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Update CTLD.lua
Fix an issue when a ship is used as loading zone and the ship is destroyed
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@ -5662,6 +5662,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
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if Zonetype == CTLD.CargoZoneType.SHIP then
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self:T("Checking Type Ship: "..zonename)
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local ZoneUNIT = UNIT:FindByName(zonename)
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if not ZoneUNIT then return false end
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zonecoord = ZoneUNIT:GetCoordinate()
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zoneradius = czone.shiplength
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zonewidth = czone.shipwidth
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