Merge remote-tracking branch 'origin/develop' into develop

# Conflicts:
#	Moose Development/Moose/Functional/AmmoTruck.lua
#	Moose Development/Moose/Ops/Awacs.lua
This commit is contained in:
Applevangelist
2022-11-16 11:16:25 +01:00
6 changed files with 21 additions and 17 deletions

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@@ -1,4 +1,4 @@
--- **AI** - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations. --- **AI** - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.
-- --
-- === -- ===
-- --

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@@ -1,6 +1,8 @@
--- **Functional** - AI CSAR system --- **Functional** - AI CSAR system.
-- --
-- ## Main Features: -- ===
--
-- ## Features:
-- --
-- * Send out helicopters to downed pilots -- * Send out helicopters to downed pilots
-- * Rescues players and AI alike -- * Rescues players and AI alike

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@@ -1,4 +1,4 @@
--- **Functional** - Base class that models processes to achieve goals involving a Zone for a Coalition. --- **Functional (WIP)** - Base class modeling processes to achieve goals involving coalition zones.
-- --
-- === -- ===
-- --

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@@ -1,4 +1,4 @@
--- **Ops** - AWACS --- **Ops** - MOOSE AI AWACS Operations using text-to-speech.
-- --
-- === -- ===
-- --

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@@ -159,7 +159,7 @@ INTEL.Ctype={
--- INTEL class version. --- INTEL class version.
-- @field #string version -- @field #string version
INTEL.version="0.3.4" INTEL.version="0.3.5"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@@ -815,8 +815,8 @@ function INTEL:UpdateIntel()
end end
end end
-- Filter unit categories. -- Filter unit categories. Added check that we have a UNIT and not a STATIC object because :GetUnitCategory() is only available for units.
if #self.filterCategory>0 then if #self.filterCategory>0 and unit:IsInstanceOf("UNIT") then
local unitcategory=unit:GetUnitCategory() local unitcategory=unit:GetUnitCategory()
local keepit=false local keepit=false
for _,filtercategory in pairs(self.filterCategory) do for _,filtercategory in pairs(self.filterCategory) do
@@ -1077,6 +1077,7 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
RecceDetecting[name]=reccename RecceDetecting[name]=reccename
self:T(string.format("Unit %s detect by %s", name, reccename)) self:T(string.format("Unit %s detect by %s", name, reccename))
else else
if self.detectStatics then
local static=STATIC:FindByName(name, false) local static=STATIC:FindByName(name, false)
if static then if static then
--env.info("FF found static "..name) --env.info("FF found static "..name)
@@ -1084,6 +1085,7 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
RecceDetecting[name]=reccename RecceDetecting[name]=reccename
end end
end end
end
else else
-- Warning! -- Warning!