mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'master' into RadioComs
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@@ -39,11 +39,11 @@
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Movement.html">Movement</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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@@ -62,8 +62,8 @@
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<li><a href="Static.html">Static</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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@@ -253,12 +253,6 @@ are design patterns allowing efficient (long-lasting) processes and workflows.</
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<td class="name" nowrap="nowrap"><a href="Identifiable.html">Identifiable</a></td>
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<td class="summary">
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<p>This module contains the IDENTIFIABLE class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="MOVEMENT.html">MOVEMENT</a></td>
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<td class="summary">
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<p>Limit the simultaneous movement of Groups within a running Mission.</p>
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</td>
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</tr>
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<tr>
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@@ -283,6 +277,12 @@ are design patterns allowing efficient (long-lasting) processes and workflows.</
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<td class="name" nowrap="nowrap"><a href="Mission.html">Mission</a></td>
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<td class="summary">
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<p>A MISSION is the main owner of a Mission orchestration within MOOSE .</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Movement.html">Movement</a></td>
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<td class="summary">
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<p>Limit the simultaneous movement of Groups within a running Mission.</p>
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</td>
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</tr>
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<tr>
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@@ -342,7 +342,7 @@ are design patterns allowing efficient (long-lasting) processes and workflows.</
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<tr>
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<td class="name" nowrap="nowrap"><a href="Scheduler.html">Scheduler</a></td>
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<td class="summary">
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<p>This module contains the SCHEDULER class.</p>
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<p><strong>Core</strong> - SCHEDULER prepares and handles the <strong>execution of functions over scheduled time (intervals)</strong>.</p>
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</td>
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</tr>
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<tr>
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@@ -409,19 +409,19 @@ and creates a CSV file logging the scoring events and results for use at team or
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<tr>
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<td class="name" nowrap="nowrap"><a href="Task_A2G.html">Task_A2G</a></td>
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<td class="summary">
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<p>(AI) (SP) (MP) Tasking for Air to Ground Processes.</p>
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<p>This module contains the TASK_A2G classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></td>
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<td class="summary">
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<p><strong>Tasking</strong> - The TASK<em>A2G</em>DISPATCHER creates and manages player TASK_A2G tasks based on detected targets.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Task_PICKUP.html">Task_PICKUP</a></td>
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<td class="summary">
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<p>This module contains the TASK_PICKUP classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Task_SEAD.html">Task_SEAD</a></td>
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<td class="summary">
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<p>This module contains the TASK_SEAD classes.</p>
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</td>
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</tr>
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<tr>
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