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Fixed some broken links
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@@ -292,8 +292,6 @@ do -- AI_AIR_DISPATCHER
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--
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-- ## 1. AI\_AIR\_DISPATCHER constructor:
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--
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-- 
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--
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--
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-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
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--
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@@ -306,8 +304,6 @@ do -- AI_AIR_DISPATCHER
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-- A reconnaissance network, is used to detect enemy ground targets,
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-- potentially group them into areas, and to understand the position, level of threat of the enemy.
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--
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-- 
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--
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-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
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-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
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-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
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@@ -673,8 +669,6 @@ do -- AI_AIR_DISPATCHER
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--
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-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
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--
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-- 
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--
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-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
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-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
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-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
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@@ -688,8 +682,6 @@ do -- AI_AIR_DISPATCHER
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-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
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-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
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--
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-- 
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--
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-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
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--
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-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
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@@ -835,8 +827,6 @@ do -- AI_AIR_DISPATCHER
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--
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-- For example, the following setup will set the default refuel tanker to "Tanker":
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--
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-- 
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--
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-- -- Define the CAP
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-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
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-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
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