From 68165cee7579f43416b7217bc44a9ae1de7187f0 Mon Sep 17 00:00:00 2001 From: Shafik Date: Wed, 1 Jan 2025 23:08:30 +0200 Subject: [PATCH] [FIXED] OpsZone never goes to `Attacked` state if `threatlevelCapture` is higher than 0. --- Moose Development/Moose/Ops/OpsZone.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Moose Development/Moose/Ops/OpsZone.lua b/Moose Development/Moose/Ops/OpsZone.lua index a0bc36226..12c4b4608 100644 --- a/Moose Development/Moose/Ops/OpsZone.lua +++ b/Moose Development/Moose/Ops/OpsZone.lua @@ -1314,7 +1314,7 @@ function OPSZONE:EvaluateZone() if Nblu>0 then - if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then + if not self:IsAttacked() and self.Tblu>=self.threatlevelCapture then self:Attacked(coalition.side.BLUE) end @@ -1366,7 +1366,7 @@ function OPSZONE:EvaluateZone() if Nred>0 then - if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then + if not self:IsAttacked() and self.Tred>=self.threatlevelCapture then -- Red is attacking blue zone. self:Attacked(coalition.side.RED) end