diff --git a/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua index 3fc4a86c8..74dff588e 100644 --- a/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua @@ -284,7 +284,7 @@ do -- TASK_CAPTURE_DISPATCHER end function CaptureZone.Task.OnEnterSuccess( Task, From, Event, To ) - self:Success( Task ) + --self:Success( Task ) if self.AI_A2G_Dispatcher then self.AI_A2G_Dispatcher:Lock( Task.TaskZoneName ) -- This will lock the zone from being defended by AI. end diff --git a/Moose Development/Moose/Tasking/Task_Capture_Zone.lua b/Moose Development/Moose/Tasking/Task_Capture_Zone.lua index 71b96a8d7..10645599a 100644 --- a/Moose Development/Moose/Tasking/Task_Capture_Zone.lua +++ b/Moose Development/Moose/Tasking/Task_Capture_Zone.lua @@ -212,6 +212,8 @@ do -- TASK_CAPTURE_ZONE ) self:UpdateTaskInfo( true ) + + self:SetGoalTotal( 1 ) return self end @@ -261,6 +263,7 @@ do -- TASK_CAPTURE_ZONE Scoring:_AddMissionGoalScore( self.Mission, PlayerName, "Zone " .. self.ZoneGoal:GetZoneName() .." captured", PlayerContribution * 200 / TotalContributions ) end end + self:AddProgress( PlayerName, "Zone " .. self.ZoneGoal:GetZoneName() .." captured", timer.getTime() , 1 ) end end