mirror of
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Code formatting. (#1651)
General code formatting and fixes of minor typos.
This commit is contained in:
@@ -1,13 +1,13 @@
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--- **Tasking** - The TASK_A2G models tasks for players in Air to Ground engagements.
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--
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--
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-- ===
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--
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--
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-- ### Author: **FlightControl**
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--
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-- ### Contributions:
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--
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--
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-- ### Contributions:
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--
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-- ===
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--
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--
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-- @module Tasking.Task_A2G
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-- @image MOOSE.JPG
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@@ -18,29 +18,29 @@ do -- TASK_A2G
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-- @field Core.Set#SET_UNIT TargetSetUnit
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-- @extends Tasking.Task#TASK
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--- The TASK_A2G class defines Air To Ground tasks for a @{Set} of Target Units,
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--- The TASK_A2G class defines Air To Ground tasks for a @{Set} of Target Units,
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-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
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-- The TASK_A2G is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
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--
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--
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-- * **None**: Start of the process
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-- * **Planned**: The A2G task is planned.
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-- * **Assigned**: The A2G task is assigned to a @{Wrapper.Group#GROUP}.
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-- * **Success**: The A2G task is successfully completed.
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-- * **Failed**: The A2G task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.
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--
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--
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-- ## 1) Set the scoring of achievements in an A2G attack.
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--
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--
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-- Scoring or penalties can be given in the following circumstances:
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--
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--
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-- * @{#TASK_A2G.SetScoreOnDestroy}(): Set a score when a target in scope of the A2G attack, has been destroyed.
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-- * @{#TASK_A2G.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2G attack, have been destroyed.
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-- * @{#TASK_A2G.SetPenaltyOnFailed}(): Set a penalty when the A2G attack has failed.
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--
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--
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-- @field #TASK_A2G
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TASK_A2G = {
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ClassName = "TASK_A2G",
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ClassName = "TASK_A2G"
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}
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--- Instantiates a new TASK_A2G.
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-- @param #TASK_A2G self
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-- @param Tasking.Mission#MISSION Mission
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@@ -54,53 +54,51 @@ do -- TASK_A2G
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function TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskType, TaskBriefing )
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local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, TaskType, TaskBriefing ) ) -- Tasking.Task#TASK_A2G
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self:F()
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self.TargetSetUnit = TargetSetUnit
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self.TaskType = TaskType
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local Fsm = self:GetUnitProcess()
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Fsm:AddTransition( "Assigned", "RouteToRendezVous", "RoutingToRendezVous" )
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Fsm:AddProcess ( "RoutingToRendezVous", "RouteToRendezVousPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtRendezVous" } )
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Fsm:AddProcess ( "RoutingToRendezVous", "RouteToRendezVousZone", ACT_ROUTE_ZONE:New(), { Arrived = "ArriveAtRendezVous" } )
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Fsm:AddProcess( "RoutingToRendezVous", "RouteToRendezVousPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtRendezVous" } )
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Fsm:AddProcess( "RoutingToRendezVous", "RouteToRendezVousZone", ACT_ROUTE_ZONE:New(), { Arrived = "ArriveAtRendezVous" } )
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Fsm:AddTransition( { "Arrived", "RoutingToRendezVous" }, "ArriveAtRendezVous", "ArrivedAtRendezVous" )
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Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "Engage", "Engaging" )
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Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "HoldAtRendezVous", "HoldingAtRendezVous" )
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Fsm:AddProcess ( "Engaging", "Account", ACT_ACCOUNT_DEADS:New(), {} )
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Fsm:AddProcess( "Engaging", "Account", ACT_ACCOUNT_DEADS:New(), {} )
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Fsm:AddTransition( "Engaging", "RouteToTarget", "Engaging" )
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Fsm:AddProcess( "Engaging", "RouteToTargetZone", ACT_ROUTE_ZONE:New(), {} )
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Fsm:AddProcess( "Engaging", "RouteToTargetPoint", ACT_ROUTE_POINT:New(), {} )
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Fsm:AddTransition( "Engaging", "RouteToTargets", "Engaging" )
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--Fsm:AddTransition( "Accounted", "DestroyedAll", "Accounted" )
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--Fsm:AddTransition( "Accounted", "Success", "Success" )
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-- Fsm:AddTransition( "Accounted", "DestroyedAll", "Accounted" )
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-- Fsm:AddTransition( "Accounted", "Success", "Success" )
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Fsm:AddTransition( "Rejected", "Reject", "Aborted" )
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Fsm:AddTransition( "Failed", "Fail", "Failed" )
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--- Test
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task_A2G#TASK_A2G Task
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function Fsm:onafterAssigned( TaskUnit, Task )
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self:F( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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-- Determine the first Unit from the self.RendezVousSetUnit
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self:RouteToRendezVous()
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end
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--- Test
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task_A2G#TASK_A2G Task
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function Fsm:onafterRouteToRendezVous( TaskUnit, Task )
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self:F( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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-- Determine the first Unit from the self.RendezVousSetUnit
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if Task:GetRendezVousZone( TaskUnit ) then
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self:__RouteToRendezVousZone( 0.1 )
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else
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@@ -112,36 +110,36 @@ do -- TASK_A2G
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end
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end
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--- Test
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task#TASK_A2G Task
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function Fsm:OnAfterArriveAtRendezVous( TaskUnit, Task )
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self:F( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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-- Determine the first Unit from the self.TargetSetUnit
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self:__Engage( 0.1 )
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self:__Engage( 0.1 )
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end
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--- Test
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task#TASK_A2G Task
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function Fsm:onafterEngage( TaskUnit, Task )
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self:F( { self } )
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self:__Account( 0.1 )
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self:__RouteToTarget(0.1 )
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self:__RouteToTarget( 0.1 )
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self:__RouteToTargets( -10 )
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end
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--- Test
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task_A2G#TASK_A2G Task
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function Fsm:onafterRouteToTarget( TaskUnit, Task )
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self:F( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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-- Determine the first Unit from the self.TargetSetUnit
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if Task:GetTargetZone( TaskUnit ) then
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self:__RouteToTargetZone( 0.1 )
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else
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@@ -154,8 +152,8 @@ do -- TASK_A2G
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self:__RouteToTargetPoint( 0.1 )
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end
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end
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--- Test
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task_A2G#TASK_A2G Task
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@@ -167,20 +165,18 @@ do -- TASK_A2G
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end
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self:__RouteToTargets( -10 )
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end
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return self
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end
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--- @param #TASK_A2G self
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-- @param Core.Set#SET_UNIT TargetSetUnit The set of targets.
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function TASK_A2G:SetTargetSetUnit( TargetSetUnit )
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self.TargetSetUnit = TargetSetUnit
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end
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--- @param #TASK_A2G self
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function TASK_A2G:GetPlannedMenuText()
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return self:GetStateString() .. " - " .. self:GetTaskName() .. " ( " .. self.TargetSetUnit:GetUnitTypesText() .. " )"
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@@ -190,34 +186,32 @@ do -- TASK_A2G
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-- @param Core.Point#COORDINATE RendezVousCoordinate The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
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-- @param #number RendezVousRange The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
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-- @param Wrapper.Unit#UNIT TaskUnit
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function TASK_A2G:SetRendezVousCoordinate( RendezVousCoordinate, RendezVousRange, TaskUnit )
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function TASK_A2G:SetRendezVousCoordinate( RendezVousCoordinate, RendezVousRange, TaskUnit )
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local ProcessUnit = self:GetUnitProcess( TaskUnit )
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local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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ActRouteRendezVous:SetCoordinate( RendezVousCoordinate )
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ActRouteRendezVous:SetRange( RendezVousRange )
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end
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--- @param #TASK_A2G self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @return Core.Point#COORDINATE The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
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-- @return #number The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
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function TASK_A2G:GetRendezVousCoordinate( TaskUnit )
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local ProcessUnit = self:GetUnitProcess( TaskUnit )
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local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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return ActRouteRendezVous:GetCoordinate(), ActRouteRendezVous:GetRange()
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end
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--- @param #TASK_A2G self
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-- @param Core.Zone#ZONE_BASE RendezVousZone The Zone object where the RendezVous is located on the map.
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-- @param Wrapper.Unit#UNIT TaskUnit
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function TASK_A2G:SetRendezVousZone( RendezVousZone, TaskUnit )
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local ProcessUnit = self:GetUnitProcess( TaskUnit )
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local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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@@ -234,18 +228,17 @@ do -- TASK_A2G
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local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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return ActRouteRendezVous:GetZone()
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end
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--- @param #TASK_A2G self
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-- @param Core.Point#COORDINATE TargetCoordinate The Coordinate object where the Target is located on the map.
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-- @param Wrapper.Unit#UNIT TaskUnit
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function TASK_A2G:SetTargetCoordinate( TargetCoordinate, TaskUnit )
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local ProcessUnit = self:GetUnitProcess( TaskUnit )
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local ActRouteTarget = ProcessUnit:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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ActRouteTarget:SetCoordinate( TargetCoordinate )
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end
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--- @param #TASK_A2G self
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-- @param Wrapper.Unit#UNIT TaskUnit
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@@ -258,18 +251,16 @@ do -- TASK_A2G
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return ActRouteTarget:GetCoordinate()
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end
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--- @param #TASK_A2G self
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-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
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-- @param Wrapper.Unit#UNIT TaskUnit
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function TASK_A2G:SetTargetZone( TargetZone, TaskUnit )
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local ProcessUnit = self:GetUnitProcess( TaskUnit )
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local ActRouteTarget = ProcessUnit:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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ActRouteTarget:SetZone( TargetZone )
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end
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--- @param #TASK_A2G self
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-- @param Wrapper.Unit#UNIT TaskUnit
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@@ -283,47 +274,46 @@ do -- TASK_A2G
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end
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function TASK_A2G:SetGoalTotal()
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self.GoalTotal = self.TargetSetUnit:Count()
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end
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function TASK_A2G:GetGoalTotal()
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return self.GoalTotal
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end
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--- Return the relative distance to the target vicinity from the player, in order to sort the targets in the reports per distance from the threats.
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-- @param #TASK_A2G self
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function TASK_A2G:ReportOrder( ReportGroup )
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self:UpdateTaskInfo( self.DetectedItem )
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function TASK_A2G:ReportOrder( ReportGroup )
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self:UpdateTaskInfo( self.DetectedItem )
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local Coordinate = self.TaskInfo:GetData( "Coordinate" )
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- This method checks every 10 seconds if the goal has been reached of the task.
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-- @param #TASK_A2G self
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function TASK_A2G:onafterGoal( TaskUnit, From, Event, To )
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local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
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if TargetSetUnit:Count() == 0 then
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self:Success()
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end
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self:__Goal( -10 )
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end
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--- @param #TASK_A2G self
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function TASK_A2G:UpdateTaskInfo( DetectedItem )
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if self:IsStatePlanned() or self:IsStateAssigned() then
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local TargetCoordinate = DetectedItem and self.Detection:GetDetectedItemCoordinate( DetectedItem ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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local TargetCoordinate = DetectedItem and self.Detection:GetDetectedItemCoordinate( DetectedItem ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self.TaskInfo:AddTaskName( 0, "MSOD" )
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self.TaskInfo:AddCoordinate( TargetCoordinate, 1, "SOD" )
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local ThreatLevel, ThreatText
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if DetectedItem then
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ThreatLevel, ThreatText = self.Detection:GetDetectedItemThreatLevel( DetectedItem )
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@@ -331,7 +321,7 @@ do -- TASK_A2G
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ThreatLevel, ThreatText = self.TargetSetUnit:CalculateThreatLevelA2G()
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end
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self.TaskInfo:AddThreat( ThreatText, ThreatLevel, 10, "MOD", true )
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if self.Detection then
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local ReportTypes = REPORT:New()
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@@ -344,33 +334,33 @@ do -- TASK_A2G
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end
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end
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self.TaskInfo:AddTargetCount( DetectedItemsCount, 11, "O", true )
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self.TaskInfo:AddTargets( DetectedItemsCount, ReportTypes:Text( ", " ), 20, "D", true )
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self.TaskInfo:AddTargets( DetectedItemsCount, ReportTypes:Text( ", " ), 20, "D", true )
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else
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
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self.TaskInfo:AddTargetCount( DetectedItemsCount, 11, "O", true )
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self.TaskInfo:AddTargets( DetectedItemsCount, DetectedItemsTypes, 20, "D", true )
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self.TaskInfo:AddTargets( DetectedItemsCount, DetectedItemsTypes, 20, "D", true )
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end
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self.TaskInfo:AddQFEAtCoordinate( TargetCoordinate, 30, "MOD" )
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self.TaskInfo:AddTemperatureAtCoordinate( TargetCoordinate, 31, "MD" )
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self.TaskInfo:AddWindAtCoordinate( TargetCoordinate, 32, "MD" )
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end
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end
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--- This function is called from the @{Tasking.CommandCenter#COMMANDCENTER} to determine the method of automatic task selection.
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-- @param #TASK_A2G self
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-- @param #number AutoAssignMethod The method to be applied to the task.
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-- @param Tasking.CommandCenter#COMMANDCENTER CommandCenter The command center.
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-- @param Wrapper.Group#GROUP TaskGroup The player group.
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function TASK_A2G:GetAutoAssignPriority( AutoAssignMethod, CommandCenter, TaskGroup )
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if AutoAssignMethod == COMMANDCENTER.AutoAssignMethods.Random then
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if AutoAssignMethod == COMMANDCENTER.AutoAssignMethods.Random then
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return math.random( 1, 9 )
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elseif AutoAssignMethod == COMMANDCENTER.AutoAssignMethods.Distance then
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local Coordinate = self.TaskInfo:GetData( "Coordinate" )
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local Distance = Coordinate:Get2DDistance( CommandCenter:GetPositionable():GetCoordinate() )
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self:F({Distance=Distance})
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self:F( { Distance = Distance } )
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return math.floor( Distance )
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elseif AutoAssignMethod == COMMANDCENTER.AutoAssignMethods.Priority then
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return 1
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@@ -379,8 +369,7 @@ do -- TASK_A2G
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return 0
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end
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end
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end
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do -- TASK_A2G_SEAD
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@@ -397,9 +386,9 @@ do -- TASK_A2G_SEAD
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--
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-- @field #TASK_A2G_SEAD
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TASK_A2G_SEAD = {
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ClassName = "TASK_A2G_SEAD",
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ClassName = "TASK_A2G_SEAD"
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}
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--- Instantiates a new TASK_A2G_SEAD.
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-- @param #TASK_A2G_SEAD self
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-- @param Tasking.Mission#MISSION Mission
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@@ -408,19 +397,16 @@ do -- TASK_A2G_SEAD
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-- @param Core.Set#SET_UNIT TargetSetUnit
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-- @param #string TaskBriefing The briefing of the task.
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-- @return #TASK_A2G_SEAD self
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function TASK_A2G_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)
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function TASK_A2G_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing )
|
||||
local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "SEAD", TaskBriefing ) ) -- #TASK_A2G_SEAD
|
||||
self:F()
|
||||
|
||||
|
||||
Mission:AddTask( self )
|
||||
|
||||
self:SetBriefing(
|
||||
TaskBriefing or
|
||||
"Execute a Suppression of Enemy Air Defenses."
|
||||
)
|
||||
|
||||
self:SetBriefing( TaskBriefing or "Execute a Suppression of Enemy Air Defenses." )
|
||||
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
--- Set a score when a target in scope of the A2G attack, has been destroyed .
|
||||
-- @param #TASK_A2G_SEAD self
|
||||
@@ -434,7 +420,7 @@ do -- TASK_A2G_SEAD
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScoreProcess( "Engaging", "Account", "AccountForPlayer", "Player " .. PlayerName .. " has SEADed a target.", Score )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -450,7 +436,7 @@ do -- TASK_A2G_SEAD
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScore( "Success", "All radar emitting targets have been successfully SEADed!", Score )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -466,11 +452,10 @@ do -- TASK_A2G_SEAD
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScore( "Failed", "The SEADing has failed!", Penalty )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
do -- TASK_A2G_BAI
|
||||
@@ -488,10 +473,8 @@ do -- TASK_A2G_BAI
|
||||
-- based on detected enemy ground targets.
|
||||
--
|
||||
-- @field #TASK_A2G_BAI
|
||||
TASK_A2G_BAI = {
|
||||
ClassName = "TASK_A2G_BAI",
|
||||
}
|
||||
|
||||
TASK_A2G_BAI = { ClassName = "TASK_A2G_BAI" }
|
||||
|
||||
--- Instantiates a new TASK_A2G_BAI.
|
||||
-- @param #TASK_A2G_BAI self
|
||||
-- @param Tasking.Mission#MISSION Mission
|
||||
@@ -503,14 +486,11 @@ do -- TASK_A2G_BAI
|
||||
function TASK_A2G_BAI:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing )
|
||||
local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "BAI", TaskBriefing ) ) -- #TASK_A2G_BAI
|
||||
self:F()
|
||||
|
||||
|
||||
Mission:AddTask( self )
|
||||
|
||||
self:SetBriefing(
|
||||
TaskBriefing or
|
||||
"Execute a Battlefield Air Interdiction of a group of enemy targets."
|
||||
)
|
||||
|
||||
|
||||
self:SetBriefing( TaskBriefing or "Execute a Battlefield Air Interdiction of a group of enemy targets." )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -526,7 +506,7 @@ do -- TASK_A2G_BAI
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScoreProcess( "Engaging", "Account", "AccountForPlayer", "Player " .. PlayerName .. " has destroyed a target in Battlefield Air Interdiction (BAI).", Score )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -542,7 +522,7 @@ do -- TASK_A2G_BAI
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScore( "Success", "All targets have been successfully destroyed! The Battlefield Air Interdiction (BAI) is a success!", Score )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -558,15 +538,12 @@ do -- TASK_A2G_BAI
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScore( "Failed", "The Battlefield Air Interdiction (BAI) has failed!", Penalty )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
do -- TASK_A2G_CAS
|
||||
|
||||
--- The TASK_A2G_CAS class
|
||||
@@ -581,10 +558,8 @@ do -- TASK_A2G_CAS
|
||||
-- based on detected enemy ground targets.
|
||||
--
|
||||
-- @field #TASK_A2G_CAS
|
||||
TASK_A2G_CAS = {
|
||||
ClassName = "TASK_A2G_CAS",
|
||||
}
|
||||
|
||||
TASK_A2G_CAS = { ClassName = "TASK_A2G_CAS" }
|
||||
|
||||
--- Instantiates a new TASK_A2G_CAS.
|
||||
-- @param #TASK_A2G_CAS self
|
||||
-- @param Tasking.Mission#MISSION Mission
|
||||
@@ -596,19 +571,13 @@ do -- TASK_A2G_CAS
|
||||
function TASK_A2G_CAS:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing )
|
||||
local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "CAS", TaskBriefing ) ) -- #TASK_A2G_CAS
|
||||
self:F()
|
||||
|
||||
Mission:AddTask( self )
|
||||
|
||||
self:SetBriefing(
|
||||
TaskBriefing or
|
||||
"Execute a Close Air Support for a group of enemy targets. " ..
|
||||
"Beware of friendlies at the vicinity! "
|
||||
)
|
||||
|
||||
|
||||
Mission:AddTask( self )
|
||||
|
||||
self:SetBriefing( TaskBriefing or ( "Execute a Close Air Support for a group of enemy targets. " .. "Beware of friendlies at the vicinity! " ) )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Set a score when a target in scope of the A2G attack, has been destroyed .
|
||||
-- @param #TASK_A2G_CAS self
|
||||
@@ -622,7 +591,7 @@ do -- TASK_A2G_CAS
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScoreProcess( "Engaging", "Account", "AccountForPlayer", "Player " .. PlayerName .. " has destroyed a target in Close Air Support (CAS).", Score )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -638,7 +607,7 @@ do -- TASK_A2G_CAS
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScore( "Success", "All targets have been successfully destroyed! The Close Air Support (CAS) was a success!", Score )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -654,9 +623,8 @@ do -- TASK_A2G_CAS
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScore( "Failed", "The Close Air Support (CAS) has failed!", Penalty )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user