Updated documentation of SCHEDULER and ZONE and FSM

This commit is contained in:
FlightControl
2017-04-17 07:49:11 +02:00
parent 0e7ebff9a2
commit a89c469130
10 changed files with 532 additions and 233 deletions

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@@ -414,12 +414,6 @@
<td class="name" nowrap="nowrap"><a href="##(ZONE_GROUP).New">ZONE_GROUP:New(ZoneName, ZoneGROUP, Radius)</a></td>
<td class="summary">
<p>Constructor to create a ZONE_GROUP instance, taking the zone name, a zone <a href="Group.html##(GROUP)">Group#GROUP</a> and a radius.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_GROUP).ZoneGROUP">ZONE_GROUP.ZoneGROUP</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -488,12 +482,6 @@
<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON_BASE).New">ZONE_POLYGON_BASE:New(ZoneName, PointsArray)</a></td>
<td class="summary">
<p>Constructor to create a ZONE<em>POLYGON</em>BASE instance, taking the zone name and an array of <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>, forming a polygon.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON_BASE).Polygon">ZONE_POLYGON_BASE.Polygon</a></td>
<td class="summary">
<p>The polygon defined by an array of <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</p>
</td>
</tr>
<tr>
@@ -690,23 +678,30 @@
<h2>Each zone implements two polymorphic functions defined in <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a>:</h2>
<ul>
<li><a href="##(ZONE_BASE).IsVec2InZone">ZONE_BASE.IsVec2InZone</a>(): Returns if a Vec2 is within the zone.</li>
<li><a href="##(ZONE_BASE).IsVec3InZone">ZONE_BASE.IsVec3InZone</a>(): Returns if a Vec3 is within the zone.</li>
<li><a href="##(ZONE_BASE).IsVec2InZone">ZONE_BASE.IsVec2InZone</a>(): Returns if a 2D vector is within the zone.</li>
<li><a href="##(ZONE_BASE).IsVec3InZone">ZONE_BASE.IsVec3InZone</a>(): Returns if a 3D vector is within the zone.</li>
<li><a href="##(ZONE_BASE).IsPointVec2InZone">ZONE_BASE.IsPointVec2InZone</a>(): Returns if a 2D point vector is within the zone.</li>
<li><a href="##(ZONE_BASE).IsPointVec3InZone">ZONE_BASE.IsPointVec3InZone</a>(): Returns if a 3D point vector is within the zone.</li>
</ul>
<h2>A zone has a probability factor that can be set to randomize a selection between zones:</h2>
<ul>
<li><a href="##(ZONE_BASE).SetRandomizeProbability">ZONE_BASE.SetRandomizeProbability</a>(): Set the randomization probability of a zone to be selected, taking a value between 0 and 1 ( 0 = 0%, 1 = 100% )</li>
<li><a href="##(ZONE_BASE).GetRandomizeProbability">ZONE_BASE.GetRandomizeProbability</a>(): Get the randomization probability of a zone to be selected, passing a value between 0 and 1 ( 0 = 0%, 1 = 100% )</li>
<li><a href="##(ZONE_BASE).SetZoneProbability">ZONE_BASE.SetZoneProbability</a>(): Set the randomization probability of a zone to be selected, taking a value between 0 and 1 ( 0 = 0%, 1 = 100% )</li>
<li><a href="##(ZONE_BASE).GetZoneProbability">ZONE_BASE.GetZoneProbability</a>(): Get the randomization probability of a zone to be selected, passing a value between 0 and 1 ( 0 = 0%, 1 = 100% )</li>
<li><a href="##(ZONE_BASE).GetZoneMaybe">ZONE_BASE.GetZoneMaybe</a>(): Get the zone taking into account the randomization probability. nil is returned if this zone is not a candidate.</li>
</ul>
<h2>A zone manages Vectors:</h2>
<h2>A zone manages vectors:</h2>
<ul>
<li><a href="##(ZONE_BASE).GetVec2">ZONE_BASE.GetVec2</a>(): Returns the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> coordinate of the zone.</li>
<li><a href="##(ZONE_BASE).GetRandomVec2">ZONE_BASE.GetRandomVec2</a>(): Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</li>
<li><a href="##(ZONE_BASE).GetVec2">ZONE_BASE.GetVec2</a>(): Returns the 2D vector coordinate of the zone.</li>
<li><a href="##(ZONE_BASE).GetVec3">ZONE_BASE.GetVec3</a>(): Returns the 3D vector coordinate of the zone.</li>
<li><a href="##(ZONE_BASE).GetPointVec2">ZONE_BASE.GetPointVec2</a>(): Returns the 2D point vector coordinate of the zone.</li>
<li><a href="##(ZONE_BASE).GetPointVec3">ZONE_BASE.GetPointVec3</a>(): Returns the 3D point vector coordinate of the zone.</li>
<li><a href="##(ZONE_BASE).GetRandomVec2">ZONE_BASE.GetRandomVec2</a>(): Define a random 2D vector within the zone.</li>
<li><a href="##(ZONE_BASE).GetRandomPointVec2">ZONE_BASE.GetRandomPointVec2</a>(): Define a random 2D point vector within the zone.</li>
<li><a href="##(ZONE_BASE).GetRandomPointVec3">ZONE_BASE.GetRandomPointVec3</a>(): Define a random 3D point vector within the zone.</li>
</ul>
<h2>A zone has a bounding square:</h2>
@@ -901,10 +896,7 @@ The name of the zone as defined within the mission editor.</p>
</dl>
<h2><a id="#(ZONE_BASE)" >Type <code>ZONE_BASE</code></a></h2>
<p>The ZONE_BASE class</p>
<h3>Field(s)</h3>
<h3>Field(s)</h3>
<dl class="function">
<dt>
@@ -1498,20 +1490,6 @@ The radius of the zone.</p>
<p><em><a href="##(ZONE_GROUP)">#ZONE_GROUP</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a></em>
<a id="#(ZONE_GROUP).ZoneGROUP" >
<strong>ZONE_GROUP.ZoneGROUP</strong>
</a>
</dt>
<dd>
</dd>
</dl>
@@ -1755,20 +1733,6 @@ An array of <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>, forming a polygon
<p><em><a href="##(ZONE_POLYGON_BASE)">#ZONE<em>POLYGON</em>BASE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(ZONE_POLYGON_BASE.ListVec2)">#ZONE_POLYGON_BASE.ListVec2</a></em>
<a id="#(ZONE_POLYGON_BASE).Polygon" >
<strong>ZONE_POLYGON_BASE.Polygon</strong>
</a>
</dt>
<dd>
<p>The polygon defined by an array of <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</p>
</dd>
</dl>
<dl class="function">