mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'master' into RadioComs
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@@ -39,11 +39,11 @@
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li>MissileTrainer</li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Movement.html">Movement</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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@@ -62,8 +62,8 @@
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<li><a href="Static.html">Static</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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@@ -298,6 +298,12 @@ Together with the <strong>476 virtual team</strong>, we tested the MISSILETRAINE
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).New">MISSILETRAINER:New(Distance, Briefing)</a></td>
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<td class="summary">
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<p>Creates the main object which is handling missile tracking.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).OnEventShot">MISSILETRAINER:OnEventShot(EventData, EVentData)</a></td>
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<td class="summary">
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<p>Detects if an SA site was shot with an anti radiation missile.</p>
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</td>
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</tr>
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<tr>
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@@ -340,12 +346,6 @@ Together with the <strong>476 virtual team</strong>, we tested the MISSILETRAINE
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._Alive">MISSILETRAINER._Alive(Client, self)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._EventShot">MISSILETRAINER:_EventShot(Event)</a></td>
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<td class="summary">
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<p>Detects if an SA site was shot with an anti radiation missile.</p>
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</td>
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</tr>
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<tr>
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@@ -822,6 +822,35 @@ The distance in meters when a tracked missile needs to be destroyed when close t
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<dl class="function">
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<dt>
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<a id="#(MISSILETRAINER).OnEventShot" >
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<strong>MISSILETRAINER:OnEventShot(EventData, EVentData)</strong>
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</a>
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</dt>
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<dd>
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<p>Detects if an SA site was shot with an anti radiation missile.</p>
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<p>In this case, take evasive actions based on the skill level set within the ME.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> EventData </em></code>: </p>
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</li>
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<li>
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<p><code><em> EVentData </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MISSILETRAINER).TrackingFrequency" >
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<strong>MISSILETRAINER.TrackingFrequency</strong>
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</a>
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@@ -955,30 +984,6 @@ The distance in meters when a tracked missile needs to be destroyed when close t
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<dl class="function">
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<dt>
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<a id="#(MISSILETRAINER)._EventShot" >
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<strong>MISSILETRAINER:_EventShot(Event)</strong>
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</a>
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</dt>
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<dd>
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<p>Detects if an SA site was shot with an anti radiation missile.</p>
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<p>In this case, take evasive actions based on the skill level set within the ME.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MISSILETRAINER)._MenuMessages" >
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<strong>MISSILETRAINER._MenuMessages(MenuParameters)</strong>
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</a>
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