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Update Event.lua
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@ -1000,7 +1000,7 @@ function EVENT:onEvent( Event )
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-- Check if this is a known event?
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-- Check if this is a known event?
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if EventMeta then
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if EventMeta then
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if self and self.Events and self.Events[Event.id] and self.MissionEnd==false and (Event.initiator~=nil or (Event.initiator==nil and Event.idss~=EVENTS.PlayerLeaveUnit)) then
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if self and self.Events and self.Events[Event.id] and self.MissionEnd==false and (Event.initiator~=nil or (Event.initiator==nil and Event.id~=EVENTS.PlayerLeaveUnit)) then
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if Event.id and Event.id == EVENTS.MissionEnd then
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if Event.id and Event.id == EVENTS.MissionEnd then
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self.MissionEnd = true
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self.MissionEnd = true
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