mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'master' into RadioComs
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@@ -39,11 +39,11 @@
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Movement.html">Movement</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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@@ -62,8 +62,8 @@
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<li><a href="Static.html">Static</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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@@ -541,12 +541,36 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Get">SET_BASE:Get(ObjectName)</a></td>
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<td class="summary">
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<p>Gets a <a href="Base.html##(BASE)">Base#BASE</a> object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).GetFirst">SET_BASE:GetFirst()</a></td>
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<td class="summary">
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<p>Gets the first object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).GetLast">SET_BASE:GetLast()</a></td>
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<td class="summary">
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<p>Gets the last object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).GetRandom">SET_BASE:GetRandom()</a></td>
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<td class="summary">
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<p>Gets a random object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).GetSet">SET_BASE:GetSet()</a></td>
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<td class="summary">
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<p>Gets the Set.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Index">SET_BASE.Index</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -1845,6 +1869,60 @@ self</p>
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<p><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_BASE).GetFirst" >
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<strong>SET_BASE:GetFirst()</strong>
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</a>
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</dt>
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<dd>
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<p>Gets the first object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
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<h3>Return value</h3>
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<p><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_BASE).GetLast" >
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<strong>SET_BASE:GetLast()</strong>
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</a>
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</dt>
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<dd>
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<p>Gets the last object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
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<h3>Return value</h3>
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<p><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_BASE).GetRandom" >
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<strong>SET_BASE:GetRandom()</strong>
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</a>
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</dt>
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<dd>
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<p>Gets a random object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
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<h3>Return value</h3>
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<p><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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@@ -1863,6 +1941,20 @@ self</p>
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<p><em><a href="##(SET_BASE)">#SET_BASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SET_BASE).Index" >
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<strong>SET_BASE.Index</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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