mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
APC defense ... optimized the unloading of infantry when enemies are nearby. Now the infantry is reloading into the APCs when the enemies are eliminated.
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@@ -262,7 +262,6 @@ function AI_CARGO:onbeforeLoad( Carrier, From, Event, To, PickupZone )
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Carrier:RouteStop()
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--Cargo:Ungroup()
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Cargo:__Board( -LoadDelay, CarrierUnit )
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LoadDelay = LoadDelay + Cargo:GetCount() * LoadInterval
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self:__Board( LoadDelay, Cargo, CarrierUnit, PickupZone )
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-- So now this CarrierUnit has Cargo that is being loaded.
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@@ -279,6 +278,7 @@ function AI_CARGO:onbeforeLoad( Carrier, From, Event, To, PickupZone )
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end
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end
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LoadDelay = LoadDelay + Cargo:GetCount() * LoadInterval
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end
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@@ -359,7 +359,7 @@ function AI_CARGO:onafterPickedUp( Carrier, From, Event, To, PickupZone )
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Carrier:RouteResume()
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local HasCargo = false
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if Carrier and Carrier :IsAlive() then
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if Carrier and Carrier:IsAlive() then
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for Cargo, CarrierUnit in pairs( self.Carrier_Cargo ) do
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HasCargo = true
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break
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@@ -368,6 +368,7 @@ function AI_CARGO:onafterPickedUp( Carrier, From, Event, To, PickupZone )
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self.Relocating = false
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if HasCargo then
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self:F( "Transporting" )
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self.Transporting = true
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end
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@@ -383,11 +384,11 @@ end
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function AI_CARGO:onafterUnload( Carrier, From, Event, To, DeployZone )
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self:F( { Carrier, From, Event, To, DeployZone } )
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function AI_CARGO:onafterUnload( Carrier, From, Event, To, DeployZone, Defend )
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self:F( { Carrier, From, Event, To, DeployZone, Defend = Defend } )
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local UnboardInterval = 10
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local UnboardDelay = 10
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local UnboardInterval = 5
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local UnboardDelay = 5
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if Carrier and Carrier:IsAlive() then
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for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
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@@ -398,8 +399,10 @@ function AI_CARGO:onafterUnload( Carrier, From, Event, To, DeployZone )
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if Cargo:IsLoaded() then
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Cargo:__UnBoard( UnboardDelay )
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UnboardDelay = UnboardDelay + Cargo:GetCount() * UnboardInterval
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Cargo:SetDeployed( true )
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self:__Unboard( UnboardDelay, Cargo, CarrierUnit, DeployZone )
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self:__Unboard( UnboardDelay, Cargo, CarrierUnit, DeployZone, Defend )
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if not Defend == true then
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Cargo:SetDeployed( true )
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end
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end
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end
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end
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@@ -415,17 +418,17 @@ end
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-- @param #string To To state.
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-- @param #string Cargo.Cargo#CARGO Cargo Cargo object.
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-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function AI_CARGO:onafterUnboard( Carrier, From, Event, To, Cargo, CarrierUnit, DeployZone )
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self:F( { Carrier, From, Event, To, Cargo:GetName() } )
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function AI_CARGO:onafterUnboard( Carrier, From, Event, To, Cargo, CarrierUnit, DeployZone, Defend )
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self:F( { Carrier, From, Event, To, Cargo:GetName(), DeployZone = DeployZone, Defend = Defend } )
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if Carrier and Carrier:IsAlive() then
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if not Cargo:IsUnLoaded() then
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self:__Unboard( 10, Cargo, CarrierUnit, DeployZone )
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self:__Unboard( 10, Cargo, CarrierUnit, DeployZone, Defend )
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return
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end
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end
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self:Unloaded( Cargo, CarrierUnit, DeployZone )
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self:Unloaded( Cargo, CarrierUnit, DeployZone, Defend )
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end
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@@ -438,8 +441,8 @@ end
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-- @param #string Cargo.Cargo#CARGO Cargo Cargo object.
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-- @param #boolean Deployed Cargo is deployed.
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-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit, DeployZone )
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self:F( { Carrier, From, Event, To, Cargo:GetName(), DeployZone = DeployZone } )
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function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit, DeployZone, Defend )
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self:F( { Carrier, From, Event, To, Cargo:GetName(), DeployZone = DeployZone, Defend = Defend } )
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local AllUnloaded = true
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@@ -465,7 +468,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
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end
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if AllUnloaded == true then
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self:__Deployed( 5, DeployZone )
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self:__Deployed( 5, DeployZone, Defend )
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end
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end
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@@ -477,10 +480,14 @@ end
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function AI_CARGO:onafterDeployed( Carrier, From, Event, To, DeployZone )
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self:F( { Carrier, From, Event, To, DeployZone = DeployZone } )
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function AI_CARGO:onafterDeployed( Carrier, From, Event, To, DeployZone, Defend )
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self:F( { Carrier, From, Event, To, DeployZone = DeployZone, Defend = Defend } )
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if not Defend == true then
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self.Transporting = false
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else
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self:F( "Defending" )
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end
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end
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@@ -285,7 +285,7 @@ function AI_CARGO_APC:onafterMonitor( APC, From, Event, To )
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else
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if self:Is( "Loaded" ) then
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-- There are enemies within combat radius. Unload the CargoCarrier.
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self:__Unload( 1 )
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self:__Unload( 1, nil, true ) -- The 2nd parameter is true, which means that the unload is for defending the carrier, not to deploy!
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else
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if self:Is( "Unloaded" ) then
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self:Follow()
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@@ -449,12 +449,12 @@ end
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function AI_CARGO_APC:onafterDeployed( APC, From, Event, To, DeployZone )
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self:F( { APC, From, Event, To, DeployZone = DeployZone } )
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function AI_CARGO_APC:onafterDeployed( APC, From, Event, To, DeployZone, Defend )
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self:F( { APC, From, Event, To, DeployZone = DeployZone, Defend = Defend } )
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self:__Guard( 0.1 )
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self:GetParent( self, AI_CARGO_APC ).onafterDeployed( self, APC, From, Event, To, DeployZone )
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self:GetParent( self, AI_CARGO_APC ).onafterDeployed( self, APC, From, Event, To, DeployZone, Defend )
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end
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