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WAREHOUSE
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@@ -265,14 +265,14 @@ AIRBASE.PersianGulf = {
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--
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-- Supported types are:
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--
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-- * AIRBASE.TerminalType.Runway: Valid spawn points on runway.
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-- * AIRBASE.TerminalType.HelicopterOnly: Special spots for Helicopers.
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-- * AIRBASE.TerminalType.Shelter: Hardened Air Shelter. Currently only on Caucaus map.
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-- * AIRBASE.TerminalType.OpenMed: Open/Shelter air airplane only.
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-- * AIRBASE.TerminalType.OpenBig: Open air spawn points. Generally larger but does not guarantee large aircraft are capable of spawning there.
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-- * AIRBASE.TerminalType.OpenMedOrBig: Combines OpenMed and OpenBig spots.
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-- * AIRBASE.TerminalType.HelicopterUnsable: Combines HelicopterOnly, OpenMed and OpenBig.
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-- * AIRBASE.TerminalType.FighterAircraft: Combines Shelter. OpenMed and OpenBig spots. So effectively all spots usable by fixed wing aircraft.
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-- * AIRBASE.TerminalType.Runway = 16: Valid spawn points on runway.
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-- * AIRBASE.TerminalType.HelicopterOnly = 40: Special spots for Helicopers.
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-- * AIRBASE.TerminalType.Shelter = 68: Hardened Air Shelter. Currently only on Caucaus map.
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-- * AIRBASE.TerminalType.OpenMed = 72: Open/Shelter air airplane only.
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-- * AIRBASE.TerminalType.OpenBig = 104: Open air spawn points. Generally larger but does not guarantee large aircraft are capable of spawning there.
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-- * AIRBASE.TerminalType.OpenMedOrBig = 176: Combines OpenMed and OpenBig spots.
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-- * AIRBASE.TerminalType.HelicopterUnsable = 216: Combines HelicopterOnly, OpenMed and OpenBig.
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-- * AIRBASE.TerminalType.FighterAircraft = 244: Combines Shelter. OpenMed and OpenBig spots. So effectively all spots usable by fixed wing aircraft.
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-- @field TerminalType
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AIRBASE.TerminalType = {
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Runway=16,
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@@ -1438,7 +1438,8 @@ function GROUP:RespawnAtCurrentAirbase(SpawnTemplate, Takeoff, Uncontrolled) --
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--Parkingspot:MarkToAll("parking spot")
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self:T2(string.format("Closest parking spot distance = %s, terminal ID=%s", tostring(Distance), tostring(TermialID)))
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-- TODO: Hmm, maybe this mixes up heterogenious groups since the order of the units is not the same as in the template.
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-- Get unit coordinates for respawning position.
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local uc=unit:GetCoordinate()
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SpawnTemplate.units[UnitID].x = Parkingspot.x
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SpawnTemplate.units[UnitID].y = Parkingspot.z
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SpawnTemplate.units[UnitID].alt = Parkingspot.y
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