTypeName() .. " for " .. Duration .. " seconds. Laser Code: " .. Spot.LaserCode, 15, AttackGroup )
end
else
self.Spots[TargetUnit] = nil
end
--end
end
@ -473,7 +479,7 @@ do -- AI_DESIGNATE
local TargetSetUnit = self.Detection:GetDetectedSet( Index )
local Spots = self.Spots[Index]
local Spots = self.Spots
for SpotID, SpotData in pairs( Spots ) do
local Spot = SpotData -- Core.Spot#SPOT
@ -482,7 +488,7 @@ do -- AI_DESIGNATE
end
Spots = nil
self.Spots[Index] = nil
self.Spots = {}
self:SetDesignateMenu()
end