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Fixed some broken links
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@@ -14,47 +14,31 @@
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--- @type AI_A2G_SEAD
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-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
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-- @extends AI.Air_Patrol#AI_AIR_PATROL
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--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
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--
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-- 
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--
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-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
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--
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-- 
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--
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-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
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-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
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--
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-- 
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--
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-- This cycle will continue.
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--
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-- 
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--
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-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
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--
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-- 
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--
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-- When enemies are detected, the AI will automatically engage the enemy.
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--
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-- 
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--
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-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
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-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
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--
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-- 
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--
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-- ## 1. AI_A2G_SEAD constructor
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--
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-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
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--
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-- ## 3. Set the Range of Engagement
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--
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-- 
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--
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-- An optional range can be set in meters,
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-- that will define when the AI will engage with the detected airborne enemy targets.
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-- The range can be beyond or smaller than the range of the Patrol Zone.
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@@ -63,8 +47,6 @@
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--
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-- ## 4. Set the Zone of Engagement
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--
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-- 
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--
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-- An optional @{Core.Zone} can be set,
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-- that will define when the AI will engage with the detected airborne enemy targets.
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-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
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