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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Fixed some broken links
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@@ -681,7 +681,7 @@ do -- cargo
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--- Finds an CARGO based on the CargoName.
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-- @param #DATABASE self
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-- @param #string CargoName
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-- @return Wrapper.Cargo#CARGO The found CARGO.
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-- @return Cargo.Cargo#CARGO The found CARGO.
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function DATABASE:FindCargo( CargoName )
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local CargoFound = self.CARGOS[CargoName]
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@@ -513,7 +513,7 @@ do -- MENU_COALITION
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--- @type MENU_COALITION
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-- @extends Core.Menu#MENU_BASE
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--- Manages the main menus for @{DCS.coalition}s.
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--- Manages the main menus for DCS.coalition.
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--
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-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
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@@ -73,7 +73,7 @@ MESSAGE.Type = {
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Detailed = "Detailed Report",
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}
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--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
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--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
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-- @param self
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-- @param #string MessageText is the text of the Message.
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-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
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@@ -379,7 +379,7 @@ end
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--- Sends a MESSAGE to a Coalition if the given Condition is true.
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-- @param #MESSAGE self
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-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
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-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{#DCS.coalition.side}.
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-- @param #boolean Condition Sends the message only if the condition is true.
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-- @return #MESSAGE self
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function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
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@@ -199,7 +199,7 @@ end
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--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
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-- @param #PATHLINE self
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-- @return #PATHLINE.Point List of points.
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-- @return #list <#PATHLINE.Point> List of points.
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function PATHLINE:GetPoints()
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return self.points
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end
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@@ -52,7 +52,7 @@
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--
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-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
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-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
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-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{SCHEDULER.Start}() and @{SCHEDULER.Stop}(),
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-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{#SCHEDULER.Start}() and @{#SCHEDULER.Stop}(),
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-- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
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--
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-- ## SCHEDULER constructor
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@@ -91,7 +91,7 @@
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--
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-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
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--
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-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_(navigation)).
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-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
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-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
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-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
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-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
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@@ -105,9 +105,9 @@
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-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
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--
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-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
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-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
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-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
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-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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--
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-- ### 3.1.4) A2G coordinates setting - additional notes
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--
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@@ -135,9 +135,9 @@
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-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
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--
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-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
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-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
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-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
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-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
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--
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-- ### 3.2.4) A2A coordinates settings - additional notes
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@@ -570,7 +570,7 @@ end
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--- Start watching if the Object or Objects move into or out of a zone.
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-- @param #ZONE_BASE self
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-- @param Wrappe.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
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-- @param Wrapper.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
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-- @return #ZONE_BASE self
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-- @usage
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-- -- Create a new zone and start watching it every 5 secs for a defined GROUP entering or leaving
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@@ -2749,11 +2749,11 @@ end
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--- Scan the zone for the presence of units of the given ObjectCategories. Does **not** scan for scenery at the moment.
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-- Note that **only after** a zone has been scanned, the zone can be evaluated by:
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--
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-- * @{ZONE_POLYGON.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
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-- * @{ZONE_POLYGON.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
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-- * @{ZONE_POLYGON.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
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-- * @{ZONE_POLYGON.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
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-- * @{ZONE_POLYGON.IsNoneInZone}(): Scan if the zone is empty.
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-- * @{Core.Zone#ZONE_POLYGON.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
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-- * @{Core.Zone#ZONE_POLYGON.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
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-- * @{Core.Zone#ZONE_POLYGON.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
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-- * @{Core.Zone#ZONE_POLYGON.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
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-- * @{Core.Zone#ZONE_POLYGON.IsNoneInZone}(): Scan if the zone is empty.
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-- @param #ZONE_POLYGON self
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-- @param ObjectCategories An array of categories of the objects to find in the zone. E.g. `{Object.Category.UNIT}`
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-- @param UnitCategories An array of unit categories of the objects to find in the zone. E.g. `{Unit.Category.GROUND_UNIT,Unit.Category.SHIP}`
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