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Progress on SEAD model
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@ -45,7 +45,6 @@ do -- TASK_SEAD
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self:F()
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self:F()
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self.TargetSetUnit = TargetSetUnit
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self.TargetSetUnit = TargetSetUnit
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self.TargetDistance = TargetDistance
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Mission:AddTask( self )
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Mission:AddTask( self )
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@ -163,7 +162,9 @@ do -- TASK_SEAD
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-- @param #number RendezVousRange The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
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-- @param #number RendezVousRange The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
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function TASK_SEAD:SetRendezVousPointVec2( RendezVousPointVec2, RendezVousRange )
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function TASK_SEAD:SetRendezVousPointVec2( RendezVousPointVec2, RendezVousRange )
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local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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local ProcessUnit = self:GetUnitProcess()
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local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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ActRouteRendezVous:SetPointVec2( RendezVousPointVec2 )
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ActRouteRendezVous:SetPointVec2( RendezVousPointVec2 )
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ActRouteRendezVous:SetRange( RendezVousRange )
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ActRouteRendezVous:SetRange( RendezVousRange )
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end
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end
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@ -173,7 +174,9 @@ do -- TASK_SEAD
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-- @return #number The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
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-- @return #number The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
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function TASK_SEAD:GetRendezVousPointVec2()
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function TASK_SEAD:GetRendezVousPointVec2()
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local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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local ProcessUnit = self:GetUnitProcess()
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local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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return ActRouteRendezVous:GetPointVec2(), ActRouteRendezVous:GetRange()
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return ActRouteRendezVous:GetPointVec2(), ActRouteRendezVous:GetRange()
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end
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end
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@ -183,14 +186,19 @@ do -- TASK_SEAD
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-- @param Core.Zone#ZONE_BASE RendezVousZone The Zone object where the RendezVous is located on the map.
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-- @param Core.Zone#ZONE_BASE RendezVousZone The Zone object where the RendezVous is located on the map.
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function TASK_SEAD:SetRendezVousZone( RendezVousZone )
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function TASK_SEAD:SetRendezVousZone( RendezVousZone )
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local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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local ProcessUnit = self:GetUnitProcess()
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local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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ActRouteRendezVous:SetZone( RendezVousZone )
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ActRouteRendezVous:SetZone( RendezVousZone )
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end
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end
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--- @param #TASK_SEAD self
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--- @param #TASK_SEAD self
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-- @return Core.Zone#ZONE_BASE The Zone object where the RendezVous is located on the map.
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-- @return Core.Zone#ZONE_BASE The Zone object where the RendezVous is located on the map.
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function TASK_SEAD:GetRendezVousZone()
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function TASK_SEAD:GetRendezVousZone()
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local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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local ProcessUnit = self:GetUnitProcess()
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local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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return ActRouteRendezVous:GetZone()
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return ActRouteRendezVous:GetZone()
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end
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end
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@ -198,7 +206,9 @@ do -- TASK_SEAD
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-- @param Core.Point#POINT_VEC2 TargetPointVec2 The PointVec2 object where the Target is located on the map.
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-- @param Core.Point#POINT_VEC2 TargetPointVec2 The PointVec2 object where the Target is located on the map.
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function TASK_SEAD:SetTargetPointVec2( TargetPointVec2 )
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function TASK_SEAD:SetTargetPointVec2( TargetPointVec2 )
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local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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local ProcessUnit = self:GetUnitProcess()
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local ActRouteTarget = ProcessUnit:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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ActRouteTarget:SetPointVec2( TargetPointVec2 )
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ActRouteTarget:SetPointVec2( TargetPointVec2 )
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end
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end
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@ -206,7 +216,10 @@ do -- TASK_SEAD
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--- @param #TASK_SEAD self
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--- @param #TASK_SEAD self
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-- @return Core.Point#POINT_VEC2 The PointVec2 object where the Target is located on the map.
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-- @return Core.Point#POINT_VEC2 The PointVec2 object where the Target is located on the map.
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function TASK_SEAD:GetTargetPointVec2()
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function TASK_SEAD:GetTargetPointVec2()
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local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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local ProcessUnit = self:GetUnitProcess()
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local ActRouteTarget = ProcessUnit:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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return ActRouteTarget:GetPointVec2()
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return ActRouteTarget:GetPointVec2()
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end
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end
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@ -215,7 +228,9 @@ do -- TASK_SEAD
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-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
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-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
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function TASK_SEAD:SetTargetZone( TargetZone )
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function TASK_SEAD:SetTargetZone( TargetZone )
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local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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local ProcessUnit = self:GetUnitProcess()
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local ActRouteTarget = ProcessUnit:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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ActRouteTarget:SetZone( TargetZone )
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ActRouteTarget:SetZone( TargetZone )
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end
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end
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@ -223,7 +238,9 @@ do -- TASK_SEAD
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--- @param #TASK_SEAD self
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--- @param #TASK_SEAD self
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-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
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-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
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function TASK_SEAD:GetTargetZone()
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function TASK_SEAD:GetTargetZone()
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local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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local ProcessUnit = self:GetUnitProcess()
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local ActRouteTarget = ProcessUnit:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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return ActRouteTarget:GetZone()
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return ActRouteTarget:GetZone()
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end
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end
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170217_1332' )
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env.info( 'Moose Generation Timestamp: 20170303_1010' )
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local base = _G
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local base = _G
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170217_1332' )
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env.info( 'Moose Generation Timestamp: 20170303_1010' )
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local base = _G
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local base = _G
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@ -110,9 +110,8 @@ local TargetZone = ZONE:New( "Target Zone" )
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local SEADTask = TASK_SEAD:New(
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local SEADTask = TASK_SEAD:New(
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Mission,
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Mission,
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SEADSet,
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SEADSet,
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"SEAD Radars Vector 1",
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"SEAD Radars Vector 1"
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TargetSet,
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) -- Tasking.Task_SEAD#TASK_SEAD
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15000 ) -- Tasking.Task_SEAD#TASK_SEAD
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SEADTask:SetRendezVousPointVec2( TargetZone:GetPointVec2(), 6000 ) -- Done to test the RendezVousPointVec2 mechanism.
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SEADTask:SetRendezVousPointVec2( TargetZone:GetPointVec2(), 6000 ) -- Done to test the RendezVousPointVec2 mechanism.
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SEADTask:SetTargetZone( TargetZone )
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SEADTask:SetTargetZone( TargetZone )
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@ -129,8 +128,8 @@ SEADTask:SetTargetZone( TargetZone )
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local SEADProcess = SEADTask:GetUnitProcess() -- #SEADProcess
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local SEADProcess = SEADTask:GetUnitProcess() -- #SEADProcess
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SEADProcess:AddScoreProcess( "Accounting", "Account", "Account", "destroyed a radar", 25 )
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SEADProcess:AddScoreProcess( "Engaging", "Account", "Account", "destroyed a radar", 25 )
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SEADProcess:AddScoreProcess( "Accounting", "Account", "Failed", "failed to destroy a radar", -10 )
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SEADProcess:AddScoreProcess( "Engaging", "Account", "Failed", "failed to destroy a radar", -10 )
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-- Now we will set the SCORING. Scoring is set using the TaskSEAD object.
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-- Now we will set the SCORING. Scoring is set using the TaskSEAD object.
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-- Scores can be set on the status of the Task, and on Process level.
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-- Scores can be set on the status of the Task, and on Process level.
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