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https://github.com/FlightControl-Master/MOOSE.git
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Progress on the AI_PATROLZONE!!! Working test mission!!!
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@@ -1,11 +1,32 @@
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local US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" ):FilterStart()
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local US_PlanesSpawn1 = SPAWN:New( "AI US 1" )
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local US_PlanesSpawn2 = SPAWN:New( "AI US 2" )
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local US_AIBalancer = AIBALANCER:New( US_PlanesClientSet, { US_PlanesSpawn1, US_PlanesSpawn2 } )
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local US_PlanesSpawn1 = SPAWN:New( "AI US 1" ):InitCleanUp( 90 )
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local US_PlanesSpawn2 = SPAWN:New( "AI US 2" ):InitCleanUp( 90 )
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local US_AIBalancer = AIBALANCER:New( US_PlanesClientSet )
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US_AIBalancer:OnNewAI(
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function( AIGroup )
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AIGroup = US_PlanesSpawn1:Spawn()
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local AIPatrolZone = AI_PATROLZONE:New( 3000, 6000, 900, 1100 )
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AIPatrolZone:ManageFuel( 0.2, 180 )
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AIGroup:SetTask( AIPatrolZone )
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AIPatrolZone:OnRTB(
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function( AIGroup )
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AIGroup = US_PlanesSpawn1:Spawn()
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end
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)
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end
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)
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local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
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local RU_PlanesSpawn = SPAWN:New( "AI RU" )
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local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 90 )
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local RU_AIBalancer = AIBALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
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local RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
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@@ -1,8 +1,80 @@
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-- This test mission models the behaviour of the AI_PATROLZONE class.
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--
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-- It creates a 2 AI_PATROLZONE objects with the name Patrol1 and Patrol2.
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-- Patrol1 will goven a GROUP object to patrol the zone defined by PatrolZone1, within 3000 meters and 6000 meters, within a speed of 400 and 600 km/h.
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-- When the GROUP object that is assigned to Patrol has fuel below 20%, the GROUP object will orbit for 60 secondes, before returning to base.
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--
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-- Patrol2 will goven a GROUP object to patrol the zone defined by PatrolZone2, within 600 meters and 1000 meters, within a speed of 300 and 400 km/h.
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-- When the GROUP object that is assigned to Patrol has fuel below 20%, the GROUP object will orbit for 0 secondes, before returning to base.
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--
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-- The Patrol1 and Patrol2 object have 2 state transition functions defined, which customize the default behaviour of the RTB state.
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-- When Patrol1 goes RTB, it will create a new GROUP object, that will be assigned to Patrol2.
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-- When Patrol2 goes RTB, it will create a new GROUP object, that will be assgined to Patrol1.
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--
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-- In this way, the Patrol1 and Patrol2 objects are fluctuating the patrol pattern from PatrolZone1 and PatrolZone2 :-)
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local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone" )
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local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
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local PatrolGroup = GROUP:FindByName( "Patrol Group" )
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local PatrolZoneGroup1 = GROUP:FindByName( "Patrol Zone 1" )
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local PatrolZone1 = ZONE_POLYGON:New( "Patrol Zone 1", PatrolZoneGroup1 )
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local Patrol = PATROLZONE:New( PatrolGroup, PatrolZone, 3000, 6000, 300, 600 )
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Patrol:ManageFuel( 0.2, 60 )
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local PatrolZoneGroup2 = GROUP:FindByName( "Patrol Zone 2" )
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local PatrolZone2 = ZONE_POLYGON:New( "Patrol Zone 2", PatrolZoneGroup2 )
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local PatrolSpawn = SPAWN:New( "Patrol Group" )
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local PatrolGroup = PatrolSpawn:Spawn()
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local Patrol1 = AI_PATROLZONE:New( PatrolZone1, 3000, 6000, 400, 600 )
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Patrol1:ManageFuel( 0.2, 60 )
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Patrol1:SetGroup( PatrolGroup )
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Patrol1:__Start( 1, PatrolGroup )
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local Patrol2 = AI_PATROLZONE:New( PatrolZone2, 600, 1000, 300, 400 )
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Patrol2:ManageFuel( 0.2, 0 )
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--- State transition function for the AI\_PATROLZONE **Patrol1** object
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-- @param #AI_PATROLZONE self
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-- @param Group#GROUP AIGroup
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-- @return #boolean If false is returned, then the OnAfter state transition function will not be called.
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function Patrol1:OnBeforeRTB( AIGroup )
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AIGroup:MessageToRed( "Returning to base", 20 )
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end
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--- State transition function for the AI\_PATROLZONE **Patrol1** object
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-- @param AI_PatrolZone#AI_PATROLZONE self
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-- @param Group#GROUP AIGroup
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function Patrol1:OnAfterRTB( AIGroup )
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local NewGroup = PatrolSpawn:Spawn()
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Patrol2:SetGroup( NewGroup )
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Patrol2:__Start( 1, NewGroup )
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end
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--- State transition function for the AI\_PATROLZONE **Patrol1** object
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-- @param AI_PatrolZone#AI_PATROLZONE self
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-- @param Group#GROUP AIGroup
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function Patrol1:OnAfterPatrol( AIGroup )
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AIGroup:MessageToRed( "Patrolling in zone " .. PatrolZone1:GetName() , 20 )
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end
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--- State transition function for the AI\_PATROLZONE **Patrol2** object
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-- @param #AI_PATROLZONE self
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-- @param Group#GROUP AIGroup
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-- @return #boolean If false is returned, then the OnAfter state transition function will not be called.
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function Patrol2:OnBeforeRTB( AIGroup )
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AIGroup:MessageToRed( "Returning to base", 20 )
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end
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--- State transition function for the AI\_PATROLZONE **Patrol2** object
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-- @param AI_PatrolZone#AI_PATROLZONE self
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-- @param Group#GROUP AIGroup
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function Patrol2:OnAfterRTB( AIGroup )
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local NewGroup = PatrolSpawn:Spawn()
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Patrol1:SetGroup( NewGroup )
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Patrol1:__Start( 1, NewGroup )
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end
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--- State transition function for the AI\_PATROLZONE **Patrol2** object
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-- @param AI_PatrolZone#AI_PATROLZONE self
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-- @param Group#GROUP AIGroup
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function Patrol2:OnAfterPatrol( AIGroup )
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AIGroup:MessageToRed( "Patrolling in zone " .. PatrolZone2:GetName() , 20 )
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end
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@@ -0,0 +1,28 @@
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-- This test will schedule the same function 2 times.
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SpawnTest = SPAWN:New( "Test" )
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TestZone = ZONE:New( "TestZone" )
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local function MessageTest2()
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SpawnTest:SpawnInZone( TestZone, true )
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end
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local function MessageTest1()
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SpawnTest:SpawnInZone( TestZone, true )
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-- The second after 10 seconds
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SCHEDULER:New( nil, MessageTest2, {}, 5 )
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-- The third after 15 seconds
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SCHEDULER:New( nil, MessageTest2, {}, 10 )
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end
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-- The first after 5 seconds
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SCHEDULER:New( nil, MessageTest1, {}, 5 )
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-- The fourth after 20 seconds
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SCHEDULER:New( nil, MessageTest1, {}, 20 )
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@@ -0,0 +1,16 @@
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-- This test will schedule the same function 2 times.
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SpawnTest = SPAWN:New( "Test" )
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TestZone = ZONE:New( "TestZone" )
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local function MessageTest()
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SpawnTest:SpawnInZone( TestZone, true )
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end
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-- The first after 5 seconds
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TestScheduler1 = SCHEDULER:New( nil, MessageTest, {}, 5 )
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-- The second after 10 seconds
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TestScheduler2 = SCHEDULER:New( nil, MessageTest, {}, 10 )
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