diff --git a/docs/Documentation/Fsm.html b/docs/Documentation/Fsm.html index 569d760c2..c2c28e4d1 100644 --- a/docs/Documentation/Fsm.html +++ b/docs/Documentation/Fsm.html @@ -89,7 +89,7 @@ It is a fantastic development, this module.


An FSM transitions in 4 moments when an Event is being handled.
Each moment can be catched by handling methods defined by the mission designer,
@@ -103,7 +103,7 @@ These methods define the flow of the FSM process; because in those methods the F
* The OnLeave and OnBefore transition methods may return false to cancel the transition.*
- 

The FSM creates for each Event two Event trigger methods.
There are two modes how Events can be triggered, which is embedded and delayed:


Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.