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CARGO
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@@ -1,4 +1,4 @@
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--- **AI** -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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--- **AI** - Models the intelligent transportation of cargo using helicopters.
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--
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-- ===
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--
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@@ -364,26 +364,11 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
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local Route = {}
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-- local CoordinateFrom = Helicopter:GetCoordinate()
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-- local WaypointFrom = CoordinateFrom:WaypointAir(
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-- "RADIO",
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-- POINT_VEC3.RoutePointType.TurningPoint,
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-- POINT_VEC3.RoutePointAction.TurningPoint,
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-- Speed,
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-- true
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-- )
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-- Route[#Route+1] = WaypointFrom
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local CoordinateTo = Coordinate
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local landheight = CoordinateTo:GetLandHeight() -- get target height
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CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
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local WaypointTo = CoordinateTo:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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50,
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true
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)
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local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, 50, true)
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Route[#Route+1] = WaypointTo
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local Tasks = {}
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@@ -393,7 +378,7 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
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Route[#Route+1] = WaypointTo
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-- Now route the helicopter
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Helicopter:Route( Route, 0 )
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Helicopter:Route(Route, 0)
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end
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end
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@@ -422,7 +407,6 @@ function AI_CARGO_HELICOPTER:onafterDeployed( Helicopter, From, Event, To, Deplo
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self:GetParent( self, AI_CARGO_HELICOPTER ).onafterDeployed( self, Helicopter, From, Event, To, DeployZone )
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end
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--- On after Pickup event.
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@@ -453,26 +437,14 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
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local CoordinateFrom = Helicopter:GetCoordinate()
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--- Create a route point of type air.
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local WaypointFrom = CoordinateFrom:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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_speed,
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true
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)
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local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
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--- Create a route point of type air.
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local CoordinateTo = Coordinate
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local landheight = CoordinateTo:GetLandHeight() -- get target height
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CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
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local WaypointTo = CoordinateTo:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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_speed,
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true
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)
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local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint,_speed, true)
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Route[#Route+1] = WaypointFrom
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Route[#Route+1] = WaypointTo
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@@ -532,13 +504,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
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--- Create a route point of type air.
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local CoordinateFrom = Helicopter:GetCoordinate()
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local WaypointFrom = CoordinateFrom:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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_speed,
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true
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)
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local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
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Route[#Route+1] = WaypointFrom
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Route[#Route+1] = WaypointFrom
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@@ -548,13 +514,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
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local landheight = CoordinateTo:GetLandHeight() -- get target height
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CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
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local WaypointTo = CoordinateTo:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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_speed,
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true
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)
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local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
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Route[#Route+1] = WaypointTo
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Route[#Route+1] = WaypointTo
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@@ -564,7 +524,9 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
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local Tasks = {}
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-- The _Deploy function does not exist.
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Tasks[#Tasks+1] = Helicopter:TaskFunction( "AI_CARGO_HELICOPTER._Deploy", self, Coordinate, DeployZone )
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Tasks[#Tasks+1] = Helicopter:TaskOrbitCircle( math.random( 30, 100 ), _speed, CoordinateTo:GetRandomCoordinateInRadius( 800, 500 ) )
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--Tasks[#Tasks+1] = Helicopter:TaskLandAtVec2( CoordinateTo:GetVec2() )
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@@ -607,13 +569,8 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
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--- Create a route point of type air.
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local CoordinateFrom = Helicopter:GetCoordinate()
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local WaypointFrom = CoordinateFrom:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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Speed ,
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true
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)
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local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
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Route[#Route+1] = WaypointFrom
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--- Create a route point of type air.
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@@ -621,13 +578,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
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local landheight = CoordinateTo:GetLandHeight() -- get target height
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CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
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local WaypointTo = CoordinateTo:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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Speed ,
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true
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)
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local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
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Route[#Route+1] = WaypointTo
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@@ -642,7 +593,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
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Route[#Route+1] = WaypointTo
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-- Now route the helicopter
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Helicopter:Route( Route, 0 )
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Helicopter:Route(Route, 0)
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end
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