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https://github.com/FlightControl-Master/MOOSE.git
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Controllable Detection Improvements/Fixes
- Fixed bug in detection functions for optical detection (enum incorrect) - Fixed bug in order of return values of `CONTROLLABLE:IsTargetDetected` (both hoggit and DCS are WRONG and MOOSE adopted it).
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@@ -75,35 +75,37 @@ MESSAGE.Type = {
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--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
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-- @param self
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-- @param #string MessageText is the text of the Message.
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-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
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-- @param #string MessageCategory (optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
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-- @param #string Text is the text of the Message.
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-- @param #number Duration Duration in seconds how long the message text is shown.
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-- @param #string Category (Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
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-- @param #boolean ClearScreen (optional) Clear all previous messages if true.
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-- @return #MESSAGE
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-- @return #MESSAGE self
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-- @usage
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--
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-- -- Create a series of new Messages.
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-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
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-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
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-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
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-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
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-- -- Create a series of new Messages.
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-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
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-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
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-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
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-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
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-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
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-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
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--
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function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen )
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function MESSAGE:New( Text, Duration, Category, ClearScreen )
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local self = BASE:Inherit( self, BASE:New() )
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self:F( { MessageText, MessageDuration, MessageCategory } )
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self:F( { Text, Duration, Category } )
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self.MessageType = nil
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-- When no MessageCategory is given, we don't show it as a title...
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if MessageCategory and MessageCategory ~= "" then
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if MessageCategory:sub( -1 ) ~= "\n" then
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self.MessageCategory = MessageCategory .. ": "
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if Category and Category ~= "" then
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if Category:sub( -1 ) ~= "\n" then
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self.MessageCategory = Category .. ": "
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else
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self.MessageCategory = MessageCategory:sub( 1, -2 ) .. ":\n"
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self.MessageCategory = Category:sub( 1, -2 ) .. ":\n"
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end
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else
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self.MessageCategory = ""
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@@ -114,9 +116,9 @@ function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen
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self.ClearScreen = ClearScreen
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end
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self.MessageDuration = MessageDuration or 5
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self.MessageDuration = Duration or 5
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self.MessageTime = timer.getTime()
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self.MessageText = MessageText:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
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self.MessageText = Text:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
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self.MessageSent = false
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self.MessageGroup = false
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