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https://github.com/FlightControl-Master/MOOSE.git
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# Docu fixes
This commit is contained in:
@@ -47,7 +47,7 @@
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do -- SET_BASE
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--- @type SET_BASE
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-- @type SET_BASE
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-- @field #table Filter Table of filters.
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-- @field #table Set Table of objects.
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-- @field #table Index Table of indices.
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@@ -578,8 +578,8 @@ do -- SET_BASE
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end
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----- Private method that registers all alive players in the mission.
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---- @param #SET_BASE self
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---- @return #SET_BASE self
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-- @param #SET_BASE self
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-- @return #SET_BASE self
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-- function SET_BASE:_RegisterPlayers()
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--
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-- local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
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@@ -796,8 +796,8 @@ do -- SET_BASE
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----- Iterate the SET_BASE and call an iterator function for each **alive** unit, providing the Unit and optional parameters.
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---- @param #SET_BASE self
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---- @param #function IteratorFunction The function that will be called when there is an alive unit in the SET_BASE. The function needs to accept a UNIT parameter.
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-- @param #SET_BASE self
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-- @param #function IteratorFunction The function that will be called when there is an alive unit in the SET_BASE. The function needs to accept a UNIT parameter.
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---- @return #SET_BASE self
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-- function SET_BASE:ForEachDCSUnitAlive( IteratorFunction, ... )
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-- self:F3( arg )
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@@ -808,8 +808,8 @@ do -- SET_BASE
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-- end
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--
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----- Iterate the SET_BASE and call an iterator function for each **alive** player, providing the Unit of the player and optional parameters.
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---- @param #SET_BASE self
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---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a UNIT parameter.
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-- @param #SET_BASE self
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-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a UNIT parameter.
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---- @return #SET_BASE self
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-- function SET_BASE:ForEachPlayer( IteratorFunction, ... )
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-- self:F3( arg )
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@@ -821,8 +821,8 @@ do -- SET_BASE
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--
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--
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----- Iterate the SET_BASE and call an iterator function for each client, providing the Client to the function and optional parameters.
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---- @param #SET_BASE self
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---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a CLIENT parameter.
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-- @param #SET_BASE self
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-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a CLIENT parameter.
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---- @return #SET_BASE self
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-- function SET_BASE:ForEachClient( IteratorFunction, ... )
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-- self:F3( arg )
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@@ -903,7 +903,7 @@ end
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do -- SET_GROUP
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--- @type SET_GROUP #SET_GROUP
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-- @type SET_GROUP #SET_GROUP
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-- @field Core.Timer#TIMER ZoneTimer
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-- @field #number ZoneTimerInterval
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-- @extends Core.Set#SET_BASE
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@@ -1568,7 +1568,7 @@ do -- SET_GROUP
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Group#GROUP GroupObject
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function( ZoneObject, GroupObject )
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if GroupObject:IsCompletelyInZone( ZoneObject ) then
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@@ -1590,7 +1590,7 @@ do -- SET_GROUP
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Group#GROUP GroupObject
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function( ZoneObject, GroupObject )
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if GroupObject:IsPartlyInZone( ZoneObject ) then
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@@ -1612,7 +1612,7 @@ do -- SET_GROUP
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Group#GROUP GroupObject
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function( ZoneObject, GroupObject )
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if GroupObject:IsNotInZone( ZoneObject ) then
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@@ -1659,7 +1659,7 @@ do -- SET_GROUP
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Group#GROUP GroupObject
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function( ZoneObject, GroupObject )
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if GroupObject:IsAnyInZone( ZoneObject ) then
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@@ -1857,8 +1857,8 @@ do -- SET_GROUP
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end
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----- Iterate the SET_GROUP and call an iterator function for each **alive** player, providing the Group of the player and optional parameters.
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---- @param #SET_GROUP self
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---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a GROUP parameter.
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-- @param #SET_GROUP self
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-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a GROUP parameter.
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---- @return #SET_GROUP self
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-- function SET_GROUP:ForEachPlayer( IteratorFunction, ... )
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-- self:F2( arg )
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@@ -1870,8 +1870,8 @@ do -- SET_GROUP
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--
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--
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----- Iterate the SET_GROUP and call an iterator function for each client, providing the Client to the function and optional parameters.
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---- @param #SET_GROUP self
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---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a CLIENT parameter.
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-- @param #SET_GROUP self
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-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a CLIENT parameter.
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---- @return #SET_GROUP self
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-- function SET_GROUP:ForEachClient( IteratorFunction, ... )
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-- self:F2( arg )
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@@ -2012,7 +2012,7 @@ end
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do -- SET_UNIT
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--- @type SET_UNIT
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-- @type SET_UNIT
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-- @field Core.Timer#TIMER ZoneTimer
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-- @field #number ZoneTimerInterval
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-- @extends Core.Set#SET_BASE
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@@ -2672,7 +2672,7 @@ do -- SET_UNIT
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Unit#UNIT UnitObject
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function( ZoneObject, UnitObject )
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if UnitObject:IsInZone( ZoneObject ) then
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@@ -2694,7 +2694,7 @@ do -- SET_UNIT
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Unit#UNIT UnitObject
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function( ZoneObject, UnitObject )
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if UnitObject:IsNotInZone( ZoneObject ) then
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@@ -3011,8 +3011,8 @@ do -- SET_UNIT
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----- Iterate the SET_UNIT and call an iterator function for each **alive** player, providing the Unit of the player and optional parameters.
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---- @param #SET_UNIT self
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---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a UNIT parameter.
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-- @param #SET_UNIT self
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-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a UNIT parameter.
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---- @return #SET_UNIT self
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-- function SET_UNIT:ForEachPlayer( IteratorFunction, ... )
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-- self:F2( arg )
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@@ -3024,8 +3024,8 @@ do -- SET_UNIT
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--
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--
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----- Iterate the SET_UNIT and call an iterator function for each client, providing the Client to the function and optional parameters.
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---- @param #SET_UNIT self
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---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a CLIENT parameter.
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-- @param #SET_UNIT self
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-- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a CLIENT parameter.
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---- @return #SET_UNIT self
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-- function SET_UNIT:ForEachClient( IteratorFunction, ... )
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-- self:F2( arg )
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@@ -3192,7 +3192,7 @@ end
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do -- SET_STATIC
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--- @type SET_STATIC
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-- @type SET_STATIC
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-- @extends Core.Set#SET_BASE
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--- Mission designers can use the SET_STATIC class to build sets of Statics belonging to certain:
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@@ -3612,7 +3612,7 @@ do -- SET_STATIC
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Static#STATIC StaticObject
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function( ZoneObject, StaticObject )
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if StaticObject:IsInZone( ZoneObject ) then
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@@ -3634,7 +3634,7 @@ do -- SET_STATIC
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Static#STATIC StaticObject
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function( ZoneObject, StaticObject )
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if StaticObject:IsNotInZone( ZoneObject ) then
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@@ -3946,7 +3946,7 @@ end
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do -- SET_CLIENT
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--- @type SET_CLIENT
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-- @type SET_CLIENT
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-- @field Core.Timer#TIMER ZoneTimer
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-- @field #number ZoneTimerInterval
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-- @extends Core.Set#SET_BASE
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@@ -4369,7 +4369,7 @@ do -- SET_CLIENT
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Client#CLIENT ClientObject
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function( ZoneObject, ClientObject )
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if ClientObject:IsInZone( ZoneObject ) then
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@@ -4391,7 +4391,7 @@ do -- SET_CLIENT
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Client#CLIENT ClientObject
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function( ZoneObject, ClientObject )
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if ClientObject:IsNotInZone( ZoneObject ) then
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@@ -4573,7 +4573,7 @@ end
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do -- SET_PLAYER
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--- @type SET_PLAYER
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-- @type SET_PLAYER
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-- @extends Core.Set#SET_BASE
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--- Mission designers can use the @{Core.Set#SET_PLAYER} class to build sets of units belonging to alive players:
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@@ -4868,7 +4868,7 @@ do -- SET_PLAYER
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Client#CLIENT ClientObject
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function( ZoneObject, ClientObject )
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if ClientObject:IsInZone( ZoneObject ) then
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@@ -4890,7 +4890,7 @@ do -- SET_PLAYER
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self:GetSet(),
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Client#CLIENT ClientObject
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function( ZoneObject, ClientObject )
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if ClientObject:IsNotInZone( ZoneObject ) then
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@@ -4999,7 +4999,7 @@ end
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do -- SET_AIRBASE
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--- @type SET_AIRBASE
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-- @type SET_AIRBASE
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-- @extends Core.Set#SET_BASE
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--- Mission designers can use the @{Core.Set#SET_AIRBASE} class to build sets of airbases optionally belonging to certain:
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@@ -5342,7 +5342,7 @@ end
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do -- SET_CARGO
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--- @type SET_CARGO
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-- @type SET_CARGO
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-- @extends Core.Set#SET_BASE
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--- Mission designers can use the @{Core.Set#SET_CARGO} class to build sets of cargos optionally belonging to certain:
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@@ -5768,7 +5768,7 @@ end
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do -- SET_ZONE
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--- @type SET_ZONE
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-- @type SET_ZONE
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-- @extends Core.Set#SET_BASE
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--- Mission designers can use the @{Core.Set#SET_ZONE} class to build sets of zones of various types.
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@@ -6136,7 +6136,7 @@ end
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do -- SET_ZONE_GOAL
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--- @type SET_ZONE_GOAL
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-- @type SET_ZONE_GOAL
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-- @extends Core.Set#SET_BASE
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--- Mission designers can use the @{Core.Set#SET_ZONE_GOAL} class to build sets of zones of various types.
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@@ -6447,7 +6447,7 @@ end
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do -- SET_OPSZONE
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--- @type SET_OPSZONE
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-- @type SET_OPSZONE
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-- @extends Core.Set#SET_BASE
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--- Mission designers can use the @{Core.Set#SET_OPSZONE} class to build sets of zones of various types.
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@@ -6904,7 +6904,7 @@ end
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do -- SET_OPSGROUP
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--- @type SET_OPSGROUP
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-- @type SET_OPSGROUP
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-- @extends Core.Set#SET_BASE
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--- Mission designers can use the @{Core.Set#SET_OPSGROUP} class to build sets of OPS groups belonging to certain:
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