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https://github.com/FlightControl-Master/MOOSE.git
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Documentation
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@@ -473,19 +473,19 @@ and any spaces before and after the resulting name are removed.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnFromStatic">SPAWN:SpawnFromStatic(HostStatic, SpawnIndex)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnFromStatic">SPAWN:SpawnFromStatic(HostStatic, MinHeight, MaxHeight, SpawnIndex)</a></td>
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<td class="summary">
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<p>Will spawn a group from a hosting static.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnFromUnit">SPAWN:SpawnFromUnit(HostUnit, SpawnIndex)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnFromUnit">SPAWN:SpawnFromUnit(HostUnit, MinHeight, MaxHeight, SpawnIndex)</a></td>
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<td class="summary">
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<p>Will spawn a group from a hosting unit.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnFromVec2">SPAWN:SpawnFromVec2(Vec2, SpawnIndex)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnFromVec2">SPAWN:SpawnFromVec2(Vec2, MinHeight, MaxHeight, SpawnIndex)</a></td>
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<td class="summary">
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<p>Will spawn a group from a Vec2 in 3D space.</p>
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</td>
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@@ -533,7 +533,7 @@ and any spaces before and after the resulting name are removed.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnInZone">SPAWN:SpawnInZone(Zone, RandomizeGroup, SpawnIndex)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnInZone">SPAWN:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)</a></td>
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<td class="summary">
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<p>Will spawn a Group within a given <a href="Zone.html">Zone</a>.</p>
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</td>
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@@ -848,6 +848,12 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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@@ -2512,7 +2518,7 @@ Nothing was spawned.</p>
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<dt>
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<a id="#(SPAWN).SpawnFromStatic" >
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<strong>SPAWN:SpawnFromStatic(HostStatic, SpawnIndex)</strong>
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<strong>SPAWN:SpawnFromStatic(HostStatic, MinHeight, MaxHeight, SpawnIndex)</strong>
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</a>
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</dt>
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<dd>
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@@ -2533,6 +2539,18 @@ The static dropping or unloading the group.</p>
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</li>
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<li>
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<p><code><em>#number MinHeight </em></code>:
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(optional) The minimum height to spawn an airborne group into the zone.</p>
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</li>
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<li>
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<p><code><em>#number MaxHeight </em></code>:
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(optional) The maximum height to spawn an airborne group into the zone.</p>
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</li>
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<li>
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<p><code><em>#number SpawnIndex </em></code>:
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(optional) The index which group to spawn within the given zone.</p>
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@@ -2553,13 +2571,24 @@ Nothing was spawned.</p>
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</li>
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</ol>
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<h3>Usage:</h3>
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<pre class="example"><code>
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local SpawnStatic = STATIC:FindByName( StaticName )
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-- Spawn from the static position at the height specified in the ME of the group template!
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SpawnAirplanes:SpawnFromStatic( SpawnStatic )
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-- Spawn from the static position at the height randomized between 2000 and 4000 meters.
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SpawnAirplanes:SpawnFromStatic( SpawnStatic, 2000, 4000 )
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</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SPAWN).SpawnFromUnit" >
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<strong>SPAWN:SpawnFromUnit(HostUnit, SpawnIndex)</strong>
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<strong>SPAWN:SpawnFromUnit(HostUnit, MinHeight, MaxHeight, SpawnIndex)</strong>
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</a>
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</dt>
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<dd>
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@@ -2581,6 +2610,18 @@ The air or ground unit dropping or unloading the group.</p>
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</li>
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<li>
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<p><code><em>#number MinHeight </em></code>:
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(optional) The minimum height to spawn an airborne group into the zone.</p>
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</li>
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<li>
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<p><code><em>#number MaxHeight </em></code>:
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(optional) The maximum height to spawn an airborne group into the zone.</p>
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</li>
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<li>
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<p><code><em>#number SpawnIndex </em></code>:
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(optional) The index which group to spawn within the given zone.</p>
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@@ -2601,13 +2642,24 @@ Nothing was spawned.</p>
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</li>
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</ol>
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<h3>Usage:</h3>
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<pre class="example"><code>
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local SpawnStatic = STATIC:FindByName( StaticName )
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-- Spawn from the static position at the height specified in the ME of the group template!
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SpawnAirplanes:SpawnFromUnit( SpawnStatic )
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-- Spawn from the static position at the height randomized between 2000 and 4000 meters.
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SpawnAirplanes:SpawnFromUnit( SpawnStatic, 2000, 4000 )
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</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SPAWN).SpawnFromVec2" >
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<strong>SPAWN:SpawnFromVec2(Vec2, SpawnIndex)</strong>
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<strong>SPAWN:SpawnFromVec2(Vec2, MinHeight, MaxHeight, SpawnIndex)</strong>
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</a>
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</dt>
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<dd>
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@@ -2629,6 +2681,18 @@ The Vec2 coordinates where to spawn the group.</p>
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</li>
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<li>
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<p><code><em>#number MinHeight </em></code>:
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(optional) The minimum height to spawn an airborne group into the zone.</p>
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</li>
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<li>
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<p><code><em>#number MaxHeight </em></code>:
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(optional) The maximum height to spawn an airborne group into the zone.</p>
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</li>
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<li>
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<p><code><em>#number SpawnIndex </em></code>:
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(optional) The index which group to spawn within the given zone.</p>
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@@ -2649,6 +2713,17 @@ Nothing was spawned.</p>
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</li>
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</ol>
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<h3>Usage:</h3>
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<pre class="example"><code>
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local SpawnVec2 = ZONE:New( ZoneName ):GetVec2()
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-- Spawn at the zone center position at the height specified in the ME of the group template!
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SpawnAirplanes:SpawnFromVec2( SpawnVec2 )
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-- Spawn from the static position at the height randomized between 2000 and 4000 meters.
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SpawnAirplanes:SpawnFromVec2( SpawnVec2, 2000, 4000 )
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</code></pre>
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</dd>
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</dl>
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<dl class="function">
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@@ -2806,7 +2881,7 @@ SpawnGroupName</p>
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<dt>
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<a id="#(SPAWN).SpawnInZone" >
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<strong>SPAWN:SpawnInZone(Zone, RandomizeGroup, SpawnIndex)</strong>
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<strong>SPAWN:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)</strong>
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</a>
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</dt>
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<dd>
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@@ -2834,6 +2909,18 @@ The zone where the group is to be spawned.</p>
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</li>
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<li>
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<p><code><em>#number MinHeight </em></code>:
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(optional) The minimum height to spawn an airborne group into the zone.</p>
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</li>
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<li>
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<p><code><em>#number MaxHeight </em></code>:
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(optional) The maximum height to spawn an airborne group into the zone.</p>
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</li>
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<li>
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<p><code><em>#number SpawnIndex </em></code>:
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(optional) The index which group to spawn within the given zone.</p>
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@@ -2854,6 +2941,26 @@ when nothing was spawned.</p>
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</li>
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</ol>
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<h3>Usage:</h3>
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<pre class="example"><code>
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local SpawnZone = ZONE:New( ZoneName )
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-- Spawn at the zone center position at the height specified in the ME of the group template!
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SpawnAirplanes:SpawnFromZone( SpawnZone )
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-- Spawn in the zone at a random position at the height specified in the Me of the group template.
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SpawnAirplanes:SpawnFromZone( SpawnZone, true )
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-- Spawn in the zone at a random position at the height randomized between 2000 and 4000 meters.
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SpawnAirplanes:SpawnFromUnit( SpawnZone, true, 2000, 4000 )
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-- Spawn at the zone center position at the height randomized between 2000 and 4000 meters.
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SpawnAirplanes:SpawnFromUnit( SpawnZone, false, 2000, 4000 )
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-- Spawn at the zone center position at the height randomized between 2000 and 4000 meters.
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SpawnAirplanes:SpawnFromUnit( SpawnZone, nil, 2000, 4000 )
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</code></pre>
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</dd>
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</dl>
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<dl class="function">
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@@ -3276,7 +3383,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em>#boolean</em>
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<em></em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@@ -3880,6 +3987,20 @@ True = Continue Scheduler</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPAWN).uncontrolled" >
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<strong>SPAWN.uncontrolled</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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