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https://github.com/FlightControl-Master/MOOSE.git
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APC defense ... optimized the unloading of infantry when enemies are nearby. Now the infantry is reloading into the APCs when the enemies are eliminated.
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@@ -231,8 +231,8 @@ do -- CARGO_UNIT
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local MaxSpeed = Desc.speedMaxOffRoad
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local TypeName = Desc.typeName
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self:T( self.CargoInAir )
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--self:F({Unit=self.CargoObject:GetName()})
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-- Only move the group to the carrier when the cargo is not in the air
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-- (eg. cargo can be on a oil derrick, moving the cargo on the oil derrick will drop the cargo on the sea).
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if not self.CargoInAir then
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@@ -286,18 +286,19 @@ do -- CARGO_UNIT
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function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
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--self:F({Unit=self.CargoObject:GetName()})
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if CargoCarrier and CargoCarrier:IsAlive() and self.CargoObject and self.CargoObject:IsAlive() then
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if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
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if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
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local NearRadius = NearRadius or CargoCarrier:GetBoundingRadius( NearRadius ) + 5
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if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
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self:__Load( 1, CargoCarrier, ... )
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else
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if self:IsNear( CargoCarrier:GetPointVec2(), 20 ) then
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self:__Boarding( -1, CargoCarrier, NearRadius, ... )
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self:__Boarding( 1, CargoCarrier, NearRadius, ... )
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self.RunCount = self.RunCount + 1
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else
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self:__Boarding( -2, CargoCarrier, NearRadius, ... )
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self:__Boarding( 2, CargoCarrier, NearRadius, ... )
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self.RunCount = self.RunCount + 2
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end
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if self.RunCount >= 40 then
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@@ -306,6 +307,8 @@ do -- CARGO_UNIT
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local Angle = 180
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local Distance = 0
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--self:F({Unit=self.CargoObject:GetName()})
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local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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@@ -368,10 +371,11 @@ do -- CARGO_UNIT
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self.CargoCarrier = CargoCarrier
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-- Only destroy the CargoObject is if there is a CargoObject (packages don't have CargoObjects).
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--self:F({Unit=self.CargoObject:GetName()})
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-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
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if self.CargoObject then
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self:T("Destroying")
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self.CargoObject:Destroy()
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self.CargoObject:Destroy( false )
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--self.CargoObject:ReSpawnAt( COORDINATE:NewFromVec2( {x=0,y=0} ), 0 )
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end
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end
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