mirror of
https://github.com/FlightControl-Master/MOOSE.git
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OPS
- Fixed bug in egress coord - Improved barrage mission - improved pickup at legion - fixed bug in SetPathfindingOff function
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@ -313,11 +313,15 @@ function ARMYGROUP:New(group)
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--- Triggers the FSM event "Rearm".
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-- @function [parent=#ARMYGROUP] Rearm
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-- @param #ARMYGROUP self
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-- @param Core.Point#COORDINATE Coordinate Coordinate where to rearm.
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-- @param #number Formation Formation of the group.
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--- Triggers the FSM event "Rearm" after a delay.
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-- @function [parent=#ARMYGROUP] __Rearm
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-- @param #ARMYGROUP self
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-- @param #number delay Delay in seconds.
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-- @param Core.Point#COORDINATE Coordinate Coordinate where to rearm.
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-- @param #number Formation Formation of the group.
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--- On after "Rearm" event.
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-- @function [parent=#ARMYGROUP] OnAfterRearm
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@ -325,6 +329,8 @@ function ARMYGROUP:New(group)
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Core.Point#COORDINATE Coordinate Coordinate where to rearm.
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-- @param #number Formation Formation of the group.
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--- Triggers the FSM event "Rearming".
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@ -448,6 +454,40 @@ function ARMYGROUP:AddTaskFireAtPoint(Coordinate, Clock, Radius, Nshots, WeaponT
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return task
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end
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--- Add a *scheduled* task to fire at a given coordinate.
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-- @param #ARMYGROUP self
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-- @param #string Clock Time when to start the attack.
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-- @param #number Heading Heading min in Degrees.
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-- @param #number Alpha Shooting angle in Degrees.
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-- @param #number Altitude Altitude in meters.
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-- @param #number Radius Radius in meters. Default 100 m.
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-- @param #number Nshots Number of shots to fire. Default nil.
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-- @param #number WeaponType Type of weapon. Default auto.
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-- @param #number Prio Priority of the task.
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-- @return Ops.OpsGroup#OPSGROUP.Task The task table.
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function ARMYGROUP:AddTaskBarrage(Clock, Heading, Alpha, Altitude, Radius, Nshots, WeaponType, Prio)
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Heading=Heading or 0
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Alpha=Alpha or 60
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Altitude=Altitude or 100
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local distance=Altitude/math.tan(math.rad(Alpha))
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local a=self:GetVec2()
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local vec2=UTILS.Vec2Translate(a, distance, Heading)
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--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("Fire At Point",ReadOnly,Text)
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local DCStask=CONTROLLABLE.TaskFireAtPoint(nil, vec2, Radius, Nshots, WeaponType, Altitude)
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local task=self:AddTask(DCStask, Clock, nil, Prio)
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return task
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end
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--- Add a *waypoint* task to fire at a given coordinate.
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-- @param #ARMYGROUP self
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-- @param Core.Point#COORDINATE Coordinate Coordinate of the target.
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@ -1043,28 +1083,39 @@ end
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-- @param #string Event Event.
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-- @param #string To To state.
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function ARMYGROUP:onafterOutOfAmmo(From, Event, To)
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self:T(self.lid..string.format("Group is out of ammo at t=%.3f", timer.getTime()))
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self:I(self.lid..string.format("Group is out of ammo at t=%.3f", timer.getTime()))
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-- Get current task.
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local task=self:GetTaskCurrent()
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if task then
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if task.dcstask.id=="FireAtPoint" or task.dcstask.id==AUFTRAG.SpecialTask.BARRAGE then
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self:I(self.lid..string.format("Cancelling current %s task because out of ammo!", task.dcstask.id))
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self:TaskCancel(task)
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end
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end
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-- Fist, check if we want to rearm once out-of-ammo.
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--TODO: IsMobile() check
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if self.rearmOnOutOfAmmo then
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local truck, dist=self:FindNearestAmmoSupply(30)
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if truck then
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self:T(self.lid..string.format("Found Ammo Truck %s [%s]", truck:GetName(), truck:GetTypeName()))
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local Coordinate=truck:GetCoordinate()
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self:Rearm(Coordinate, Formation)
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self:__Rearm(-1, Coordinate)
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return
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end
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end
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-- Second, check if we want to retreat once out of ammo.
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if self.retreatOnOutOfAmmo then
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self:Retreat()
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self:__Retreat(-1)
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return
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end
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-- Third, check if we want to RTZ once out of ammo.
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if self.rtzOnOutOfAmmo then
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self:RTZ()
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self:__RTZ(-1)
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end
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end
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@ -105,7 +105,7 @@
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-- @field #number artyShots Number of shots fired.
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-- @field #number artyAltitude Altitude in meters. Can be used for a Barrage.
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-- @field #number artyHeading Heading in degrees (for Barrage).
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-- @field #number artyDistance Distance in meters (for barrage).
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-- @field #number artyAngle Shooting angle in degrees (for Barrage).
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--
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-- @field #string alert5MissionType Alert 5 mission type. This is the mission type, the alerted assets will be able to carry out.
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--
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@ -1566,7 +1566,7 @@ function AUFTRAG:NewARTY(Target, Nshots, Radius, Altitude)
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mission:_TargetFromObject(Target)
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mission.artyShots=Nshots or 3
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mission.artyShots=Nshots or nil
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mission.artyRadius=Radius or 100
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mission.artyAltitude=Altitude
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@ -1590,13 +1590,13 @@ end
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--- **[GROUND, NAVAL]** Create an BARRAGE mission. Assigned groups will move to a random coordinate within a given zone and start firing into the air.
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-- @param #AUFTRAG self
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-- @param Core.Zone#ZONE Zone The zone where the unit will go.
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-- @param #number Heading Heading in degrees. Default random heading [0, 360).
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-- @param #number Angle Shooting angle in degrees. Default random [45, 85].
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-- @param #number Radius Radius of the shells in meters. Default 100 meters.
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-- @param #number Altitude Altitude in meters. Default 500 m.
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-- @param #number Heading Heading in degrees. Default random heading [0, 360).
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-- @param #number Distance Distance in meters. Default 500 m.
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-- @param #number Nshots Number of shots to be fired. Default is until ammo is empty (`#nil`).
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-- @return #AUFTRAG self
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function AUFTRAG:NewBARRAGE(Zone, Radius, Altitude, Heading, Distance, Nshots)
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function AUFTRAG:NewBARRAGE(Zone, Heading, Angle, Radius, Altitude, Nshots)
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local mission=AUFTRAG:New(AUFTRAG.Type.BARRAGE)
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@ -1606,7 +1606,7 @@ function AUFTRAG:NewBARRAGE(Zone, Radius, Altitude, Heading, Distance, Nshots)
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mission.artyRadius=Radius or 100
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mission.artyAltitude=Altitude
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mission.artyHeading=Heading
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mission.artyDistance=Distance
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mission.artyAngle=Angle
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mission.engageWeaponType=ENUMS.WeaponFlag.Auto
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@ -1701,7 +1701,9 @@ function AUFTRAG:NewAMMOSUPPLY(Zone)
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mission.optionROE=ENUMS.ROE.WeaponHold
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mission.optionAlarm=ENUMS.AlarmState.Auto
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mission.missionFraction=0.9
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mission.missionFraction=1.0
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mission.missionWaypointRadius=0
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mission.categories={AUFTRAG.Category.GROUND}
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@ -1723,7 +1725,7 @@ function AUFTRAG:NewFUELSUPPLY(Zone)
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mission.optionROE=ENUMS.ROE.WeaponHold
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mission.optionAlarm=ENUMS.AlarmState.Auto
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mission.missionFraction=0.9
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mission.missionFraction=1.0
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mission.categories={AUFTRAG.Category.GROUND}
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@ -2572,6 +2574,17 @@ function AUFTRAG:SetICLS(Channel, Morse, UnitName)
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return self
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end
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--- Set time interval between mission done and success/failure evaluation.
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-- @param #AUFTRAG self
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-- @param #number Teval Time in seconds before the mission result is evaluated. Default depends on mission type.
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-- @return #AUFTRAG self
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function AUFTRAG:SetEvaluationTime(Teval)
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self.dTevaluate=Teval or 60
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return self
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end
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--- Get mission type.
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-- @param #AUFTRAG self
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-- @return #string Mission type, e.g. "BAI".
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@ -4799,7 +4812,7 @@ function AUFTRAG:GetDCSMissionTask(TaskControllable)
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param.altitude=self.artyAltitude
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param.radius=self.artyRadius
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param.heading=self.artyHeading
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param.distance=self.artyDistance
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param.angle=self.artyAngle
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param.shots=self.artyShots
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param.weaponTypoe=self.engageWeaponType
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@ -2252,7 +2252,7 @@ function FLIGHTGROUP:onbeforeRTB(From, Event, To, airbase, SpeedTo, SpeedHold)
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if not self.group:IsAirborne(true) then
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-- this should really not happen, either the AUFTRAG is cancelled before the group was airborne or it is stuck at the ground for some reason
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self:I(self.lid..string.format("WARNING: Group [%s] is not AIRBORNE ==> RTB event is suspended for 20 sec", self:GetState()))
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self:T(self.lid..string.format("WARNING: Group [%s] is not AIRBORNE ==> RTB event is suspended for 20 sec", self:GetState()))
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allowed=false
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Tsuspend=-20
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local groupspeed = self.group:GetVelocityMPS()
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@ -2261,13 +2261,15 @@ function LEGION:AssignAssetsForTransport(Legions, CargoAssets, NcarriersMin, Nca
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-- Set pickup zone to spawn zone or airbase if the legion has one that is operational.
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local pickupzone=legion.spawnzone
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if legion.airbase and legion:IsRunwayOperational() then
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pickupzone=ZONE_AIRBASE:New(legion.airbasename, 4000)
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--pickupzone=ZONE_AIRBASE:New(legion.airbasename, 4000)
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end
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-- Add TZC from legion spawn zone to deploy zone.
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local tpz=Transport:AddTransportZoneCombo(pickupzone, Transport:GetDeployZone())
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local tpz=Transport:AddTransportZoneCombo(nil, pickupzone, Transport:GetDeployZone())
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tpz.PickupAirbase=legion:IsRunwayOperational() and legion.airbase or nil
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Transport:SetEmbarkZone(legion.spawnzone, tpz)
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-- Add cargo assets to transport.
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for _,_asset in pairs(CargoAssets) do
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local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
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@ -454,7 +454,7 @@ end
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-- @param #NAVYGROUP self
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-- @return #NAVYGROUP self
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function NAVYGROUP:SetPathfindingOff()
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self:SetPathfinding(true, self.pathCorridor)
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self:SetPathfinding(false, self.pathCorridor)
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return self
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end
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@ -583,7 +583,7 @@ end
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-- @param #NAVYGROUP self
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-- @param #string starttime Start time, e.g. "8:00" for eight o'clock. Default now.
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-- @param #string stoptime Stop time, e.g. "9:00" for nine o'clock. Default 90 minutes after start time.
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-- @param #number speed Speed in knots during turn into wind leg.
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-- @param #number speed Wind speed on deck in knots during turn into wind leg. Default 20 knots.
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-- @param #boolean uturn If `true` (or `nil`), carrier wil perform a U-turn and go back to where it came from before resuming its route to the next waypoint. If false, it will go directly to the next waypoint.
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-- @param #number offset Offset angle in degrees, e.g. to account for an angled runway. Default 0 deg.
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-- @return #NAVYGROUP.IntoWind Turn into window data table.
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@ -1041,16 +1041,17 @@ function NAVYGROUP:onafterUpdateRoute(From, Event, To, n, N, Speed, Depth)
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if self:IsEngaging() or not self.passedfinalwp then
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--[[
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env.info("FF:")
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for i=2,#waypoints do
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local wp=waypoints[i] --Ops.OpsGroup#OPSGROUP.Waypoint
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self:I(self.lid..string.format("[%d] UID=%d", i-1, wp.uid))
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if self.verbose>=10 then
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for i=1,#waypoints do
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local wp=waypoints[i] --Ops.OpsGroup#OPSGROUP.Waypoint
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local text=string.format("%s Waypoint [%d] UID=%d speed=%d", self.groupname, i-1, wp.uid or -1, wp.speed)
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self:I(self.lid..text)
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COORDINATE:NewFromWaypoint(wp):MarkToAll(text)
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end
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end
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]]
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-- Debug info.
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self:I(self.lid..string.format("Updateing route: WP %d-->%d (%d/%d), Speed=%.1f knots, Depth=%d m", self.currentwp, n, #waypoints, #self.waypoints, UTILS.MpsToKnots(self.speedWp), self.altWp))
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self:T(self.lid..string.format("Updateing route: WP %d-->%d (%d/%d), Speed=%.1f knots, Depth=%d m", self.currentwp, n, #waypoints, #self.waypoints, UTILS.MpsToKnots(self.speedWp), self.altWp))
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-- Route group to all defined waypoints remaining.
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self:Route(waypoints)
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@ -3635,15 +3635,8 @@ function OPSGROUP:onafterTaskExecute(From, Event, To, Task)
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-- Task "Ammo Supply" or "Fuel Supply" mission.
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---
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-- Parameters.
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local zone=Task.dcstask.params.zone --Core.Zone#ZONE
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-- Random coordinate in zone.
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local Coordinate=zone:GetRandomCoordinate()
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-- Speed and altitude.
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local Speed=UTILS.KmphToKnots(Task.dcstask.params.speed or self.speedCruise)
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-- Just stay put and wait until something happens.
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elseif Task.dcstask.id==AUFTRAG.SpecialTask.ALERT5 then
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---
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@ -3677,13 +3670,16 @@ function OPSGROUP:onafterTaskExecute(From, Event, To, Task)
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-- BARRAGE is special!
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if Task.dcstask.id==AUFTRAG.SpecialTask.BARRAGE then
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--env.info("FF Barrage")
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env.info("FF Barrage")
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local vec2=self:GetVec2()
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local param=Task.dcstask.params
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local heading=param.heading or math.random(1, 360)
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local distance=param.distance or 100
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local Altitude=param.altitude or 500
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local Alpha=param.angle or math.random(45, 85)
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local distance=Altitude/math.tan(math.rad(Alpha))
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local tvec2=UTILS.Vec2Translate(vec2, distance, heading)
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DCSTask=CONTROLLABLE.TaskFireAtPoint(nil, tvec2, param.radius, param.shots, param.weaponType, param.altitude)
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self:T(self.lid..string.format("Barrage: Shots=%s, Altitude=%d m, Angle=%d°, heading=%03d°, distance=%d m", tostring(param.shots), Altitude, Alpha, heading, distance))
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DCSTask=CONTROLLABLE.TaskFireAtPoint(nil, tvec2, param.radius, param.shots, param.weaponType, Altitude)
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else
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DCSTask=Task.dcstask
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end
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@ -3892,8 +3888,8 @@ function OPSGROUP:onafterTaskDone(From, Event, To, Task)
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self:T(self.lid.."Taske DONE Task_Land_At ==> Wait")
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self:Wait(20, 100)
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else
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self:T(self.lid.."Task Done but NO mission found ==> _CheckGroupDone in 0 sec")
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self:_CheckGroupDone()
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self:T(self.lid.."Task Done but NO mission found ==> _CheckGroupDone in 1 sec")
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self:_CheckGroupDone(1)
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end
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end
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@ -3950,6 +3946,11 @@ function OPSGROUP:RemoveMission(Mission)
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if Task then
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self:RemoveTask(Task)
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end
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-- Take care of a paused mission.
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if self.missionpaused and self.missionpaused.auftragsnummer==Mission.auftragsnummer then
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self.missionpaused=nil
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end
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-- Remove mission from queue.
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table.remove(self.missionqueue, i)
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@ -4213,7 +4214,28 @@ function OPSGROUP:onafterMissionStart(From, Event, To, Mission)
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Mission:__Started(3)
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-- Route group to mission zone.
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self:RouteToMission(Mission, 3)
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if self.speedMax>3.6 then
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self:RouteToMission(Mission, 3)
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else
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---
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-- IMMOBILE Group
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---
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env.info("FF Immobile GROUP")
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-- Add waypoint task. UpdateRoute is called inside.
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local Clock=Mission.Tpush and UTILS.SecondsToClock(Mission.Tpush) or 5
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local Task=self:AddTask(Mission.DCStask, Clock, Mission.name, Mission.prio, Mission.duration)
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Task.ismission=true
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-- Set waypoint task.
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Mission:SetGroupWaypointTask(self, Task)
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-- Execute task. This calls mission execute.
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self:__TaskExecute(3, Task)
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end
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end
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@ -4285,7 +4307,9 @@ function OPSGROUP:onafterUnpauseMission(From, Event, To)
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local mission=self:GetMissionByID(self.missionpaused.auftragsnummer)
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self:MissionStart(mission)
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if mission then
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self:MissionStart(mission)
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end
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self.missionpaused=nil
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else
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@ -4512,7 +4536,7 @@ function OPSGROUP:RouteToMission(mission, delay)
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end
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-- Get ingress waypoint.
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if mission.type==AUFTRAG.Type.PATROLZONE or mission.type==AUFTRAG.Type.BARRAGE then
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if mission.type==AUFTRAG.Type.PATROLZONE or mission.type==AUFTRAG.Type.BARRAGE or mission.type==AUFTRAG.Type.AMMOSUPPLY or mission.type.FUELSUPPLY then
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local zone=mission.engageTarget:GetObject() --Core.Zone#ZONE
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waypointcoord=zone:GetRandomCoordinate(nil , nil, surfacetypes)
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elseif mission.type==AUFTRAG.Type.ONGUARD then
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@ -4597,7 +4621,7 @@ function OPSGROUP:RouteToMission(mission, delay)
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end
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-- UID of this waypoint.
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local uid=self:GetWaypointCurrent().uid
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--local uid=self:GetWaypointCurrent().uid
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-- Add waypoint.
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local waypoint=nil --#OPSGROUP.Waypoint
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@ -4625,16 +4649,16 @@ function OPSGROUP:RouteToMission(mission, delay)
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if egresscoord then
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--egresscoord:MarkToAll(string.format("Egress Mission %s alt=%d m", mission:GetName(), waypointcoord.y))
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-- Add waypoint.
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local waypoint=nil --#OPSGROUP.Waypoint
|
||||
local Ewaypoint=nil --#OPSGROUP.Waypoint
|
||||
if self:IsFlightgroup() then
|
||||
waypoint=FLIGHTGROUP.AddWaypoint(self, egresscoord, SpeedToMission, uid, UTILS.MetersToFeet(mission.missionAltitude or self.altitudeCruise), false)
|
||||
Ewaypoint=FLIGHTGROUP.AddWaypoint(self, egresscoord, SpeedToMission, waypoint.uid, UTILS.MetersToFeet(mission.missionAltitude or self.altitudeCruise), false)
|
||||
elseif self:IsArmygroup() then
|
||||
waypoint=ARMYGROUP.AddWaypoint(self, egresscoord, SpeedToMission, uid, mission.optionFormation, false)
|
||||
Ewaypoint=ARMYGROUP.AddWaypoint(self, egresscoord, SpeedToMission, waypoint.uid, mission.optionFormation, false)
|
||||
elseif self:IsNavygroup() then
|
||||
waypoint=NAVYGROUP.AddWaypoint(self, egresscoord, SpeedToMission, uid, UTILS.MetersToFeet(mission.missionAltitude or self.altitudeCruise), false)
|
||||
Ewaypoint=NAVYGROUP.AddWaypoint(self, egresscoord, SpeedToMission, waypoint.uid, UTILS.MetersToFeet(mission.missionAltitude or self.altitudeCruise), false)
|
||||
end
|
||||
waypoint.missionUID=mission.auftragsnummer
|
||||
mission:SetGroupEgressWaypointUID(self, waypoint.uid)
|
||||
Ewaypoint.missionUID=mission.auftragsnummer
|
||||
mission:SetGroupEgressWaypointUID(self, Ewaypoint.uid)
|
||||
end
|
||||
|
||||
---
|
||||
@ -7115,7 +7139,7 @@ function OPSGROUP:onafterPickup(From, Event, To)
|
||||
else
|
||||
|
||||
-- Aircraft is already parking at the pickup airbase.
|
||||
ready4loading=self.currbase and self.currbase:GetName()==Zone:GetName() and self:IsParking()
|
||||
ready4loading=self.currbase and airbasePickup and self.currbase:GetName()==airbasePickup:GetName() and self:IsParking()
|
||||
|
||||
-- If a helo is landed in the zone, we also are ready for loading.
|
||||
if ready4loading==false and self.isHelo and self:IsLandedAt() and inzone then
|
||||
@ -7503,7 +7527,7 @@ function OPSGROUP:onafterTransport(From, Event, To)
|
||||
local Zone=self.cargoTZC.DeployZone
|
||||
|
||||
-- Check if already in deploy zone.
|
||||
local inzone=self:IsInZone(Zone) --Zone:IsCoordinateInZone(self:GetCoordinate())
|
||||
local inzone=self:IsInZone(Zone)
|
||||
|
||||
-- Deploy airbase (if any).
|
||||
local airbaseDeploy=self.cargoTZC.DeployAirbase --Wrapper.Airbase#AIRBASE
|
||||
@ -7514,7 +7538,7 @@ function OPSGROUP:onafterTransport(From, Event, To)
|
||||
ready2deploy=inzone
|
||||
else
|
||||
-- Aircraft is already parking at the pickup airbase.
|
||||
ready2deploy=self.currbase and self.currbase:GetName()==Zone:GetName() and self:IsParking()
|
||||
ready2deploy=self.currbase and airbaseDeploy and self.currbase:GetName()==airbaseDeploy:GetName() and self:IsParking()
|
||||
|
||||
-- If a helo is landed in the zone, we also are ready for loading.
|
||||
if ready2deploy==false and (self.isHelo or self.isVTOL) and self:IsLandedAt() and inzone then
|
||||
@ -7538,7 +7562,7 @@ function OPSGROUP:onafterTransport(From, Event, To)
|
||||
if self:IsArmygroup() or self:IsFlightgroup() then
|
||||
surfacetypes={land.SurfaceType.LAND}
|
||||
elseif self:IsNavygroup() then
|
||||
surfacetypes={land.SurfaceType.WATER}
|
||||
surfacetypes={land.SurfaceType.WATER, land.SurfaceType.SHALLOW_WATER}
|
||||
end
|
||||
|
||||
-- Coord where the carrier goes to unload.
|
||||
@ -9235,8 +9259,10 @@ function OPSGROUP._PassingWaypoint(opsgroup, uid)
|
||||
-- Temporary Waypoint
|
||||
---
|
||||
|
||||
if opsgroup:IsNavygroup() or opsgroup:IsArmygroup() then
|
||||
if (opsgroup:IsNavygroup() or opsgroup:IsArmygroup()) and opsgroup.currentwp==#opsgroup.waypoints then
|
||||
--TODO: not sure if this works with FLIGHTGROUPS
|
||||
|
||||
-- Removing this for now.
|
||||
opsgroup:Cruise()
|
||||
end
|
||||
|
||||
@ -9279,7 +9305,7 @@ function OPSGROUP._PassingWaypoint(opsgroup, uid)
|
||||
|
||||
if opsgroup.cargoTZC.PickupAirbase then
|
||||
-- Pickup airbase specified. Land there.
|
||||
env.info(opsgroup.lid.."FF Land at Pickup Airbase")
|
||||
--env.info(opsgroup.lid.."FF Land at Pickup Airbase")
|
||||
opsgroup:LandAtAirbase(opsgroup.cargoTZC.PickupAirbase)
|
||||
else
|
||||
-- Land somewhere in the pickup zone. Only helos can do that.
|
||||
@ -9310,7 +9336,7 @@ function OPSGROUP._PassingWaypoint(opsgroup, uid)
|
||||
|
||||
if opsgroup.cargoTZC.DeployAirbase then
|
||||
-- Pickup airbase specified. Land there.
|
||||
env.info(opsgroup.lid.."FF Land at Deploy Airbase")
|
||||
--env.info(opsgroup.lid.."FF Land at Deploy Airbase")
|
||||
opsgroup:LandAtAirbase(opsgroup.cargoTZC.DeployAirbase)
|
||||
else
|
||||
-- Land somewhere in the pickup zone. Only helos can do that.
|
||||
@ -9319,7 +9345,7 @@ function OPSGROUP._PassingWaypoint(opsgroup, uid)
|
||||
end
|
||||
|
||||
else
|
||||
coordinate=opsgroup:GetCoordinate()
|
||||
local coordinate=opsgroup:GetCoordinate()
|
||||
opsgroup:LandAt(coordinate, 60*60)
|
||||
end
|
||||
|
||||
|
||||
@ -243,7 +243,7 @@ function OPSTRANSPORT:New(CargoGroups, PickupZone, DeployZone)
|
||||
self.NcarrierDead=0
|
||||
|
||||
-- Set default TZC.
|
||||
self.tzcDefault=self:AddTransportZoneCombo(PickupZone, DeployZone, CargoGroups)
|
||||
self.tzcDefault=self:AddTransportZoneCombo(CargoGroups, PickupZone, DeployZone)
|
||||
|
||||
-- FMS start state is PLANNED.
|
||||
self:SetStartState(OPSTRANSPORT.Status.PLANNED)
|
||||
@ -465,11 +465,11 @@ end
|
||||
|
||||
--- Add pickup and deploy zone combination.
|
||||
-- @param #OPSTRANSPORT self
|
||||
-- @param Core.Set#SET_GROUP CargoGroups Groups to be transported as cargo. Can also be a single @{Wrapper.Group#GROUP} or @{Ops.OpsGroup#OPSGROUP} object.
|
||||
-- @param Core.Zone#ZONE PickupZone Zone where the troops are picked up.
|
||||
-- @param Core.Zone#ZONE DeployZone Zone where the troops are picked up.
|
||||
-- @param Core.Set#SET_GROUP CargoGroups Groups to be transported as cargo. Can also be a single @{Wrapper.Group#GROUP} or @{Ops.OpsGroup#OPSGROUP} object.
|
||||
-- @return #OPSTRANSPORT.TransportZoneCombo Transport zone table.
|
||||
function OPSTRANSPORT:AddTransportZoneCombo(PickupZone, DeployZone, CargoGroups)
|
||||
function OPSTRANSPORT:AddTransportZoneCombo(CargoGroups, PickupZone, DeployZone)
|
||||
|
||||
-- Increase counter.
|
||||
self.tzcCounter=self.tzcCounter+1
|
||||
@ -1183,14 +1183,13 @@ function OPSTRANSPORT:AddConditionStart(ConditionFunction, ...)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add path used for transportation from the pickup to the deploy zone for **ground** and **naval** carriers.
|
||||
--- Add path used for transportation from the pickup to the deploy zone.
|
||||
-- If multiple paths are defined, a random one is chosen. The path is retrieved from the waypoints of a given group.
|
||||
-- **NOTE** that the category group defines for which carriers this path is valid.
|
||||
-- For example, if you specify a GROUND group to provide the waypoints, only assigned GROUND carriers will use the
|
||||
-- path.
|
||||
-- @param #OPSTRANSPORT self
|
||||
-- @param Wrapper.Group#GROUP PathGroup A (late activated) GROUP defining a transport path by their waypoints.
|
||||
-- @param #boolean Reversed If `true`, add waypoints of group in reversed order.
|
||||
-- @param #number Radius Randomization radius in meters. Default 0 m.
|
||||
-- @param #OPSTRANSPORT.TransportZoneCombo TransportZoneCombo Transport Zone combo.
|
||||
-- @return #OPSTRANSPORT self
|
||||
@ -1204,10 +1203,8 @@ function OPSTRANSPORT:AddPathTransport(PathGroup, Reversed, Radius, TransportZon
|
||||
end
|
||||
|
||||
local path={} --#OPSTRANSPORT.Path
|
||||
path.coords={}
|
||||
path.category=PathGroup:GetCategory()
|
||||
path.radius=Radius or 0
|
||||
path.reverse=Reversed
|
||||
path.waypoints=PathGroup:GetTaskRoute()
|
||||
|
||||
-- TODO: Check that only flyover waypoints are given for aircraft.
|
||||
@ -1252,70 +1249,6 @@ function OPSTRANSPORT:_GetPathTransport(Category, TransportZoneCombo)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Add path used to go to the pickup zone. If multiple paths are defined, a random one is chosen.
|
||||
-- @param #OPSTRANSPORT self
|
||||
-- @param Wrapper.Group#GROUP PathGroup A (late activated) GROUP defining a transport path by their waypoints.
|
||||
-- @param #boolean Reversed If `true`, add waypoints of group in reversed order.
|
||||
-- @param #number Radius Randomization radius in meters. Default 0 m.
|
||||
-- @param #OPSTRANSPORT.TransportZoneCombo TransportZoneCombo Transport Zone combo.
|
||||
-- @return #OPSTRANSPORT self
|
||||
function OPSTRANSPORT:AddPathPickup(PathGroup, Reversed, Radius, TransportZoneCombo)
|
||||
|
||||
-- Use default TZC if no transport zone combo is provided.
|
||||
TransportZoneCombo=TransportZoneCombo or self.tzcDefault
|
||||
|
||||
if type(PathGroup)=="string" then
|
||||
PathGroup=GROUP:FindByName(PathGroup)
|
||||
end
|
||||
|
||||
local path={} --#OPSTRANSPORT.Path
|
||||
path.category=PathGroup:GetCategory()
|
||||
path.radius=Radius or 0
|
||||
path.reverse=Reversed
|
||||
path.waypoints=PathGroup:GetTaskRoute()
|
||||
|
||||
-- Add path.
|
||||
table.insert(TransportZoneCombo.PickupPaths, path)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get a path for pickup.
|
||||
-- @param #OPSTRANSPORT self
|
||||
-- @param #number Category Group category.
|
||||
-- @param #OPSTRANSPORT.TransportZoneCombo TransportZoneCombo Transport Zone combo.
|
||||
-- @return #table The path of COORDINATEs.
|
||||
function OPSTRANSPORT:_GetPathPickup(Category, TransportZoneCombo)
|
||||
|
||||
-- Use default TZC if no transport zone combo is provided.
|
||||
TransportZoneCombo=TransportZoneCombo or self.tzcDefault
|
||||
|
||||
local Paths=TransportZoneCombo.PickupPaths
|
||||
|
||||
if Paths and #Paths>0 then
|
||||
|
||||
local paths={}
|
||||
|
||||
for _,_path in pairs(Paths) do
|
||||
local path=_path --#OPSTRANSPORT.Path
|
||||
if path.category==Category then
|
||||
table.insert(paths, path)
|
||||
end
|
||||
end
|
||||
|
||||
if #paths>0 then
|
||||
|
||||
local path=paths[math.random(#paths)] --#OPSTRANSPORT.Path
|
||||
|
||||
return path
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Add a carrier assigned for this transport.
|
||||
-- @param #OPSTRANSPORT self
|
||||
-- @param Ops.OpsGroup#OPSGROUP CarrierGroup Carrier OPSGROUP.
|
||||
|
||||
@ -1441,7 +1441,7 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Alti
|
||||
y = Vec2.y,
|
||||
zoneRadius = Radius,
|
||||
radius = Radius,
|
||||
expendQty = 100, -- dummy value
|
||||
expendQty = 1, -- dummy value
|
||||
expendQtyEnabled = false,
|
||||
alt_type = ASL and 0 or 1
|
||||
}
|
||||
@ -1460,6 +1460,7 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Alti
|
||||
DCSTask.params.weaponType=WeaponType
|
||||
end
|
||||
|
||||
--env.info("FF fireatpoint")
|
||||
--BASE:I(DCSTask)
|
||||
|
||||
return DCSTask
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user