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Fixed some broken links
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@@ -570,7 +570,7 @@ end
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--- Start watching if the Object or Objects move into or out of a zone.
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-- @param #ZONE_BASE self
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-- @param Wrappe.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
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-- @param Wrapper.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
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-- @return #ZONE_BASE self
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-- @usage
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-- -- Create a new zone and start watching it every 5 secs for a defined GROUP entering or leaving
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@@ -2749,11 +2749,11 @@ end
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--- Scan the zone for the presence of units of the given ObjectCategories. Does **not** scan for scenery at the moment.
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-- Note that **only after** a zone has been scanned, the zone can be evaluated by:
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--
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-- * @{ZONE_POLYGON.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
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-- * @{ZONE_POLYGON.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
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-- * @{ZONE_POLYGON.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
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-- * @{ZONE_POLYGON.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
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-- * @{ZONE_POLYGON.IsNoneInZone}(): Scan if the zone is empty.
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-- * @{Core.Zone#ZONE_POLYGON.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
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-- * @{Core.Zone#ZONE_POLYGON.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
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-- * @{Core.Zone#ZONE_POLYGON.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
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-- * @{Core.Zone#ZONE_POLYGON.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
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-- * @{Core.Zone#ZONE_POLYGON.IsNoneInZone}(): Scan if the zone is empty.
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-- @param #ZONE_POLYGON self
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-- @param ObjectCategories An array of categories of the objects to find in the zone. E.g. `{Object.Category.UNIT}`
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-- @param UnitCategories An array of unit categories of the objects to find in the zone. E.g. `{Unit.Category.GROUND_UNIT,Unit.Category.SHIP}`
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