mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Task Progress Accounting
Record achievement history for players executing a task. Only show progress when there is progress to report. Only score progress when there is progress for a player, not for other groups.
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@@ -70,18 +70,20 @@ do -- ACT_ACCOUNT
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-- Inherits from BASE
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local self = BASE:Inherit( self, FSM_PROCESS:New() ) -- Core.Fsm#FSM_PROCESS
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self:AddTransition( "Assigned", "Start", "Waiting")
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self:AddTransition( "*", "Wait", "Waiting")
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self:AddTransition( "*", "Report", "Report")
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self:AddTransition( "*", "Event", "Account")
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self:AddTransition( "Account", "More", "Wait")
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self:AddTransition( "Account", "NoMore", "Accounted")
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self:AddTransition( "*", "Fail", "Failed")
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self:AddTransition( "Assigned", "Start", "Waiting" )
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self:AddTransition( "*", "Wait", "Waiting" )
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self:AddTransition( "*", "Report", "Report" )
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self:AddTransition( "*", "Event", "Account" )
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self:AddTransition( "Account", "Player", "AccountForPlayer" )
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self:AddTransition( "Account", "Other", "AccountForOther" )
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self:AddTransition( { "Account", "AccountForPlayer", "AccountForOther" }, "More", "Wait" )
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self:AddTransition( { "Account", "AccountForPlayer", "AccountForOther" }, "NoMore", "Accounted" )
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self:AddTransition( "*", "Fail", "Failed" )
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self:AddEndState( "Failed" )
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self:SetStartState( "Assigned" )
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return self
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end
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@@ -97,6 +99,7 @@ do -- ACT_ACCOUNT
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self:HandleEvent( EVENTS.Dead, self.onfuncEventDead )
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self:HandleEvent( EVENTS.Crash, self.onfuncEventCrash )
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self:HandleEvent( EVENTS.Hit )
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self:__Wait( 1 )
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end
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@@ -199,44 +202,88 @@ do -- ACT_ACCOUNT_DEADS
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--- StateMachine callback function
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-- @param #ACT_ACCOUNT_DEADS self
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-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
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-- @param #string Event
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-- @param Wrapper.Client#CLIENT ProcessClient
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-- @param Tasking.Task#TASK Task
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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function ACT_ACCOUNT_DEADS:onenterAccount( ProcessUnit, Task, From, Event, To, EventData )
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self:T( { ProcessUnit, EventData, From, Event, To } )
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-- @param Core.Event#EVENTDATA EventData
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function ACT_ACCOUNT_DEADS:onafterEvent( ProcessClient, Task, From, Event, To, EventData )
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self:T( { ProcessClient:GetName(), Task:GetName(), From, Event, To, EventData } )
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self:T( { self.Controllable } )
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self.TargetSetUnit:Flush()
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self:T( { "Before sending Message", EventData.IniUnitName, self.TargetSetUnit:FindUnit( EventData.IniUnitName ) } )
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if self.TargetSetUnit:FindUnit( EventData.IniUnitName ) then
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self:T( "Sending Message" )
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local TaskGroup = ProcessUnit:GetGroup()
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self.TargetSetUnit:Remove( EventData.IniUnitName )
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self:Message( "Target destroyed. Your group with assigned " .. self.TaskName .. " task has " .. self.TargetSetUnit:Count() .. " targets ( " .. self.TargetSetUnit:GetUnitTypesText() .. " ) left to be destroyed." )
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local PlayerName = ProcessClient:GetPlayerName()
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local PlayerHit = self.PlayerHits and self.PlayerHits[EventData.IniUnitName]
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if PlayerHit == PlayerName then
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self:Player()
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else
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self:Other()
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end
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end
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self:T( { "After sending Message" } )
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end
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--- StateMachine callback function
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-- @param #ACT_ACCOUNT_DEADS self
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-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
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-- @param #string Event
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-- @param Wrapper.Client#CLIENT ProcessClient
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-- @param Tasking.Task#TASK Task
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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function ACT_ACCOUNT_DEADS:onafterEvent( ProcessUnit, Task, From, Event, To )
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-- @param Core.Event#EVENTDATA EventData
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function ACT_ACCOUNT_DEADS:onenterAccountForPlayer( ProcessClient, Task, From, Event, To, EventData )
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self:T( { ProcessClient:GetName(), Task:GetName(), From, Event, To, EventData } )
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local TaskGroup = ProcessClient:GetGroup()
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self.TargetSetUnit:Remove( EventData.IniUnitName )
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self:Message( "You have destroyed a target. Your group assigned with task " .. self.TaskName .. " has " .. self.TargetSetUnit:Count() .. " targets ( " .. self.TargetSetUnit:GetUnitTypesText() .. " ) left to be destroyed." )
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local PlayerName = ProcessClient:GetPlayerName()
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Task:AddProgress( PlayerName, "Destroyed " .. EventData.IniTypeName, timer.getTime(), 1 )
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if self.TargetSetUnit:Count() > 0 then
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self:__More( 1 )
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else
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self:__NoMore( 1 )
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end
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end
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--- StateMachine callback function
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-- @param #ACT_ACCOUNT_DEADS self
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-- @param Wrapper.Client#CLIENT ProcessClient
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-- @param Tasking.Task#TASK Task
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Core.Event#EVENTDATA EventData
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function ACT_ACCOUNT_DEADS:onenterAccountForOther( ProcessClient, Task, From, Event, To, EventData )
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self:T( { ProcessClient:GetName(), Task:GetName(), From, Event, To, EventData } )
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local TaskGroup = ProcessClient:GetGroup()
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self.TargetSetUnit:Remove( EventData.IniUnitName )
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self:Message( "One of the task targets has been destroyed. Your group assigned with task " .. self.TaskName .. " has " .. self.TargetSetUnit:Count() .. " targets ( " .. self.TargetSetUnit:GetUnitTypesText() .. " ) left to be destroyed." )
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if self.TargetSetUnit:Count() > 0 then
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self:__More( 1 )
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else
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self:__NoMore( 1 )
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end
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end
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--- DCS Events
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--- @param #ACT_ACCOUNT_DEADS self
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-- @param Core.Event#EVENTDATA EventData
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function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
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self:T( { "EventDead", EventData } )
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if EventData.IniPlayerName and EventData.TgtDCSUnitName then
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self.PlayerHits = self.PlayerHits or {}
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self.PlayerHits[EventData.TgtDCSUnitName] = EventData.IniPlayerName
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end
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end
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--- @param #ACT_ACCOUNT_DEADS self
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-- @param Event#EVENTDATA EventData
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function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
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