mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Navigation
Refactored names etc.
This commit is contained in:
parent
66dcd44fb8
commit
b11df6b523
@ -115,8 +115,8 @@ __Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
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__Moose.Include( 'Scripts/Moose/Navigation/Navaid.lua' )
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__Moose.Include( 'Scripts/Moose/Navigation/Point.lua' )
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__Moose.Include( 'Scripts/Moose/Navigation/NavFix.lua' )
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__Moose.Include( 'Scripts/Moose/Navigation/Procedure.lua' )
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__Moose.Include( 'Scripts/Moose/Navigation/FlightPlan.lua' )
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__Moose.Include( 'Scripts/Moose/Navigation/FlightPlan.lua' )
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__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
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__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
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@ -65,9 +65,9 @@ FLIGHTPLAN = {
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-- @field #string IFRL Instrument Flying Rules Low Altitude.
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-- @field #string IFRL Instrument Flying Rules Low Altitude.
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-- @field #string VFR Visual Flight Rules.
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-- @field #string VFR Visual Flight Rules.
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FLIGHTPLAN.Type={
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FLIGHTPLAN.Type={
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IFRH="IFR Heigh",
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IFRH = "IFR High",
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IFRL="IFR Low",
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IFRL = "IFR Low",
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VFR="VFR",
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VFR = "VFR",
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}
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}
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@ -201,10 +201,7 @@ end
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-- Private Functions
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-- Private Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- No private functions yet.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -1,241 +0,0 @@
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--- **NAVIGATION** - Navigation Airspace Fix.
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--
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-- **Main Features:**
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--
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-- * Stuff
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-- * More Stuff
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20NavFix).
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Navigation.NavFix
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-- @image NAVIGATION_NavFix.png
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--- NAVFIX class.
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-- @type NAVFIX
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity of output.
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-- @field #string name Name of the fix.
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-- @field Core.Point#COORDINATE coordinate Coordinate of the fix.
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-- @field Wrapper.Marker#MARKER marker Marker of fix on F10 map.
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-- @field #boolean isCompulsory Is this a compulsory fix.
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-- @field #boolean isFlyover Is this a fly over fix.
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-- @field #boolean isIAF Is initial approach fix (IAF).
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-- @field #boolean isIF Is intermediate fix (IF).
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--
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-- @extends Core.Base#BASE
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--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
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--
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-- ===
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--
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-- # The NAVFIX Concept
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--
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-- The NAVFIX class has a great concept!
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--
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-- # Basic Setup
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--
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-- A new `NAVFIX` object can be created with the @{#NAVFIX.New}() function.
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--
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-- myTemplate=NAVFIX:New()
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-- myTemplate:SetXYZ(X, Y, Z)
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--
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-- This is how it works.
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--
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-- @field #NAVFIX
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NAVFIX = {
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ClassName = "NAVFIX",
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verbose = 0,
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}
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--- Type of navaid
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-- @type NAVFIX.Type
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-- @field #string VOR VOR
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-- @field #string NDB NDB
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NAVFIX.Type={
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VOR="VOR",
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NDB="NDB",
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}
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--- NAVFIX class version.
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-- @field #string version
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NAVFIX.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot...
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new NAVFIX class instance.
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-- @param #NAVFIX self
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-- @param #string Name Name of the fix. Should be unique!
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-- @param Core.Point#COORDINATE Coordinate of the fix.
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-- @return #NAVFIX self
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function NAVFIX:NewFromCoordinate(Name, Coordinate)
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-- Inherit everything from SCENERY class.
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self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
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self.coordinate=Coordinate
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self.name=Name
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self.marker=MARKER:New(Coordinate, self:_GetMarkerText())
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self.marker:ToAll()
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return self
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end
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--- Create a new NAVFIX class instance from a given NavAid.
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-- @param #NAVFIX self
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-- @param #string Name Name of the fix. Should be unique!
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-- @param Navigation.NavFix#NAVFIX NavFix The navigation fix.
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-- @param #number Distance Distance in nautical miles.
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-- @param #number Bearing Bearing from the given NavFix to the newly created one.
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-- @param #boolean Reciprocal If `true` the reciprocal `Bearing` is taken so it specifies the direction from the new navfix to the given one.
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-- @return #NAVFIX self
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function NAVFIX:NewFromNavFix(Name, NavFix, Distance, Bearing, Reciprocal)
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local coord=NavFix.coordinate
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local Angle=Bearing-90
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local coord=NavFix.coordinate:Translate(UTILS.NMToMeters(Distance), Angle)
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local self=NAVFIX:NewFromCoordinate(coord, Name)
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set minimum altitude.
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-- @param #NAVFIX self
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-- @param #number Altitude Min altitude in feet.
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-- @return #NAVFIX self
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function NAVFIX:SetAltMin(Altitude)
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self.altMin=Altitude
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return self
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end
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--- Set maximum altitude.
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-- @param #NAVFIX self
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-- @param #number Altitude Max altitude in feet.
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-- @return #NAVFIX self
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function NAVFIX:SetAltMax(Altitude)
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self.altMax=Altitude
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return self
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end
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--- Set whether this fix is compulsory.
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-- @param #NAVFIX self
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-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
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-- @return #NAVFIX self
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function NAVFIX:SetCompulsory(Compulsory)
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self.isCompulsory=Compulsory
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return self
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end
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--- Set whether this is a fly-over fix fix.
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-- @param #NAVFIX self
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-- @param #boolean FlyOver If `true`, this is a fly over fix. If `false` or nil, it is not.
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-- @return #NAVFIX self
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function NAVFIX:SetFlyOver(FlyOver)
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self.isFlyover=FlyOver
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return self
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end
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--- Set whether this is the intermediate fix (IF).
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-- @param #NAVFIX self
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-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
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-- @return #NAVFIX self
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function NAVFIX:SetIntermediateFix(IntermediateFix)
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self.isIF=IntermediateFix
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return self
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end
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--- Set whether this is an initial approach fix (IAF).
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-- The IAF is the point where the initial approach segment of an instrument approach begins.
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-- It is usually a designated intersection, VHF omidirectional range (VOR) non-directional beacon (NDB)
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-- or distance measuring equipment (DME) fix.
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-- The IAF may be collocated with the intermediate fix (IF) of the instrument apprach an in such case they designate the
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-- beginning of the intermediate segment of the approach. When the IAF and the IF are combined, there is no inital approach segment.
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-- @param #NAVFIX self
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-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
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-- @return #NAVFIX self
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function NAVFIX:SetInitialApproachFix(IntermediateFix)
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self.isIAF=IntermediateFix
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return self
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end
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--- Get the altitude in feet MSL.
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-- @param #NAVFIX self
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-- @return #number Altitude in feet MSL. Can be `nil`, if neither min nor max altitudes have beeen set.
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function NAVFIX:GetAltitude()
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local alt=nil
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if self.altMin and self.altMax then
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alt=math.random(self.altMin, self.altMax)
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elseif self.altMin then
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alt=self.altMin
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elseif self.altMax then
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alt=self.altMax
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end
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return alt
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Private Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Get text displayed in the F10 marker.
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-- @param #NAVFIX self
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-- @return #string Marker text.
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function NAVFIX:_GetMarkerText()
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local altmin=self.altMin and tostring(self.altMin) or ""
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local altmax=self.altMax and tostring(self.altMax) or ""
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local speedmin=self.speedMin and tostring(self.speedMin) or ""
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local speedmax=self.speedMax and tostring(self.speedMax) or ""
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local text=string.format("NAVFIX %s", self.name)
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if self.isIAF then
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text=text..string.format(" (IAF)")
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end
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if self.isIF then
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text=text..string.format(" (IF)")
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end
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text=text..string.format("\nAltitude: %s - %s", altmin, altmax)
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text=text..string.format("\nSpeed: %s - %s", speedmin, speedmax)
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text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
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text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
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return text
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -1,177 +0,0 @@
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--- **Navigation** - Navigation aid.
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--
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-- **Main Features:**
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--
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-- * Manage navigation aids
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-- * VOR, NDB
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Navaid).
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Navigation.Navaid
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-- @image Navigation_Navaid.png
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--- NAVAID class.
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-- @type NAVAID
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity of output.
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-- @extends Core.Base#BASE
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--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
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--
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-- ===
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--
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-- # The NAVAID Concept
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--
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-- A NAVAID consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
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--
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-- # Basic Setup
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--
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-- A new `NAVAID` object can be created with the @{#NAVAID.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
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-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
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--
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-- myFleet=NAVAID:New("myWarehouseName", "1st Fleet")
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-- myFleet:SetPortZone(ZonePort1stFleet)
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-- myFleet:Start()
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--
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-- A fleet needs a *port zone*, which is set via the @{#NAVAID.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
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--
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-- Finally, the fleet needs to be started using the @{#NAVAID.Start}() function. If the fleet is not started, it will not process any requests.
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--
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-- @field #NAVAID
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NAVAID = {
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ClassName = "NAVAID",
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verbose = 0,
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}
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--- Type of navaid
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-- @type NAVAID.Type
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-- @field #string VOR VOR
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-- @field #string NDB NDB
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NAVAID.Type={
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VOR="VOR",
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NDB="NDB",
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DME="DME",
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TACAN="TACAN",
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LOC="Loc"
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}
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--- NAVAID class version.
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-- @field #string version
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NAVAID.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Add frequencies. Which unit MHz, kHz, Hz?
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-- TODO: Add radial function
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new NAVAID class instance.
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-- @param #NAVAID self
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-- @param #string ZoneName Name of the zone to scan the scenery.
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-- @param #string SceneryName Name of the scenery object.
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-- @param #string Type Type of Navaid.
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-- @return #NAVAID self
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function NAVAID:New(ZoneName, SceneryName, Type)
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-- Inherit everything from BASE class.
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self=BASE:Inherit(self, BASE:New()) -- #NAVAID
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self.zone=ZONE:FindByName(ZoneName)
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self.coordinate=self.zone:GetCoordinate()
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if SceneryName then
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self.scenery=SCENERY:FindByNameInZone(SceneryName, ZoneName)
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if not self.scenery then
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self:E("ERROR: Could not find scenery object %s in zone %s", SceneryName, ZoneName)
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end
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end
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self.alias=string.format("%s %s %s", tostring(ZoneName), tostring(SceneryName), tostring(Type))
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("NAVAID %s | ", self.alias)
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self:I(self.lid..string.format("Created NAVAID!"))
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
-- User Functions
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
--- Set frequency.
|
|
||||||
-- @param #NAVAID self
|
|
||||||
-- @param #number Frequency Frequency in Hz.
|
|
||||||
-- @return #NAVAID self
|
|
||||||
function NAVAID:SetFrequency(Frequency)
|
|
||||||
|
|
||||||
self.frequency=Frequency
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Set channel.
|
|
||||||
-- @param #NAVAID self
|
|
||||||
-- @param #number Channel
|
|
||||||
-- @param #string Band
|
|
||||||
-- @return #NAVAID self
|
|
||||||
function NAVAID:SetChannel(Channel, Band)
|
|
||||||
|
|
||||||
self.channel=Channel
|
|
||||||
self.band=Band
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Add marker the NAVAID on the F10 map.
|
|
||||||
-- @param #NAVAID self
|
|
||||||
-- @return #NAVAID self
|
|
||||||
function NAVAID:AddMarker()
|
|
||||||
|
|
||||||
local text=string.format("I am a NAVAID!")
|
|
||||||
|
|
||||||
self.markID=self.coordinate:MarkToAll(text, true)
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Remove marker of the NAVAID from the F10 map.
|
|
||||||
-- @param #NAVAID self
|
|
||||||
-- @return #NAVAID self
|
|
||||||
function NAVAID:DelMarker()
|
|
||||||
|
|
||||||
if self.markID then
|
|
||||||
UTILS.RemoveMark(self.markID)
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
-- Private Functions
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
533
Moose Development/Moose/Navigation/Point.lua
Normal file
533
Moose Development/Moose/Navigation/Point.lua
Normal file
@ -0,0 +1,533 @@
|
|||||||
|
--- **NAVIGATION** - Navigation Airspace Points, Fixes and Aids.
|
||||||
|
--
|
||||||
|
-- **Main Features:**
|
||||||
|
--
|
||||||
|
-- * Stuff
|
||||||
|
-- * More Stuff
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- ## Example Missions:
|
||||||
|
--
|
||||||
|
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20NavFix).
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- ### Author: **funkyfranky**
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
-- @module Navigation.Point
|
||||||
|
-- @image NAVIGATION_Point.png
|
||||||
|
|
||||||
|
|
||||||
|
--- NAVAID class.
|
||||||
|
-- @type NAVAID
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #number verbose Verbosity of output.
|
||||||
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- # The NAVAID Concept
|
||||||
|
--
|
||||||
|
-- A NAVAID consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
|
||||||
|
--
|
||||||
|
-- # Basic Setup
|
||||||
|
--
|
||||||
|
-- A new `NAVAID` object can be created with the @{#NAVAID.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
|
||||||
|
-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
|
||||||
|
--
|
||||||
|
-- myFleet=NAVAID:New("myWarehouseName", "1st Fleet")
|
||||||
|
-- myFleet:SetPortZone(ZonePort1stFleet)
|
||||||
|
-- myFleet:Start()
|
||||||
|
--
|
||||||
|
-- A fleet needs a *port zone*, which is set via the @{#NAVAID.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
|
||||||
|
--
|
||||||
|
-- Finally, the fleet needs to be started using the @{#NAVAID.Start}() function. If the fleet is not started, it will not process any requests.
|
||||||
|
--
|
||||||
|
-- @field #NAVAID
|
||||||
|
NAVAID = {
|
||||||
|
ClassName = "NAVAID",
|
||||||
|
verbose = 0,
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Type of navaid
|
||||||
|
-- @type NAVAID.Type
|
||||||
|
-- @field #string VOR Very High Frequency Omnirange Station (VOR).
|
||||||
|
-- @field #string NDB Non-Directional Beacon (NDB).
|
||||||
|
-- @field #string DME Distance Measuring Equipment (DME).
|
||||||
|
-- @field #string TACAN TACtical Air Navigation System (TACAN).
|
||||||
|
-- @field #string LOC LOCalizer for horizontal guidance (LOC).
|
||||||
|
NAVAID.Type={
|
||||||
|
VOR="VOR",
|
||||||
|
NDB="NDB",
|
||||||
|
DME="DME",
|
||||||
|
TACAN="TACAN",
|
||||||
|
LOC="Localizer"
|
||||||
|
}
|
||||||
|
|
||||||
|
--- NAVAID class version.
|
||||||
|
-- @field #string version
|
||||||
|
NAVAID.version="0.0.1"
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- ToDo list
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- TODO: Add frequencies. Which unit MHz, kHz, Hz?
|
||||||
|
-- TODO: Add radial function
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Constructor
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Create a new NAVAID class instance.
|
||||||
|
-- @param #NAVAID self
|
||||||
|
-- @param #string ZoneName Name of the zone to scan the scenery.
|
||||||
|
-- @param #string SceneryName Name of the scenery object.
|
||||||
|
-- @param #string Type Type of Navaid.
|
||||||
|
-- @return #NAVAID self
|
||||||
|
function NAVAID:New(ZoneName, SceneryName, Type)
|
||||||
|
|
||||||
|
-- Inherit everything from BASE class.
|
||||||
|
self=BASE:Inherit(self, BASE:New()) -- #NAVAID
|
||||||
|
|
||||||
|
|
||||||
|
self.zone=ZONE:FindByName(ZoneName)
|
||||||
|
|
||||||
|
self.coordinate=self.zone:GetCoordinate()
|
||||||
|
|
||||||
|
if SceneryName then
|
||||||
|
self.scenery=SCENERY:FindByNameInZone(SceneryName, ZoneName)
|
||||||
|
if not self.scenery then
|
||||||
|
self:E("ERROR: Could not find scenery object %s in zone %s", SceneryName, ZoneName)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
self.alias=string.format("%s %s %s", tostring(ZoneName), tostring(SceneryName), tostring(Type))
|
||||||
|
|
||||||
|
|
||||||
|
-- Set some string id for output to DCS.log file.
|
||||||
|
self.lid=string.format("NAVAID %s | ", self.alias)
|
||||||
|
|
||||||
|
self:I(self.lid..string.format("Created NAVAID!"))
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- User Functions
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Set frequency.
|
||||||
|
-- @param #NAVAID self
|
||||||
|
-- @param #number Frequency Frequency in Hz.
|
||||||
|
-- @return #NAVAID self
|
||||||
|
function NAVAID:SetFrequency(Frequency)
|
||||||
|
|
||||||
|
self.frequency=Frequency
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set channel.
|
||||||
|
-- @param #NAVAID self
|
||||||
|
-- @param #number Channel
|
||||||
|
-- @param #string Band
|
||||||
|
-- @return #NAVAID self
|
||||||
|
function NAVAID:SetChannel(Channel, Band)
|
||||||
|
|
||||||
|
self.channel=Channel
|
||||||
|
self.band=Band
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Add marker the NAVAID on the F10 map.
|
||||||
|
-- @param #NAVAID self
|
||||||
|
-- @return #NAVAID self
|
||||||
|
function NAVAID:AddMarker()
|
||||||
|
|
||||||
|
local text=string.format("I am a NAVAID!")
|
||||||
|
|
||||||
|
self.markID=self.coordinate:MarkToAll(text, true)
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Remove marker of the NAVAID from the F10 map.
|
||||||
|
-- @param #NAVAID self
|
||||||
|
-- @return #NAVAID self
|
||||||
|
function NAVAID:DelMarker()
|
||||||
|
|
||||||
|
if self.markID then
|
||||||
|
UTILS.RemoveMark(self.markID)
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Private Functions
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
--- NAVFIX class.
|
||||||
|
-- @type NAVFIX
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #boolean isIAF Is initial approach fix (IAF).
|
||||||
|
-- @field #boolean isIF Is intermediate fix (IF).
|
||||||
|
-- @field #boolean isFAF Is final approach fix (FAF).
|
||||||
|
-- @field #boolean isMAF Is missed approach fix (MAF).
|
||||||
|
--
|
||||||
|
-- @extends Navigation.Point#NAVPOINT
|
||||||
|
|
||||||
|
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- # The NAVFIX Concept
|
||||||
|
--
|
||||||
|
-- The NAVFIX class has a great concept!
|
||||||
|
--
|
||||||
|
-- # Basic Setup
|
||||||
|
--
|
||||||
|
-- A new `NAVFIX` object can be created with the @{#NAVFIX.New}() function.
|
||||||
|
--
|
||||||
|
-- myTemplate=NAVFIX:New()
|
||||||
|
-- myTemplate:SetXYZ(X, Y, Z)
|
||||||
|
--
|
||||||
|
-- This is how it works.
|
||||||
|
--
|
||||||
|
-- @field #NAVFIX
|
||||||
|
NAVFIX = {
|
||||||
|
ClassName = "NAVFIX",
|
||||||
|
verbose = 0,
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Type of navaid
|
||||||
|
-- @type NAVFIX.Type
|
||||||
|
-- @field #string VOR VOR
|
||||||
|
-- @field #string NDB NDB
|
||||||
|
NAVFIX.Type={
|
||||||
|
VOR="VOR",
|
||||||
|
NDB="NDB",
|
||||||
|
}
|
||||||
|
|
||||||
|
--- NAVFIX class version.
|
||||||
|
-- @field #string version
|
||||||
|
NAVFIX.version="0.0.1"
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- ToDo list
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- TODO: A lot...
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Constructor
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Create a new NAVFIX class instance.
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #string Name Name of the fix. Should be unique!
|
||||||
|
-- @param Core.Point#COORDINATE Coordinate of the fix.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:NewFromCoordinate(Name, Coordinate)
|
||||||
|
|
||||||
|
-- Inherit everything from SCENERY class.
|
||||||
|
self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
|
||||||
|
|
||||||
|
self.coordinate=Coordinate
|
||||||
|
|
||||||
|
self.name=Name
|
||||||
|
|
||||||
|
self.marker=MARKER:New(Coordinate, self:_GetMarkerText())
|
||||||
|
self.marker:ToAll()
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Create a new NAVFIX class instance from a given NavAid.
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #string Name Name of the fix. Should be unique!
|
||||||
|
-- @param Navigation.NavFix#NAVFIX NavFix The navigation fix.
|
||||||
|
-- @param #number Distance Distance in nautical miles.
|
||||||
|
-- @param #number Bearing Bearing from the given NavFix to the newly created one.
|
||||||
|
-- @param #boolean Reciprocal If `true` the reciprocal `Bearing` is taken so it specifies the direction from the new navfix to the given one.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:NewFromNavFix(Name, NavFix, Distance, Bearing, Reciprocal)
|
||||||
|
|
||||||
|
local coord=NavFix.coordinate
|
||||||
|
|
||||||
|
local Angle=Bearing-90
|
||||||
|
|
||||||
|
local coord=NavFix.coordinate:Translate(UTILS.NMToMeters(Distance), Angle)
|
||||||
|
|
||||||
|
local self=NAVFIX:NewFromCoordinate(coord, Name)
|
||||||
|
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- User Functions
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Set minimum altitude.
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #number Altitude Min altitude in feet.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:SetAltMin(Altitude)
|
||||||
|
|
||||||
|
self.altMin=Altitude
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set maximum altitude.
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #number Altitude Max altitude in feet.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:SetAltMax(Altitude)
|
||||||
|
|
||||||
|
self.altMax=Altitude
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Set mandatory altitude (min alt = max alt).
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #number Altitude Altitude in feet.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:SetAltMandatory(Altitude)
|
||||||
|
|
||||||
|
self.altMin=Altitude
|
||||||
|
self.altMax=Altitude
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set whether this fix is compulsory.
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:SetCompulsory(Compulsory)
|
||||||
|
self.isCompulsory=Compulsory
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set whether this is a fly-over fix fix.
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #boolean FlyOver If `true`, this is a fly over fix. If `false` or nil, it is not.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:SetFlyOver(FlyOver)
|
||||||
|
self.isFlyover=FlyOver
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set whether this is the intermediate fix (IF).
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:SetIntermediateFix(IntermediateFix)
|
||||||
|
self.isIF=IntermediateFix
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set whether this is an initial approach fix (IAF).
|
||||||
|
-- The IAF is the point where the initial approach segment of an instrument approach begins.
|
||||||
|
-- It is usually a designated intersection, VHF omidirectional range (VOR) non-directional beacon (NDB)
|
||||||
|
-- or distance measuring equipment (DME) fix.
|
||||||
|
-- The IAF may be collocated with the intermediate fix (IF) of the instrument apprach an in such case they designate the
|
||||||
|
-- beginning of the intermediate segment of the approach. When the IAF and the IF are combined, there is no inital approach segment.
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:SetInitialApproachFix(IntermediateFix)
|
||||||
|
self.isIAF=IntermediateFix
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Set whether this is the final approach fix (FAF).
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:SetFinalApproachFix(FinalApproachFix)
|
||||||
|
self.isFAF=FinalApproachFix
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set whether this is the final approach fix (FAF).
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVFIX:SetMissedApproachFix(MissedApproachFix)
|
||||||
|
self.isMAF=MissedApproachFix
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Get the altitude in feet MSL.
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @return #number Altitude in feet MSL. Can be `nil`, if neither min nor max altitudes have beeen set.
|
||||||
|
function NAVFIX:GetAltitude()
|
||||||
|
|
||||||
|
local alt=nil
|
||||||
|
if self.altMin and self.altMax then
|
||||||
|
alt=math.random(self.altMin, self.altMax)
|
||||||
|
elseif self.altMin then
|
||||||
|
alt=self.altMin
|
||||||
|
elseif self.altMax then
|
||||||
|
alt=self.altMax
|
||||||
|
end
|
||||||
|
|
||||||
|
return alt
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Private Functions
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Get text displayed in the F10 marker.
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @return #string Marker text.
|
||||||
|
function NAVFIX:_GetMarkerText()
|
||||||
|
|
||||||
|
local altmin=self.altMin and tostring(self.altMin) or ""
|
||||||
|
local altmax=self.altMax and tostring(self.altMax) or ""
|
||||||
|
local speedmin=self.speedMin and tostring(self.speedMin) or ""
|
||||||
|
local speedmax=self.speedMax and tostring(self.speedMax) or ""
|
||||||
|
|
||||||
|
|
||||||
|
local text=string.format("NAVFIX %s", self.name)
|
||||||
|
if self.isIAF then
|
||||||
|
text=text..string.format(" (IAF)")
|
||||||
|
end
|
||||||
|
if self.isIF then
|
||||||
|
text=text..string.format(" (IF)")
|
||||||
|
end
|
||||||
|
text=text..string.format("\nAltitude: %s - %s", altmin, altmax)
|
||||||
|
text=text..string.format("\nSpeed: %s - %s", speedmin, speedmax)
|
||||||
|
text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
|
||||||
|
text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
|
||||||
|
|
||||||
|
return text
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- NAVPOINT class.
|
||||||
|
-- @type NAVPOINT
|
||||||
|
--
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #number verbose Verbosity of output.
|
||||||
|
-- @field #string name Name of the point.
|
||||||
|
-- @field Core.Point#COORDINATE coordinate Coordinate of the fix.
|
||||||
|
-- @field Wrapper.Marker#MARKER marker Marker on F10 map.
|
||||||
|
-- @field #boolean isCompulsory Is this a compulsory fix.
|
||||||
|
--
|
||||||
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- # The NAVFIX Concept
|
||||||
|
--
|
||||||
|
-- The NAVFIX class has a great concept!
|
||||||
|
--
|
||||||
|
-- # Basic Setup
|
||||||
|
--
|
||||||
|
-- A new `NAVFIX` object can be created with the @{#NAVFIX.New}() function.
|
||||||
|
--
|
||||||
|
-- myNavPoint=NAVPOINT:New()
|
||||||
|
-- myTemplate:SetXYZ(X, Y, Z)
|
||||||
|
--
|
||||||
|
-- This is how it works.
|
||||||
|
--
|
||||||
|
-- @field #NAVPOINT
|
||||||
|
NAVPOINT = {
|
||||||
|
ClassName = "NAVPOINT",
|
||||||
|
verbose = 0,
|
||||||
|
}
|
||||||
|
|
||||||
|
--- NAVPOINT class version.
|
||||||
|
-- @field #string version
|
||||||
|
NAVPOINT.version="0.0.1"
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- ToDo list
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- TODO: A lot...
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Constructor(s)
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Create a new NAVPOINT class instance from a given COORDINATE.
|
||||||
|
-- @param #NAVPOINT self
|
||||||
|
-- @param #string Name Name of the fix. Should be unique!
|
||||||
|
-- @param Core.Point#COORDINATE Coordinate of the fix.
|
||||||
|
-- @return #NAVPOINT self
|
||||||
|
function NAVPOINT:NewFromCoordinate(Name, Coordinate)
|
||||||
|
|
||||||
|
-- Inherit everything from SCENERY class.
|
||||||
|
self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
|
||||||
|
|
||||||
|
self.coordinate=Coordinate
|
||||||
|
|
||||||
|
self.name=Name
|
||||||
|
|
||||||
|
--self.marker=MARKER:New(Coordinate, self:_GetMarkerText())
|
||||||
|
--self.marker:ToAll()
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Create a new NAVPOINT class instance from a given NAVPOINT.
|
||||||
|
-- @param #NAVFIX self
|
||||||
|
-- @param #string Name Name of the fix. Should be unique!
|
||||||
|
-- @param Navigation.Point#NAVPOINT NavPoint The navigation fix.
|
||||||
|
-- @param #number Distance Distance in nautical miles.
|
||||||
|
-- @param #number Bearing Bearing from the given NavFix to the newly created one.
|
||||||
|
-- @param #boolean Reciprocal If `true` the reciprocal `Bearing` is taken so it specifies the direction from the new navfix to the given one.
|
||||||
|
-- @return #NAVFIX self
|
||||||
|
function NAVPOINT:NewFromNavPoint(Name, NavPoint, Distance, Bearing, Reciprocal)
|
||||||
|
|
||||||
|
local Angle=Bearing
|
||||||
|
|
||||||
|
local coord=NavPoint.coordinate:Translate(UTILS.NMToMeters(Distance), Angle)
|
||||||
|
|
||||||
|
local self=NavPoint:NewFromCoordinate(Name, coord)
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- User Functions
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- No user functions yet.
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Private Functions
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- No private functions yet.
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
@ -1,4 +1,4 @@
|
|||||||
--- **NAVIGATION** - Template.
|
--- **NAVIGATION** - Prodedures for Departure (SID), Arrival (STAR) and Approach.
|
||||||
--
|
--
|
||||||
-- **Main Features:**
|
-- **Main Features:**
|
||||||
--
|
--
|
||||||
@ -16,34 +16,32 @@
|
|||||||
-- ### Author: **funkyfranky**
|
-- ### Author: **funkyfranky**
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
-- @module Navigation.Template
|
-- @module Navigation.Procedure
|
||||||
-- @image NAVIGATION_Template.png
|
-- @image NAVIGATION_Procedure.png
|
||||||
|
|
||||||
|
|
||||||
--- NAVAPP class.
|
--- APPROACH class.
|
||||||
-- @type NAVAPP
|
-- @type APPROACH
|
||||||
-- @field #string ClassName Name of the class.
|
-- @field #string ClassName Name of the class.
|
||||||
-- @field #number verbose Verbosity of output.
|
-- @field #number verbose Verbosity of output.
|
||||||
-- @field #string apptype Approach type (ILS, VOR, LOC).
|
-- @field #string apptype Approach type (ILS, VOR, LOC).
|
||||||
-- @field Wrapper.Airbase#AIRBASE airbase Airbase of this approach.
|
-- @field Wrapper.Airbase#AIRBASE airbase Airbase of this approach.
|
||||||
-- @field Wrapper.Airbase#AIRBASE.Runway runway Runway of this approach.
|
-- @field Wrapper.Airbase#AIRBASE.Runway runway Runway of this approach.
|
||||||
-- @field #number wpcounter Running number counting the waypoints to generate its UID.
|
-- @field #number wpcounter Running number counting the waypoints to generate its UID.
|
||||||
-- @list <#NAVAPP.Waypoint> path Path of approach consisting of waypoints.
|
-- @list <#APPROACH.Waypoint> path Path of approach consisting of waypoints.
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # The NAVAPP Concept
|
-- # The APPROACH Concept
|
||||||
--
|
--
|
||||||
-- The NAVAPP class has a great concept!
|
-- A typical approach has (up to) four segments. It starts with the initial approach segment, followed by the intermediate approach segment, followed
|
||||||
--
|
-- by the final approach segment. In case something goes wrong during the final approach, the missed approach segment kicks in.
|
||||||
-- A typical approach has (up to) three segments. It starts with the initial approach segment, followed by the intermediate approach segment, followed
|
|
||||||
-- by the final approach segment.
|
|
||||||
--
|
--
|
||||||
-- The initial approach segment starts at the initial approach fix (IAF). The segment can contain multiple other fixes, that need to be passed.
|
-- The initial approach segment starts at the initial approach fix (IAF). The segment can contain multiple other fixes, that need to be passed.
|
||||||
-- An approach procedure can have more than one segment and IAF.
|
-- Note, that an approach procedure can have more than one intitial approach segment and IAF.
|
||||||
--
|
--
|
||||||
-- The intermediate approach segment starts at the intermediate fix (IF). The intermediate approach segment blends the initial approach segment into the final approach segment.
|
-- The intermediate approach segment starts at the intermediate fix (IF). The intermediate approach segment blends the initial approach segment into the final approach segment.
|
||||||
-- It is the segment in which aircraft configuration, speed, and positioning adjustments are made for entry into the final approach segment.
|
-- It is the segment in which aircraft configuration, speed, and positioning adjustments are made for entry into the final approach segment.
|
||||||
@ -54,37 +52,37 @@
|
|||||||
--
|
--
|
||||||
-- # Basic Setup
|
-- # Basic Setup
|
||||||
--
|
--
|
||||||
-- A new `NAVAPP` object can be created with the @{#NAVAPP.New}() function.
|
-- A new `APPROACH` object can be created with the @{#APPROACH.New}() function.
|
||||||
--
|
--
|
||||||
-- myTemplate=NAVAPP:New()
|
-- myTemplate=APPROACH:New()
|
||||||
-- myTemplate:SetXYZ(X, Y, Z)
|
-- myTemplate:SetXYZ(X, Y, Z)
|
||||||
--
|
--
|
||||||
-- This is how it works.
|
-- This is how it works.
|
||||||
--
|
--
|
||||||
-- @field #NAVAPP
|
-- @field #APPROACH
|
||||||
NAVAPP = {
|
APPROACH = {
|
||||||
ClassName = "NAVAPP",
|
ClassName = "APPROACH",
|
||||||
verbose = 0,
|
verbose = 0,
|
||||||
wpcounter = 0,
|
wpcounter = 0,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Type of approach.
|
--- Type of approach.
|
||||||
-- @type NAVAPP.Type
|
-- @type APPROACH.Type
|
||||||
-- @field #string VOR VOR
|
-- @field #string VOR VOR
|
||||||
-- @field #string NDB NDB
|
-- @field #string NDB NDB
|
||||||
NAVAPP.Type={
|
APPROACH.Type={
|
||||||
VOR="VOR",
|
VOR="VOR",
|
||||||
ILS="ILS",
|
ILS="ILS",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
--- Setments of approach.
|
--- Setments of approach.
|
||||||
-- @type NAVAPP.Segment
|
-- @type APPROACH.Segment
|
||||||
-- @field #string INITIAL Initial approach segment.
|
-- @field #string INITIAL Initial approach segment.
|
||||||
-- @field #string INTERMEDIATE Intermediate approach segment.
|
-- @field #string INTERMEDIATE Intermediate approach segment.
|
||||||
-- @field #string FINAL Final approach segment.
|
-- @field #string FINAL Final approach segment.
|
||||||
-- @field #string MISSED Missed approach segment.
|
-- @field #string MISSED Missed approach segment.
|
||||||
NAVAPP.Segment={
|
APPROACH.Segment={
|
||||||
INITIAL="Initial",
|
INITIAL="Initial",
|
||||||
INTERMEDIATE="Intermediate",
|
INTERMEDIATE="Intermediate",
|
||||||
FINAL="Final",
|
FINAL="Final",
|
||||||
@ -92,14 +90,14 @@ NAVAPP.Segment={
|
|||||||
}
|
}
|
||||||
|
|
||||||
--- Waypoint of the approach.
|
--- Waypoint of the approach.
|
||||||
-- @type NAVAPP.Waypoint
|
-- @type APPROACH.Waypoint
|
||||||
-- @field #number uid Unique ID of the point.
|
-- @field #number uid Unique ID of the point.
|
||||||
-- @field #string segment The segment this point belongs to.
|
-- @field #string segment The segment this point belongs to.
|
||||||
-- @field Navigation.NavFix#NAVFIX navfix The navigation fix that determines the coordinates of this point.
|
-- @field Navigation.NavFix#NAVFIX navfix The navigation fix that determines the coordinates of this point.
|
||||||
|
|
||||||
--- NAVAPP class version.
|
--- APPROACH class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
NAVAPP.version="0.0.1"
|
APPROACH.version="0.0.1"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- ToDo list
|
-- ToDo list
|
||||||
@ -112,16 +110,16 @@ NAVAPP.version="0.0.1"
|
|||||||
-- Constructor
|
-- Constructor
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
--- Create a new NAVAPP class instance.
|
--- Create a new APPROACH class instance.
|
||||||
-- @param #NAVAPP self
|
-- @param #APPROACH self
|
||||||
-- @param #string Type Type of approach (ILS, VOR, LOC).
|
-- @param #string Type Type of approach (ILS, VOR, LOC).
|
||||||
-- @param Wrapper.Airbase#AIRBASE Airbase The airbase or name of the airbase.
|
-- @param Wrapper.Airbase#AIRBASE Airbase The airbase or name of the airbase.
|
||||||
-- @param Wrapper.Airbase#AIRBASE.Runway Runway The runway or name of the runway.
|
-- @param Wrapper.Airbase#AIRBASE.Runway Runway The runway or name of the runway.
|
||||||
-- @return #NAVAPP self
|
-- @return #APPROACH self
|
||||||
function NAVAPP:New(Type, Airbase, Runway)
|
function APPROACH:New(Type, Airbase, Runway)
|
||||||
|
|
||||||
-- Inherit everything from BASE class.
|
-- Inherit everything from BASE class.
|
||||||
self=BASE:Inherit(self, BASE:New()) -- #NAVAPP
|
self=BASE:Inherit(self, BASE:New()) -- #APPROACH
|
||||||
|
|
||||||
self.apptype=Type
|
self.apptype=Type
|
||||||
|
|
||||||
@ -137,10 +135,10 @@ end
|
|||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
--- Set the primary navigation aid used in the approach.
|
--- Set the primary navigation aid used in the approach.
|
||||||
-- @param #NAVAPP self
|
-- @param #APPROACH self
|
||||||
-- @param Navigation.NavAid#NAVAID NavAid The NAVAID.
|
-- @param Navigation.NavAid#NAVAID NavAid The NAVAID.
|
||||||
-- @return #NAVAPP self
|
-- @return #APPROACH self
|
||||||
function NAVAPP:SetNavAid(NavAid)
|
function APPROACH:SetNavAid(NavAid)
|
||||||
|
|
||||||
self.navaid=NavAid
|
self.navaid=NavAid
|
||||||
|
|
||||||
@ -148,15 +146,15 @@ function NAVAPP:SetNavAid(NavAid)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Add a waypoint to the path of the approach.
|
--- Add a waypoint to the path of the approach.
|
||||||
-- @param #NAVAPP self
|
-- @param #APPROACH self
|
||||||
-- @param Navigation.NavAid#NAVAID NavAid The NAVAID.
|
-- @param Navigation.NavAid#NAVAID NavAid The NAVAID.
|
||||||
-- @param #string Segment The approach segment this fix belongs to.
|
-- @param #string Segment The approach segment this fix belongs to.
|
||||||
-- @return #NAVAPP self
|
-- @return #APPROACH self
|
||||||
function NAVAPP:AddWaypoint(NavFix, Segment)
|
function APPROACH:AddWaypoint(NavFix, Segment)
|
||||||
|
|
||||||
self.wpcounter=self.wpcounter+1
|
self.wpcounter=self.wpcounter+1
|
||||||
|
|
||||||
local point={} --#NAVAPP.Waypoint
|
local point={} --#APPROACH.Waypoint
|
||||||
point.uid=self.wpcounter
|
point.uid=self.wpcounter
|
||||||
point.segment=Segment
|
point.segment=Segment
|
||||||
point.navfix=NavFix
|
point.navfix=NavFix
|
||||||
Loading…
x
Reference in New Issue
Block a user