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# Docu fixes
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@@ -269,7 +269,7 @@ do -- ACT_ACCOUNT_DEADS
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--- DCS Events
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--- @param #ACT_ACCOUNT_DEADS self
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-- @param #ACT_ACCOUNT_DEADS self
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-- @param Core.Event#EVENTDATA EventData
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function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
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self:T( { "EventDead", EventData } )
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@@ -280,7 +280,7 @@ do -- ACT_ACCOUNT_DEADS
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end
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end
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--- @param #ACT_ACCOUNT_DEADS self
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-- @param #ACT_ACCOUNT_DEADS self
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-- @param Core.Event#EVENTDATA EventData
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function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
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self:T( { "EventDead", EventData } )
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@@ -292,7 +292,7 @@ do -- ACT_ACCOUNT_DEADS
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--- DCS Events
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--- @param #ACT_ACCOUNT_DEADS self
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-- @param #ACT_ACCOUNT_DEADS self
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-- @param Core.Event#EVENTDATA EventData
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function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
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self:T( { "EventDead", EventData } )
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@@ -195,7 +195,7 @@ do -- ACT_ASSIST_SMOKE_TARGETS_ZONE
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function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
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self.TargetSetUnit:ForEachUnit(
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--- @param Wrapper.Unit#UNIT SmokeUnit
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-- @param Wrapper.Unit#UNIT SmokeUnit
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function( SmokeUnit )
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if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
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SCHEDULER:New( self,
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