diff --git a/Moose Development/Moose/Ops/CSAR.lua b/Moose Development/Moose/Ops/CSAR.lua index e33248b31..10f36e91a 100644 --- a/Moose Development/Moose/Ops/CSAR.lua +++ b/Moose Development/Moose/Ops/CSAR.lua @@ -130,7 +130,7 @@ -- mycsar.SRSGPathToCredentials = nil -- Path to your Google credentials json file, set this if you want to use Google TTS -- mycsar.SRSVolume = 1 -- Volume, between 0 and 1 -- -- --- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat +-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat -- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases. -- -- ## 3. Results @@ -869,12 +869,12 @@ function CSAR:_EventHandler(EventData) -- no Player if self.enableForAI == false and _event.IniPlayerName == nil then - return + return self end -- no event if _event == nil or _event.initiator == nil then - return false + return self -- take off elseif _event.id == EVENTS.Takeoff then -- taken off @@ -882,35 +882,43 @@ function CSAR:_EventHandler(EventData) local _coalition = _event.IniCoalition if _coalition ~= self.coalition then - return --ignore! + return self --ignore! end if _event.IniGroupName then self.takenOff[_event.IniUnitName] = true end - return true + return self -- player enter unit elseif _event.id == EVENTS.PlayerEnterAircraft or _event.id == EVENTS.PlayerEnterUnit then --player entered unit self:T(self.lid .. " Event unit - Player Enter") local _coalition = _event.IniCoalition + self:T("Coalition = "..UTILS.GetCoalitionName(_coalition)) if _coalition ~= self.coalition then - return --ignore! + return self --ignore! end if _event.IniPlayerName then self.takenOff[_event.IniPlayerName] = nil end + -- jumped into flying plane? + self:T("Taken Off: "..tostring(_event.IniUnit:InAir(true))) + + if _event.IniUnit:InAir(true) then + self.takenOff[_event.IniPlayerName] = true + end + local _unit = _event.IniUnit local _group = _event.IniGroup if _unit:IsHelicopter() or _group:IsHelicopter() then self:_AddMedevacMenuItem() end - return true + return self elseif (_event.id == EVENTS.PilotDead and self.csarOncrash == false) then -- Pilot dead @@ -922,57 +930,68 @@ function CSAR:_EventHandler(EventData) local _group = _event.IniGroup if _unit == nil then - return -- error! + return self -- error! end local _coalition = _event.IniCoalition if _coalition ~= self.coalition then - return --ignore! + return self --ignore! end -- Catch multiple events here? if self.takenOff[_event.IniUnitName] == true or _group:IsAirborne() then if self:_DoubleEjection(_unitname) then - return + return self end else self:T(self.lid .. " Pilot has not taken off, ignore") end - return + return self elseif _event.id == EVENTS.PilotDead or _event.id == EVENTS.Ejection then if _event.id == EVENTS.PilotDead and self.csarOncrash == false then - return + return self end self:T(self.lid .. " Event unit - Pilot Ejected") local _unit = _event.IniUnit local _unitname = _event.IniUnitName local _group = _event.IniGroup + + self:T({_unit.UnitName, _unitname, _group.GroupName}) if _unit == nil then - return -- error! + self:T("Unit NIL!") + return self -- error! end - local _coalition = _unit:GetCoalition() + --local _coalition = _unit:GetCoalition() -- nil now for some reason + local _coalition = _group:GetCoalition() if _coalition ~= self.coalition then - return --ignore! + self:T("Wrong coalition! Coalition = "..UTILS.GetCoalitionName(_coalition)) + return self --ignore! end - + + + self:T("Airborne: "..tostring(_group:IsAirborne())) + self:T("Taken Off: "..tostring(self.takenOff[_event.IniUnitName])) + if not self.takenOff[_event.IniUnitName] and not _group:IsAirborne() then self:T(self.lid .. " Pilot has not taken off, ignore") - return -- give up, pilot hasnt taken off + -- return self -- give up, pilot hasnt taken off end if self:_DoubleEjection(_unitname) then - return + self:T("Double Ejection!") + return self end -- limit no of pilots in the field. if self.limitmaxdownedpilots and self:_ReachedPilotLimit() then - return + self:T("Maxed Downed Pilot!") + return self end @@ -981,33 +1000,27 @@ function CSAR:_EventHandler(EventData) local wetfeet = false - local surface = _unit:GetCoordinate():GetSurfaceType() + local initdcscoord = nil + local initcoord = nil + --if _event.id == EVENTS.Ejection then + initdcscoord = _event.TgtDCSUnit:getPoint() + initcoord = COORDINATE:NewFromVec3(initdcscoord) + self:T({initdcscoord}) + --end + + --local surface = _unit:GetCoordinate():GetSurfaceType() + local surface = initcoord:GetSurfaceType() + if surface == land.SurfaceType.WATER then + self:T("Wet feet!") wetfeet = true end -- all checks passed, get going. if self.csarUsePara == false or (self.csarUsePara and wetfeet ) then --shagrat check parameter LandingAfterEjection, if true don't spawn a Pilot from EJECTION event, wait for the Chute to land - local _freq = self:_GenerateADFFrequency() - self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none") - return true - end - - ---- shagrat on event LANDING_AFTER_EJECTION spawn pilot at parachute location - elseif (_event.id == EVENTS.LandingAfterEjection and self.csarUsePara == true) then - self:I({EVENT=_event}) - local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p) - local _unitname = "Aircraft" --_event.initiator:getName() or "Aircraft" --shagrat Optional use of Object name which is unfortunately 'f15_Pilot_Parachute' - local _typename = "Ejected Pilot" --_event.Initiator.getTypeName() or "Ejected Pilot" - local _country = _event.initiator:getCountry() - local _coalition = coalition.getCountryCoalition( _country ) - if _coalition == self.coalition then local _freq = self:_GenerateADFFrequency() - self:I({coalition=_coalition,country= _country, coord=_LandingPos, name=_unitname, player=_event.IniPlayerName, freq=_freq}) - self:_AddCsar(_coalition, _country, _LandingPos, nil, _unitname, _event.IniPlayerName, _freq, false, "none")--shagrat add CSAR at Parachute location. - - Unit.destroy(_event.initiator) -- shagrat remove static Pilot model - end - return true + self:_AddCsar(_coalition, _unit:GetCountry(), initcoord , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none") + return self + end elseif _event.id == EVENTS.Land then self:T(self.lid .. " Landing") @@ -1022,12 +1035,12 @@ function CSAR:_EventHandler(EventData) if _unit == nil then self:T(self.lid .. " Unit nil on landing") - return -- error! + return self -- error! end local _coalition = _event.IniCoalition if _coalition ~= self.coalition then - return --ignore! + return self --ignore! end self.takenOff[_event.IniUnitName] = nil @@ -1036,13 +1049,13 @@ function CSAR:_EventHandler(EventData) if _place == nil then self:T(self.lid .. " Landing Place Nil") - return -- error! + return self -- error! end -- anyone on board? if self.inTransitGroups[_event.IniUnitName] == nil then -- ignore - return + return self end if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then @@ -1052,8 +1065,27 @@ function CSAR:_EventHandler(EventData) end end - return true + return self end + + ---- shagrat on event LANDING_AFTER_EJECTION spawn pilot at parachute location + if (_event.id == EVENTS.LandingAfterEjection and self.csarUsePara == true) then + self:T("LANDING_AFTER_EJECTION") + local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p) + local _unitname = "Aircraft" --_event.initiator:getName() or "Aircraft" --shagrat Optional use of Object name which is unfortunately 'f15_Pilot_Parachute' + local _typename = "Ejected Pilot" --_event.Initiator.getTypeName() or "Ejected Pilot" + local _country = _event.initiator:getCountry() + local _coalition = coalition.getCountryCoalition( _country ) + self:T("Country = ".._country.." Coalition = ".._coalition) + if _coalition == self.coalition then + local _freq = self:_GenerateADFFrequency() + self:I({coalition=_coalition,country= _country, coord=_LandingPos, name=_unitname, player=_event.IniPlayerName, freq=_freq}) + self:_AddCsar(_coalition, _country, _LandingPos, nil, _unitname, _event.IniPlayerName, _freq, false, "none")--shagrat add CSAR at Parachute location. + + Unit.destroy(_event.initiator) -- shagrat remove static Pilot model + end + end + return self end