Made it. Now cargo can be defined in the Mission Editor as #CARGO

This commit is contained in:
FlightControl_Master
2018-04-17 06:25:40 +02:00
parent 3757eb06d9
commit af050629aa
3 changed files with 87 additions and 24 deletions

View File

@@ -13,3 +13,5 @@ _DATABASE = DATABASE:New() -- Core.Database#DATABASE
_SETTINGS = SETTINGS:Set()
_SETTINGS:SetPlayerMenuOn()
_DATABASE:RegisterCargos()