From aa3a75350a3ebf65f26a5cd077bb6e7cebad5848 Mon Sep 17 00:00:00 2001
From: FlightControl
Date: Fri, 23 Dec 2016 07:13:20 +0100
Subject: [PATCH] FSM
---
docs/Documentation/Fsm.html | 6 +++---
docs/Documentation/Spawn.html | 2 +-
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/docs/Documentation/Fsm.html b/docs/Documentation/Fsm.html
index 569d760c2..c2c28e4d1 100644
--- a/docs/Documentation/Fsm.html
+++ b/docs/Documentation/Fsm.html
@@ -89,7 +89,7 @@ It is a fantastic development, this module.
An Event describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time.
-
+
An FSM transitions in 4 moments when an Event is being handled.
Each moment can be catched by handling methods defined by the mission designer,
@@ -103,7 +103,7 @@ These methods define the flow of the FSM process; because in those methods the F
* The OnLeave and OnBefore transition methods may return false to cancel the transition.*
- 
+ 
The FSM creates for each Event two Event trigger methods.
There are two modes how Events can be triggered, which is embedded and delayed:
@@ -113,7 +113,7 @@ There are two modes how Events can be triggered, which is embeddedThe method FSM:__Event( seconds ) triggers an Event that will be processed delayed over time, waiting x seconds.
- 
+ 
1.1) Define the FSM Rules
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html
index 504721dca..23caec6d9 100644
--- a/docs/Documentation/Spawn.html
+++ b/docs/Documentation/Spawn.html
@@ -2489,7 +2489,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
- Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.