Trying a workaround for a new DCS crash when ReSpawning

Now i destroy the group first before respawning...
This commit is contained in:
FlightControl
2016-04-23 13:26:33 +02:00
parent 01c85670ec
commit ab4f4e75d1
4 changed files with 15 additions and 15 deletions

View File

@@ -77,7 +77,7 @@ Spawn_Vehicle_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Vehicle Limit
-- Tests the CleanUp functionality.
-- Limited spawning of groups, scheduled every 10 seconds, who are engaging into combat. Some helicopters may crash land on the ground.
-- Observe when helicopters land but are not dead and are out of the danger zone, that they get removed after a while (+/- 180 seconds) and ReSpawn.
Spawn_Helicopter_Scheduled_CleanUp = SPAWN:New( "Spawn Helicopter Scheduled CleanUp" ):Limit( 3, 100 ):RandomizeRoute( 1, 1, 1000 ):CleanUp( 180 ):SpawnScheduled( 10, 0 )
Spawn_Helicopter_Scheduled_CleanUp = SPAWN:New( "Spawn Helicopter Scheduled CleanUp" ):Limit( 3, 100 ):RandomizeRoute( 1, 1, 1000 ):CleanUp( 60 ):SpawnScheduled( 10, 0 )
Spawn_Vehicle_Scheduled_CleanUp = SPAWN:New( "Spawn Vehicle Scheduled CleanUp" ):Limit( 3, 100 ):RandomizeRoute( 1, 1, 1000 ):SpawnScheduled( 10, 0 )
-- Maykop