diff --git a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua index 5c5a34c2d..b6a3fa3e0 100644 --- a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua @@ -173,13 +173,13 @@ do -- AI_A2A_DISPATCHER -- -- # Demo Missions -- - -- ### [AI\_A2A\_DISPATCHER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-100%20-%20AI_A2A%20-%20Demonstration) + -- ### [AI\_A2A\_DISPATCHER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching) -- -- ==== -- -- # YouTube Channel -- - -- ### [---]() + -- ### [DCS WORLD - MOOSE - A2A GCICAP - Build an automatic A2A Defense System](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0S4KMNUUJpaUs6zZHjLKNx) -- -- === -- @@ -316,6 +316,8 @@ do -- AI_A2A_DISPATCHER -- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius. -- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.** -- + -- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test) + -- -- In these examples, the Gci Radius is set to various values: -- -- -- Now Setup the A2A dispatcher, and initialize it using the Detection object. @@ -347,6 +349,8 @@ do -- AI_A2A_DISPATCHER -- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. -- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. -- + -- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-009 - AI_A2A - Border Test) + -- -- In this example a border is set for the CCCP A2A dispatcher: -- --  @@ -1103,6 +1107,8 @@ do -- AI_A2A_DISPATCHER -- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius. -- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.** -- + -- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test) + -- -- @param #AI_A2A_DISPATCHER self -- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase. -- @return #AI_A2A_DISPATCHER @@ -3088,7 +3094,7 @@ do -- -- # YouTube Channel -- - -- ### [---]() + -- ### [DCS WORLD - MOOSE - A2A GCICAP - Build an automatic A2A Defense System](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0S4KMNUUJpaUs6zZHjLKNx) -- -- === -- diff --git a/docs/Documentation/AI_A2A_Dispatcher.html b/docs/Documentation/AI_A2A_Dispatcher.html index 83b69c2e5..14b161be1 100644 --- a/docs/Documentation/AI_A2A_Dispatcher.html +++ b/docs/Documentation/AI_A2A_Dispatcher.html @@ -969,13 +969,13 @@ Per one, two, three, four?
Use the method AIA2ADISPATCHER.SetGciRadius() to set a specific controlled ground intercept radius. The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.
+Demonstration Mission: AID-013 - AI_A2A - Intercept Test
+In these examples, the Gci Radius is set to various values:
-- Now Setup the A2A dispatcher, and initialize it using the Detection object.
@@ -1149,6 +1151,8 @@ If a hot war is chosen then no borders actually need to be defi
it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
+Demonstration Mission: AID-009 - AI_A2A - Border Test
+
In this example a border is set for the CCCP A2A dispatcher:

@@ -1672,7 +1676,7 @@ Therefore if F4s are wanted as a coalition’s CAP or GCI aircraft Germany will
YouTube Channel
----
+DCS WORLD - MOOSE - A2A GCICAP - Build an automatic A2A Defense System
@@ -4067,6 +4071,8 @@ when you don't want to let the AIA2ADISPATCHER react immediately when a
Use the method AIA2ADISPATCHER.SetGciRadius() to set a specific controlled ground intercept radius.
The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.
+Demonstration Mission: AID-013 - AI_A2A - Intercept Test
+
Parameter
diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index 1e25ded90..fa84b7673 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -926,9 +926,6 @@ Use the method AIPATROLZONE.M
-
- This table contains the targets detected during patrol.
-
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html
index 9f6098452..21b706849 100644
--- a/docs/Documentation/Cargo.html
+++ b/docs/Documentation/Cargo.html
@@ -3417,6 +3417,7 @@ The range till cargo will board.
-
+
CARGO_UNIT.CargoCarrier
@@ -3542,6 +3543,7 @@ The range till cargo will board.
-
+ #number
CARGO_UNIT.RunCount
diff --git a/docs/Documentation/Designate.html b/docs/Documentation/Designate.html
index 36c6d0e0f..c80c67564 100644
--- a/docs/Documentation/Designate.html
+++ b/docs/Documentation/Designate.html
@@ -923,7 +923,6 @@ function below will use the range 1-7 just in case
-
-
DESIGNATE.LaserCodes
diff --git a/docs/Documentation/Detection.html b/docs/Documentation/Detection.html
index c36084f27..c9238637b 100644
--- a/docs/Documentation/Detection.html
+++ b/docs/Documentation/Detection.html
@@ -2464,7 +2464,6 @@ The index of the DetectedItem.
-
- #number
DETECTION_BASE.DetectedItemCount
@@ -2478,7 +2477,6 @@ The index of the DetectedItem.
-
- #number
DETECTION_BASE.DetectedItemMax
diff --git a/docs/Documentation/Fsm.html b/docs/Documentation/Fsm.html
index 177f34281..e0276d335 100644
--- a/docs/Documentation/Fsm.html
+++ b/docs/Documentation/Fsm.html
@@ -1598,7 +1598,7 @@ A string defining the start state.
-
- #string
+
FSM._StartState
@@ -1897,6 +1897,7 @@ A string defining the start state.
-
+
FSM.current
diff --git a/docs/Documentation/Movement.html b/docs/Documentation/Movement.html
index 4307c3aaa..be5ce073c 100644
--- a/docs/Documentation/Movement.html
+++ b/docs/Documentation/Movement.html
@@ -227,6 +227,7 @@ on defined intervals (currently every minute).
-
+ #number
MOVEMENT.AliveUnits
@@ -235,6 +236,9 @@ on defined intervals (currently every minute).
+
+
Contains the counter how many units are currently alive
+
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html
index cdeb586ed..c9dc9dd3f 100644
--- a/docs/Documentation/Spawn.html
+++ b/docs/Documentation/Spawn.html
@@ -2746,9 +2746,6 @@ when nothing was spawned.
-
- By default, no InitLimit
-
@@ -2784,7 +2781,7 @@ when nothing was spawned.
-
- #number
+
SPAWN.SpawnMaxGroups
@@ -2801,7 +2798,7 @@ when nothing was spawned.
-
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -3153,7 +3150,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
-
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.