mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'master' into RadioComs
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@@ -39,11 +39,11 @@
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Movement.html">Movement</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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@@ -62,8 +62,8 @@
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<li><a href="Static.html">Static</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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@@ -231,6 +231,12 @@ This is different from the EnRoute tasks, where the targets of the task need to
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).ClassName">CONTROLLABLE.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).ClearTasks">CONTROLLABLE:ClearTasks()</a></td>
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<td class="summary">
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<p>Clear all tasks from the controllable.</p>
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</td>
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</tr>
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<tr>
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@@ -296,7 +302,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).EnRouteTaskEngageUnit">CONTROLLABLE:EnRouteTaskEngageUnit(EngageUnit, Priority, GroupAttack, WeaponExpend, AttackQty, Direction, Altitude, Visible, ControllableAttack)</a></td>
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<td class="summary">
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<p>(AIR) Attack the Unit.</p>
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<p>(AIR) Search and attack the Unit.</p>
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</td>
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</tr>
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<tr>
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@@ -523,7 +529,7 @@ A speed can be given in km/h.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskAttackUnit">CONTROLLABLE:TaskAttackUnit(AttackUnit, WeaponType, WeaponExpend, AttackQty, Direction, AttackQtyLimit, ControllableAttack)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskAttackUnit">CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, AttackQtyLimit, ControllableAttack, Altitude, Visible)</a></td>
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<td class="summary">
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<p>(AIR) Attack the Unit.</p>
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</td>
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@@ -738,6 +744,24 @@ A speed can be given in km/h.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).ClearTasks" >
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<strong>CONTROLLABLE:ClearTasks()</strong>
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</a>
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</dt>
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<dd>
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<p>Clear all tasks from the controllable.</p>
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<h3>Return value</h3>
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<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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@@ -1071,7 +1095,7 @@ The DCS task structure.</p>
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</dt>
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<dd>
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<p>(AIR) Attack the Unit.</p>
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<p>(AIR) Search and attack the Unit.</p>
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<h3>Parameters</h3>
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<ul>
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@@ -2111,7 +2135,7 @@ The DCS task structure.</p>
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<dt>
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<a id="#(CONTROLLABLE).TaskAttackUnit" >
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<strong>CONTROLLABLE:TaskAttackUnit(AttackUnit, WeaponType, WeaponExpend, AttackQty, Direction, AttackQtyLimit, ControllableAttack)</strong>
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<strong>CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, AttackQtyLimit, ControllableAttack, Altitude, Visible)</strong>
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</a>
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</dt>
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<dd>
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@@ -2123,13 +2147,13 @@ The DCS task structure.</p>
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<li>
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<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> AttackUnit </em></code>:
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The unit.</p>
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The UNIT.</p>
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</li>
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<li>
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<p><code><em>#number WeaponType </em></code>:
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(optional) Bitmask of weapon types those allowed to use. If parameter is not defined that means no limits on weapon usage.</p>
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<p><code><em>#boolean GroupAttack </em></code>:
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(optional) If true, all units in the group will attack the Unit when found.</p>
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</li>
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<li>
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@@ -2161,6 +2185,16 @@ The unit.</p>
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<p><code><em>#boolean ControllableAttack </em></code>:
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(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a controllable, not to a single aircraft.</p>
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</li>
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<li>
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<p><code><em> Altitude </em></code>: </p>
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</li>
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<li>
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<p><code><em> Visible </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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