mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'master' into RadioComs
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@@ -39,11 +39,11 @@
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Movement.html">Movement</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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@@ -62,8 +62,8 @@
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<li><a href="Static.html">Static</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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@@ -136,12 +136,15 @@ When the fuel treshold has been reached, the airplane will fly towards the neare
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<h3>1.2.2) AI<em>CAP</em>ZONE Events</h3>
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<ul>
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<li><strong>Start</strong> ( Group ): Start the process.</li>
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<li><strong>Route</strong> ( Group ): Route the AI to a new random 3D point within the Patrol Zone.</li>
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<li><strong>Engage</strong> ( Group ): Let the AI engage the bogeys.</li>
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<li><strong>RTB</strong> ( Group ): Route the AI to the home base.</li>
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<li><strong>Detect</strong> ( Group ): The AI is detecting targets.</li>
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<li><strong>Detected</strong> ( Group ): The AI has detected new targets.</li>
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<li>**<a href="AI_Patrol.html##(AI_PATROL_ZONE).Start">AI<em>Patrol#AI</em>PATROL_ZONE.Start</a>**: Start the process.</li>
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<li>**<a href="AI_Patrol.html##(AI_PATROL_ZONE).Route">AI<em>Patrol#AI</em>PATROL_ZONE.Route</a>**: Route the AI to a new random 3D point within the Patrol Zone.</li>
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<li>**<a href="##(AI_CAP_ZONE).Engage">AI<em>CAP</em>ZONE.Engage</a>**: Let the AI engage the bogeys.</li>
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<li>**<a href="##(AI_CAP_ZONE).Abort">AI<em>CAP</em>ZONE.Abort</a>**: Aborts the engagement and return patrolling in the patrol zone.</li>
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<li>**<a href="AI_Patrol.html##(AI_PATROL_ZONE).RTB">AI<em>Patrol#AI</em>PATROL_ZONE.RTB</a>**: Route the AI to the home base.</li>
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<li>**<a href="AI_Patrol.html##(AI_PATROL_ZONE).Detect">AI<em>Patrol#AI</em>PATROL_ZONE.Detect</a>**: The AI is detecting targets.</li>
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<li>**<a href="AI_Patrol.html##(AI_PATROL_ZONE).Detected">AI<em>Patrol#AI</em>PATROL_ZONE.Detected</a>**: The AI has detected new targets.</li>
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<li>**<a href="##(AI_CAP_ZONE).Destroy">AI<em>CAP</em>ZONE.Destroy</a>**: The AI has destroyed a bogey <a href="Unit.html">Unit</a>.</li>
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<li>**<a href="##(AI_CAP_ZONE).Destroyed">AI<em>CAP</em>ZONE.Destroyed</a>**: The AI has destroyed all bogeys <a href="Unit.html">Unit</a>s assigned in the CAS task.</li>
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<li><strong>Status</strong> ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.</li>
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</ul>
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@@ -352,6 +355,12 @@ Use the method <a href="AI_Cap.html##(AI_CAP_ZONE).SetEngageZone">AI<em>Cap#AI</
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnEnterEngaging">AI_CAP_ZONE:OnEnterEngaging(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnEnter Transition Handler for State Engaging.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnEventDead">AI_CAP_ZONE:OnEventDead(EventData)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -406,6 +415,12 @@ Use the method <a href="AI_Cap.html##(AI_CAP_ZONE).SetEngageZone">AI<em>Cap#AI</
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).__Fired">AI_CAP_ZONE:__Fired(Delay)</a></td>
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<td class="summary">
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<p>Asynchronous Event Trigger for Event Fired.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).onafterAbort">AI_CAP_ZONE:onafterAbort(Controllable, From, Event, To)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -1163,6 +1178,27 @@ The To State string.</p>
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<dl class="function">
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<dt>
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<a id="#(AI_CAP_ZONE).OnEventDead" >
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<strong>AI_CAP_ZONE:OnEventDead(EventData)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> EventData </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_CAP_ZONE).OnLeaveEngaging" >
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<strong>AI_CAP_ZONE:OnLeaveEngaging(Controllable, From, Event, To)</strong>
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</a>
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@@ -1386,6 +1422,46 @@ The delay in seconds.</p>
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<dl class="function">
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<dt>
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<a id="#(AI_CAP_ZONE).onafterAbort" >
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<strong>AI_CAP_ZONE:onafterAbort(Controllable, From, Event, To)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
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The Controllable Object managed by the FSM.</p>
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</li>
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<li>
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<p><code><em>#string From </em></code>:
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The From State string.</p>
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</li>
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<li>
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<p><code><em>#string Event </em></code>:
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The Event string.</p>
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</li>
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<li>
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<p><code><em>#string To </em></code>:
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The To State string.</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_CAP_ZONE).onafterAccomplish" >
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<strong>AI_CAP_ZONE:onafterAccomplish(Controllable, From, Event, To)</strong>
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</a>
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