# Docu fixes

This commit is contained in:
Applevangelist
2023-06-22 12:16:03 +02:00
parent 24c58acf85
commit abf694aa81
110 changed files with 587 additions and 571 deletions

View File

@@ -47,7 +47,7 @@
do -- SET_BASE
--- @type SET_BASE
-- @type SET_BASE
-- @field #table Filter Table of filters.
-- @field #table Set Table of objects.
-- @field #table Index Table of indices.
@@ -578,8 +578,8 @@ do -- SET_BASE
end
----- Private method that registers all alive players in the mission.
---- @param #SET_BASE self
---- @return #SET_BASE self
-- @param #SET_BASE self
-- @return #SET_BASE self
-- function SET_BASE:_RegisterPlayers()
--
-- local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
@@ -796,8 +796,8 @@ do -- SET_BASE
----- Iterate the SET_BASE and call an iterator function for each **alive** unit, providing the Unit and optional parameters.
---- @param #SET_BASE self
---- @param #function IteratorFunction The function that will be called when there is an alive unit in the SET_BASE. The function needs to accept a UNIT parameter.
-- @param #SET_BASE self
-- @param #function IteratorFunction The function that will be called when there is an alive unit in the SET_BASE. The function needs to accept a UNIT parameter.
---- @return #SET_BASE self
-- function SET_BASE:ForEachDCSUnitAlive( IteratorFunction, ... )
-- self:F3( arg )
@@ -808,8 +808,8 @@ do -- SET_BASE
-- end
--
----- Iterate the SET_BASE and call an iterator function for each **alive** player, providing the Unit of the player and optional parameters.
---- @param #SET_BASE self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a UNIT parameter.
-- @param #SET_BASE self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a UNIT parameter.
---- @return #SET_BASE self
-- function SET_BASE:ForEachPlayer( IteratorFunction, ... )
-- self:F3( arg )
@@ -821,8 +821,8 @@ do -- SET_BASE
--
--
----- Iterate the SET_BASE and call an iterator function for each client, providing the Client to the function and optional parameters.
---- @param #SET_BASE self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a CLIENT parameter.
-- @param #SET_BASE self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a CLIENT parameter.
---- @return #SET_BASE self
-- function SET_BASE:ForEachClient( IteratorFunction, ... )
-- self:F3( arg )
@@ -903,7 +903,7 @@ end
do -- SET_GROUP
--- @type SET_GROUP #SET_GROUP
-- @type SET_GROUP #SET_GROUP
-- @field Core.Timer#TIMER ZoneTimer
-- @field #number ZoneTimerInterval
-- @extends Core.Set#SET_BASE
@@ -1568,7 +1568,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsCompletelyInZone( ZoneObject ) then
@@ -1590,7 +1590,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsPartlyInZone( ZoneObject ) then
@@ -1612,7 +1612,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsNotInZone( ZoneObject ) then
@@ -1659,7 +1659,7 @@ do -- SET_GROUP
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Group#GROUP GroupObject
function( ZoneObject, GroupObject )
if GroupObject:IsAnyInZone( ZoneObject ) then
@@ -1857,8 +1857,8 @@ do -- SET_GROUP
end
----- Iterate the SET_GROUP and call an iterator function for each **alive** player, providing the Group of the player and optional parameters.
---- @param #SET_GROUP self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a GROUP parameter.
-- @param #SET_GROUP self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a GROUP parameter.
---- @return #SET_GROUP self
-- function SET_GROUP:ForEachPlayer( IteratorFunction, ... )
-- self:F2( arg )
@@ -1870,8 +1870,8 @@ do -- SET_GROUP
--
--
----- Iterate the SET_GROUP and call an iterator function for each client, providing the Client to the function and optional parameters.
---- @param #SET_GROUP self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a CLIENT parameter.
-- @param #SET_GROUP self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a CLIENT parameter.
---- @return #SET_GROUP self
-- function SET_GROUP:ForEachClient( IteratorFunction, ... )
-- self:F2( arg )
@@ -2012,7 +2012,7 @@ end
do -- SET_UNIT
--- @type SET_UNIT
-- @type SET_UNIT
-- @field Core.Timer#TIMER ZoneTimer
-- @field #number ZoneTimerInterval
-- @extends Core.Set#SET_BASE
@@ -2672,7 +2672,7 @@ do -- SET_UNIT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Unit#UNIT UnitObject
function( ZoneObject, UnitObject )
if UnitObject:IsInZone( ZoneObject ) then
@@ -2694,7 +2694,7 @@ do -- SET_UNIT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Unit#UNIT UnitObject
function( ZoneObject, UnitObject )
if UnitObject:IsNotInZone( ZoneObject ) then
@@ -3011,8 +3011,8 @@ do -- SET_UNIT
----- Iterate the SET_UNIT and call an iterator function for each **alive** player, providing the Unit of the player and optional parameters.
---- @param #SET_UNIT self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a UNIT parameter.
-- @param #SET_UNIT self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a UNIT parameter.
---- @return #SET_UNIT self
-- function SET_UNIT:ForEachPlayer( IteratorFunction, ... )
-- self:F2( arg )
@@ -3024,8 +3024,8 @@ do -- SET_UNIT
--
--
----- Iterate the SET_UNIT and call an iterator function for each client, providing the Client to the function and optional parameters.
---- @param #SET_UNIT self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a CLIENT parameter.
-- @param #SET_UNIT self
-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a CLIENT parameter.
---- @return #SET_UNIT self
-- function SET_UNIT:ForEachClient( IteratorFunction, ... )
-- self:F2( arg )
@@ -3192,7 +3192,7 @@ end
do -- SET_STATIC
--- @type SET_STATIC
-- @type SET_STATIC
-- @extends Core.Set#SET_BASE
--- Mission designers can use the SET_STATIC class to build sets of Statics belonging to certain:
@@ -3612,7 +3612,7 @@ do -- SET_STATIC
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Static#STATIC StaticObject
function( ZoneObject, StaticObject )
if StaticObject:IsInZone( ZoneObject ) then
@@ -3634,7 +3634,7 @@ do -- SET_STATIC
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Static#STATIC StaticObject
function( ZoneObject, StaticObject )
if StaticObject:IsNotInZone( ZoneObject ) then
@@ -3946,7 +3946,7 @@ end
do -- SET_CLIENT
--- @type SET_CLIENT
-- @type SET_CLIENT
-- @field Core.Timer#TIMER ZoneTimer
-- @field #number ZoneTimerInterval
-- @extends Core.Set#SET_BASE
@@ -4369,7 +4369,7 @@ do -- SET_CLIENT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsInZone( ZoneObject ) then
@@ -4391,7 +4391,7 @@ do -- SET_CLIENT
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsNotInZone( ZoneObject ) then
@@ -4573,7 +4573,7 @@ end
do -- SET_PLAYER
--- @type SET_PLAYER
-- @type SET_PLAYER
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_PLAYER} class to build sets of units belonging to alive players:
@@ -4868,7 +4868,7 @@ do -- SET_PLAYER
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsInZone( ZoneObject ) then
@@ -4890,7 +4890,7 @@ do -- SET_PLAYER
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet(),
--- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Core.Zone#ZONE_BASE ZoneObject
-- @param Wrapper.Client#CLIENT ClientObject
function( ZoneObject, ClientObject )
if ClientObject:IsNotInZone( ZoneObject ) then
@@ -4999,7 +4999,7 @@ end
do -- SET_AIRBASE
--- @type SET_AIRBASE
-- @type SET_AIRBASE
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_AIRBASE} class to build sets of airbases optionally belonging to certain:
@@ -5342,7 +5342,7 @@ end
do -- SET_CARGO
--- @type SET_CARGO
-- @type SET_CARGO
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_CARGO} class to build sets of cargos optionally belonging to certain:
@@ -5768,7 +5768,7 @@ end
do -- SET_ZONE
--- @type SET_ZONE
-- @type SET_ZONE
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_ZONE} class to build sets of zones of various types.
@@ -6136,7 +6136,7 @@ end
do -- SET_ZONE_GOAL
--- @type SET_ZONE_GOAL
-- @type SET_ZONE_GOAL
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_ZONE_GOAL} class to build sets of zones of various types.
@@ -6447,7 +6447,7 @@ end
do -- SET_OPSZONE
--- @type SET_OPSZONE
-- @type SET_OPSZONE
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_OPSZONE} class to build sets of zones of various types.
@@ -6904,7 +6904,7 @@ end
do -- SET_OPSGROUP
--- @type SET_OPSGROUP
-- @type SET_OPSGROUP
-- @extends Core.Set#SET_BASE
--- Mission designers can use the @{Core.Set#SET_OPSGROUP} class to build sets of OPS groups belonging to certain: