Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
Applevangelist 2024-08-20 10:47:56 +02:00
commit b1a40407b3
2 changed files with 21 additions and 12 deletions

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@ -31,7 +31,7 @@
-- @image OPS_CSAR.jpg -- @image OPS_CSAR.jpg
--- ---
-- Last Update July 2024 -- Last Update Aug 2024
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM --- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@ -136,6 +136,7 @@
-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat -- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases. -- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
-- mycsar.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane -- mycsar.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
-- mycsar.CreateRadioBeacons = true -- set to false to disallow creating ADF radio beacons.
-- --
-- ## 3. Results -- ## 3. Results
-- --
@ -256,6 +257,7 @@ CSAR = {
topmenuname = "CSAR", topmenuname = "CSAR",
ADFRadioPwr = 1000, ADFRadioPwr = 1000,
PilotWeight = 80, PilotWeight = 80,
CreateRadioBeacons = true,
} }
--- Downed pilots info. --- Downed pilots info.
@ -297,7 +299,7 @@ CSAR.AircraftType["CH-47Fbl1"] = 31
--- CSAR class version. --- CSAR class version.
-- @field #string version -- @field #string version
CSAR.version="1.0.26" CSAR.version="1.0.27"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@ -1855,7 +1857,7 @@ function CSAR:_DisplayActiveSAR(_unitName)
else else
distancetext = string.format("%.1fkm", _distance/1000.0) distancetext = string.format("%.1fkm", _distance/1000.0)
end end
if _value.frequency == 0 then--shagrat insert CASEVAC without Frequency if _value.frequency == 0 or self.CreateRadioBeacons == false then--shagrat insert CASEVAC without Frequency
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) }) table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
else else
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) }) table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
@ -2230,8 +2232,10 @@ end
-- @param #CSAR self -- @param #CSAR self
-- @param Wrapper.Group#GROUP _group Group #GROUP object. -- @param Wrapper.Group#GROUP _group Group #GROUP object.
-- @param #number _freq Frequency to use -- @param #number _freq Frequency to use
-- @return #CSAR self
function CSAR:_AddBeaconToGroup(_group, _freq) function CSAR:_AddBeaconToGroup(_group, _freq)
self:T(self.lid .. " _AddBeaconToGroup") self:T(self.lid .. " _AddBeaconToGroup")
if self.CreateRadioBeacons == false then return end
local _group = _group local _group = _group
if _group == nil then if _group == nil then
--return frequency to pool of available --return frequency to pool of available
@ -2260,9 +2264,10 @@ end
--- (Internal) Helper function to (re-)add beacon to downed pilot. --- (Internal) Helper function to (re-)add beacon to downed pilot.
-- @param #CSAR self -- @param #CSAR self
-- @param #table _args Arguments -- @return #CSAR self
function CSAR:_RefreshRadioBeacons() function CSAR:_RefreshRadioBeacons()
self:T(self.lid .. " _RefreshRadioBeacons") self:T(self.lid .. " _RefreshRadioBeacons")
if self.CreateRadioBeacons == false then return end
if self:_CountActiveDownedPilots() > 0 then if self:_CountActiveDownedPilots() > 0 then
local PilotTable = self.downedPilots local PilotTable = self.downedPilots
for _,_pilot in pairs (PilotTable) do for _,_pilot in pairs (PilotTable) do

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@ -773,6 +773,8 @@ do
-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz. -- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots. -- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIc types for CTLD for the Chinook -- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIc types for CTLD for the Chinook
-- my_ctld.TroopUnloadDistGround = 1.5 -- If hovering, spawn dropped troops this far away from the helo
-- my_ctld.TroopUnloadDistHover = 5 -- If grounded, spawn dropped troops this far away from the helo
-- --
-- ## 2.1 CH-47 Chinook support -- ## 2.1 CH-47 Chinook support
-- --
@ -1208,6 +1210,8 @@ CTLD = {
pickupZones = {}, pickupZones = {},
DynamicCargo = {}, DynamicCargo = {},
ChinookTroopCircleRadius = 5, ChinookTroopCircleRadius = 5,
TroopUnloadDistGround = 1.5,
TroopUnloadDistHover = 5,
} }
------------------------------ ------------------------------
@ -3432,7 +3436,7 @@ function CTLD:_UnloadTroops(Group, Unit)
randomcoord = Group:GetCoordinate() randomcoord = Group:GetCoordinate()
-- slightly left from us -- slightly left from us
local Angle = (heading+270)%360 local Angle = (heading+270)%360
local offset = hoverunload and 1.5 or 5 local offset = hoverunload and self.TroopUnloadDistGround or self.TroopUnloadDistHover
randomcoord:Translate(offset,Angle,nil,true) randomcoord:Translate(offset,Angle,nil,true)
end end
local tempcount = 0 local tempcount = 0